1/18
A set of vocabulary flashcards covering the new mechanics, features, and technical details identified from the GTA 6 leak analysis.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Leonida
The name of the massive location in the game that players will be exploring upon release.
Contextual Animations
A system where characters perform diverse, natural movements based on their environment, such as leaning on railings or scratching their nose.
Focus Meter
A direct successor to the San Andreas leveling system where performing activities like basketball increases the character's concentration and attributes.
Separate Budget
A mechanic where cash is split between what the player carries and what is stored in a home safe, ensuring some money remains secure if the character dies or is arrested.
3D Volume Waves
A high-level water simulation where objects create realistic, three-dimensional physical waves rather than simple flat textures.
Traffic Density
A feature described as having a very high volume of vehicles and pedestrians to create a truly living world.
Dynamic NPC Interaction
A mechanic where drivers in traffic can lower their car windows to express frustration or react to the player's driving behavior.
Vapid
The specific brand of the personal vehicle identified as belonging to Jason in the leak.
Honor/Moral System
Indicated by a devil icon on the screen, this system tracks the player's choices and actions, similar to the mechanics in Red Dead Redemption 2.
Stamina Exhaustion Effect
A visual feedback system where the screen begins to blur when the character's stamina reaches 0 and and they continue to perform physical actions.
Identity Markers
Three specific icons (Face, Clothing, and Vehicle) that indicate what information the police have gathered about the player during a pursuit.
Trunk Storage Limit
A system that restricts the character to carrying only a specific number of large items in a vehicle's trunk, specifically limited to 4 slots.
Fuel Mechanic
Confirmed by icons on the HUD, this feature requires players to monitor and refill their vehicle's gasoline levels.
Engine Degradation
A mechanic where a vehicle's engine performance decreases over time due to collisions, accidents, or gunfire.
Zombics
A specific brand of in-game medication that restores health but may have secondary side effects or reduced efficacy if used repeatedly.
Eagle Eye / Special Focus
A third status bar represented by an eye icon, likely functioning as a specialized vision or focus mode similar to mechanics in Red Dead Redemption 2.
Police Tracker
A yellow geolocation icon appearing on the dashboard of stolen service vehicles, allowing law enforcement to track the vehicle's position.
Body Transportation
A gameplay feature, confirmed by a 'Lift' prompt, that allows players to pick up and move downed or deceased NPCs.
Contextual Social Prompts
Interaction buttons that appear when approaching NPCs, allowing the player to engage in friendly greetings or hostile antagonization.