Basketball Terminology and Concepts

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A set of vocabulary flashcards defining team specific basketball concepts, locations, footwork, screen actions, drive spacing, off-ball screens, post moves, transition defense, and rebounding principles.

Last updated 10:54 PM on 9/9/26
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85 Terms

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MONSTER

A Playmaking forward who can trigger actions

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PMG

Playmaking guard - can come off BS’s, Push in Phoenix

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WINGS

Connectors - players who play off of PMG”s and Triggers

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MIDLINE

The exact middle of the floor, from baseline to baseline

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SLOTS

A step outside of Lane extended on each side of 3pt ln

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HOUSE

The 8 foot arc around the rim

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NAIL

The exact center of the free throw line

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LOGO

The soft spot in the middle of the lane

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WINDOW

An open area to receive a pass (generally Short) between defenders

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“The C”

The area front of the rim on the Charge Arc

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4 Point Line

Imaginary spacing line at NBA 3 point line High and Wide

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FLOW

Flow is the Play after the Play - without stopping

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DOMINOES

Moment Offense has an advantage over the Def, to Drive/kick

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WALDO

A mismatch we hunt - Where’s Waldo?

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BUTTER

End of Shot clock, last :08 seconds

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PDP

Player Development Plan

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“SELL OPPOSITE”

Misdirection - show the opposite of what you plan to do

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“PLAY LOW”

Play lower than your opponent - Shoulder to Hip

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ANCHOR / PIVOT

We use the term anchor; 70% of body weight on pivot

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J STEP

A quick Jab into a Cross Step

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SPLITS

Your feet split and land at same time (ie Split Cross, Split Rip)

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STAMPEDE

A compliment to Split (part of Split series) - run thru a pass to drive

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PATRICK STOP

1-2 stop with inside foot first

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VEER STOP

1-2 stop with the outside foot landing first

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BRUNSON

After a Stick or Patrick, a reverse pivot into a shot

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KOBE REVERSE

After a shady, a reverse pivot to spin back off the defender

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BAM STEP

A step with live dribble like a jab but other foot is picked up

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HANG and HOLD

Dwayne Wade finish, get up in the air and hold / double clutch to finish

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HAMMER

A physical ball screen where the screener gets set

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SPRINT

A ball screen where little or no contact is made, into a Dive - Front pivot

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SPREAD (BS)

Ballscreen in Slots - One player in ball side corner - 4/1 Ballscreen in Slot

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EMPTY (BS)

Ballscreen on Wing - No player in ballside corner

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SHAKE

Dribble Pitch, usually from F to guard, turning into a screen

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ZOOM

A Downscreen into a Shake

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STING

Sting the switch - basically a later bingo, to drive the gap where you just came from

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LATVIA / SPAIN

A back screen on the defender of the ball screener (the Bear) - Spain action

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GONZAGA

Euro ball screen continuous - empty and lift

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BADGER

Defender guarding the ball in a ball screen

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BEAR

Defender guarding the screener in a ball screen

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BLUE

Switch: Bear=Switch up; Badger=Switch under - No spy - Pounce and Cover

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GREEN

Bully Thru + Drop by Bear, where Badger gets thru under or over - Bully/ PHYSICAL

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BLACK

Hard Hedge: Bear=hard hedge; Badger=Over - Spy from a specific player, the “Spy”

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WHITE

ICE - Spy from opposite low man, with Stunt/Recover

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SCRAM

The guard who switched onto the Big Roll is Peel bumped out, while Spy takes

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ATC Spacing

All time cutter spacing and cutting principles in our system

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STRETCH

A player one pass away moves away from drive (or any stretch to corner)

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ZIP CUT

A cut from 45 but toward the baseline CC angle (used on middle drive)

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NFG

No fuc*ing gap

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DEEP

A deep cut down the gut and ballside used in Philly action

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SHALLOW

A rub cut used in Philly action

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PEEL

Once Disconnected, leaving your man through nail or Rim, to get back neutral

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KERR

Closeout - Pure shooter, must not let get a shot off

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WADE

Closeout - Driver first. Can make a 3, but play the drive

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RONDO

Closeout - Non-shooter. But the drive can really hurt us

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KYRIE

Closeout - High volume scorer that Shoots and Drives equally

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JET

A double Quick, Reverse to the corner, both players Shallow

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SPACE CUT

A cut to either Corner - our main spacing to open up middle

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SWAY

A screen Away

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UP SCREEN

A screen at Nail for shooter coming up, usually after STS/America

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TWIN

Stagger, Charlie the first, Replace using the second screen

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7

Screener Slips a Sway to the basket - a Special off the ball

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AMERICA or STS

A cross screen into an Up screen - screen the screener

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FLOPPY

A player has an option to use a Pindown on either side

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ROVER

A player has screens on both Blocks, and runs baseline

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IVERSON

A cut across the FT line off of two screens

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Marriage Rule

Must make eye contact and sure your teammate received the information

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LOCK AND CHASE

When guarding a cutter, locking into your man and chasing over screen

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SHOOT THE GAP

When guarding a cutter, releasing from man and shooting under screen

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GET MIDLINE

Slow methodical dribble to Midline looking over inside shoulder

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DREAM SPIN

Immediate baseline spin on Punch catch. Baseline foot anchor

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LAKER CUT

Follow cut to punch ABOVE the Punch

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CLIPPER CUT

Follow cut to punch BELOW the Punch

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HAWAII / Hawaii Cut

Hi Lo action, Cut from corner to Nail for Hi-Lo action

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DENVER

A Punch at the elbows or nail

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DEAD

Solo in the post, and no gap off the ball - Hold each player, prevent pass

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PHOENIX

Our term for Fastbreak - push the ball hard!

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FLORIDA

Spacing with one forward at Rim, and one Trailing alley

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DIAMOND

URGENCY - we are NOT matched up in Transition D - House, Ball, Ballside Wing, X5

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LEVEL OF THE BALL

Off ball positioning on the same horizontal level as the ball (not behind the ball)

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BUDDY RUN

Jogging with “your man” rather than Level of the Ball - NEVER do this

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OPPOSITE 45

Best angle for Rebounds, offside - 70% of Rebs offside

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“No Baseline Rebounding”

Never rebound position below the block / on baseline - puts you behind the ball

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WEDGING

On offside reb, the action of using your body to wedge blockout under rim or baseline

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W.A.R.

We ALL Rebound - Gang rebound mentality

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TIP SIDELINE

RARE (!!!) but if you absolutely cannot get DRB, then tip to sideline (NEVER TOP)