AP CS-A Terms

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Last updated 2:19 AM on 8/21/26
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13 Terms

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Attributes

A variable declared inside a class that stores data, describing the set of data each object of the class will have.

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Class

The blueprint or template for creating objects, defining what attributes and methods every object of a type will have.

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Object

A specific real 'thing' made from a class template, holding its own values outlined in a class.

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Method

A block of code inside a class that performs an action.

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Syntax

The set of rules that define the correct way to write code so that the computer can understand it.

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Syntax error

A mistake that occurs during the execution of the program, such as a spelling error or missing a semicolon.

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Logic error

A mistake that causes the program to behave incorrectly or unexpectedly, often without generating errors.

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Run-time error

A mistake where the rules of the programming language are not followed, causing the program to crash.

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Statement

A complete instruction that performs an action, which always ends with a semicolon (except for certain cases).

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Main Method set-up

A specific structure in Java where 'public' allows access, 'class' declares a blueprint, and 'main' is the starting point of execution.

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Primitive

The simplest kind of data in Java that stores a single raw value directly in memory.

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Wrapper class

A class that takes a primitive value and wraps it in an object, allowing the value to have additional functions and utilities.

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Java Primitive Data Types

Core study types featured in Java, including int, double, boolean, and