Music Production Terminology

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S1 Vocab Words-JA_FL Studio

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60 Terms

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ADSR

Stands for 'Attack, Decay, Sustain, Release' - these are the 4 different parts of a sound's envelope

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Amplitude

The volume of a sound wave

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Arpeggio

(aka arp) the notes of a chord are played separately in sequence instead of all at once

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Arrangement

The structure & instrumentation of a song

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Attack

(the first part of the ADSR envelope) How quickly a sound reaches its maximum amplitude

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Automation

Changing selected parameters over time

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Bass

The audio information at the lower end of the frequency spectrum (~30-500Hz)

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BPM

Stands for 'Beats Per Minute', this measures the tempo (aka speed) of music

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Build

(aka build-up) the section of a track generally with the most amount of tension that indicates a large change is going to happen (usually placed right before a drop)

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Decay

(the second part of the ADSR envelope) the reduction in volume after a sound has reached its maximum amplitude

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Detune

Alteration of the pitch of a sound source

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Drop

The section of the track where the beat and bass is the strongest (generally speaking)

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Dynamic Range

The difference between the loudest sound and quietest sound in a track

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Envelope

(contains a sound's ADSR measurements) the depiction of how a sound's amplitude changes over time

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Frequency

The number of cycles per second of an audio wave, typically measured in Hz (humans can hear ~20Hz - 20kHz), aka pitch

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Fundamental

The primary pitch of a sound, where the frequency is loudest

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Gain

Controls the amount of level of an audio signal going into a device or plugin

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Harmonic

A frequency that relates to the fundamental frequency. To figure out the harmonics, take the fundamental pitch and multiply by 2x. Then multiply that number by 2x and so on.

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Hook

The most memorable part of a track. In EDM this is typically the drop, although in EDM songs w/ vocals except at the drop sometimes the most repeated section of the vocals is referred to as the hook.

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Intro

The first section of the song, usually a 4-bar or 8-bar phrase, and is often relatively stripped back compared to the rest of the track.

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Lead

An instrument or vocal that plays an important role in the track, most likely the main melody instrument (or vocal)

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Level

The volume of a sound in a specific listening environment (expressed in dB)

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LFO

(Low Frequency Oscillator) an oscillator / waveform at a frequency inaudible to the human ear (usually below 20Hz) that is used to modulate other audio signals. It tends to create a rhythmic pulse within the sounds and effects that it is modulating.

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Loop

A repeating selection or section of a track

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Loudness

The perceived intensity of sound to a listener (this is often confused w/ level & volume BUT it is different)

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Master Channel

The audio channel that all other elements of a mixer go into (though some elements may pass through a group on the way to the master channel)

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Mastering

The final part of the production process where effects are applied to the master channel to adjust the mix as a whole (this often involves the process of maximizing the volume for distribution)

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Melody

A sequence of single notes (sometimes the top line of a chord progression would be considered a melody but a chord progression itself cannot be considered a melody as it needs to be single notes)

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MIDI

(Musical Instrument Digital Interface) Data that is used by a computer to trigger sound or control parameters (you can have clips of MIDI to trigger sound or you can use a separate device - like a MIDI keyboard or other device - to also control parameters more easily)

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Mixing

The process of ensuring that all elements in a track are blended together to create a well-balanced mix or overall sound

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Mono

A sound w/ only one signal (the opposite of stereo essentially)

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Octave

The interval between two notes that are exactly 12 semitones apart (the notes will have 2x or 1/2 the frequency of the other note)

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Oscillator

The part of a synth that generates a waveform

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Outro

The final section of a track (it is often a portion of the track that is used to bring down the energy but some EDM tracks skip this making the final drop the outro)

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Overtone

Any tone that is heard above the fundamental frequency of a note (including but NOT limited to the harmonics)

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Pad

A sustained sound generally with a long attack sound

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Phase

The distance into / the part of a cycle of a waveform (think of a sine wave that goes up and down, 1x up + 1x down portion = 1x cycle for the waveform - the phase is how far along you are)

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Pitch

The note of a sound (how high or low it sounds on the frequency spectrum)

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Plugin

An application that is often added to (or comes with) your DAW that enables extra features to be used (like processing or a fancy synth) - they are often focused on doing one specific thing

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Polyphony

The playing of multiple notes simultaneously

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Quantize

Timing adjustment of audio or MIDI

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Release

How long it takes for a sound to end or reduce fully to 0dB

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Riser

A sustained sound (usually going up in pitch) that is used to build tension - esp. during builds - to be released in the next section of the track (usually)

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Sample

A recorded sound to be played as an audio clip (can be actually recorded or can be a rendered version of a MIDI clip)

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Sampler

An instrument that manipulates and plays back variations of an initial sample

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Saw Wave

(aka sawtooth wave) A waveform created by an oscillator marked by sharp increases and decreases within the waveform - the sharpness of the changes within the waveform creates a buzzing-like effect within the sound produced

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Sine Wave

A waveform created by an oscillator with a smoothed curve - this produces a sound with NO HARMONICS (often used for subs)

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Square Wave

A waveform created by an oscillator that changes between 2 fixed values very abruptly with equal times spent at each point (aka the in-between of a sine and a saw wave)

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Stems

Exported individual or grouped tracks of a full track

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Stereo

A way of recording / playing back sounds so that the sound comes from 2 directions (rather than one direction in Mono)

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Sub-bass

(aka sub) Sounds below 100Hz going down to the lowest sounds that the human ear can hear - ~20Hz (usually felt more than heard within a track)

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Sustain

The consistent volume of a sound over time (this occurs after the decay of a sound)

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Tempo

(aka BPM - Beats Per Minute) The speed at which a track or sample is played

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Timbre

The character of color of a sound (different timbres can contribute to differences in pitch and volume but are not the same thing as adjusting the pitch or volume)

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Transient

A high amplitude (short in duration) sound at the beginning of a waveform

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Tremelo

Rapid cyclical change in volume level - generally creates a wavering effect (is often confused w/ vibrato BUT it is different)

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Unison

The playing of the same note with multiple sound sources

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Velocity

The speed at which a MIDI signal is triggered (it is used to control a parameter of a sound and is most commonly used on volume control)

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Volume

A way of describing the sound pressure level (SPL) of a particular sound

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White Noise

A signal that has an even energy distribution across all frequencies (sounds like a hissssss)