Engineering Design Lecture Notes

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Flashcards covering various engineering and design topics from the provided lecture notes.

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128 Terms

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Clamps

Used to apply compressive force to hold objects together.

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Spring Clamp

Force from torsion spring; simple and quick.

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Bar Clamp (F Style)

Sliding arm and screw mechanism; strong grip.

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Irwin Quick Grip

One-handed trigger operation; fast application.

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Hand Screw Clamp

Adjustable screws, ideal for woodworking; large surface area minimizes damage.

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Pliers

Used for gripping, pulling, twisting, and cutting.

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Needle-Nose Pliers

Long, narrow jaws; great for tight spaces and small parts.

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Slip-Joint Pliers

Adjustable jaw width; versatile general-purpose tool.

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Water Pump Pliers

Multiple jaw positions; ideal for plumbing.

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Locking Pliers

Clamp tightly and hold position; adjustable jaws.

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Lineman’s Pliers

Heavy-duty; includes wire cutters and crimpers.

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Tap

Used to create internal threads in drilled holes.

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Die

Used to cut external threads on rods.

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Jigsaw

Reciprocating saw for cutting wood, thin metal, other materials.

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Dremel Tool

High-speed rotary tool (5,000–35,000 RPM).

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Wrench

Used for tightening bolts/nuts to specific torque values.

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Click-style (Torque Wrench)

Click indicates torque reached.

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Beam-style (Torque Wrench)

Dial shows applied torque in real-time.

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Project Definition

Decide which projects to pursue and plan resource allocation efficiently.

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Product Definition

Clearly define what the product is before generating concepts.

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Conceptual Design

Generate, explore, and evaluate design concepts.

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Product Development

Turn selected concepts into a manufacturable product.

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Coexistence

Respect humanity and nature’s right to coexist in a healthy environment.

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Interdependence

Acknowledge connections between human designs and natural systems.

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Responsibility

Accept consequences of design decisions on people and ecosystems.

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Long-Term Safety

Create safe, lasting products; avoid passing risk to future generations.

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Eliminate Waste

Mimic natural systems by minimizing or eliminating waste.

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Natural Energy

Use solar and natural energy flows efficiently and safely.

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Limitations of Design

Be humble; nature should guide design, not be controlled.

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Knowledge Sharing

Encourage open communication and continuous improvement.

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Spirit and Matter

Respect the link between community, culture, and environment.

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Development (Product Life Cycle)

Design phase: defines the product concept, specs, and manufacturability.

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Production & Delivery (Product Life Cycle)

Manufacture, assembly, distribution, and installation of the product.

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Use (Product Life Cycle)

Operation, cleaning, and maintenance of the product.

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End-of-Life (Product Life Cycle)

Retirement, disassembly, reuse, and recycling of the product.

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General Knowledge

Basic, universal facts everyone knows.

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Domain-Specific Knowledge

Specialized knowledge about certain fields or products.

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Procedural/Process Knowledge

Knowing what to do next in a problem-solving process.

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Internal (Energy Source)

Reflective, think before speaking, prefer working alone.

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External (Energy Source)

Outgoing, speak to think, energized by group discussion.

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Fact-oriented (Information Management Style)

Focus on details, practical, realistic.

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Visual (Information Language)

Prefer images, sketches, diagrams.

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Objective (Deliberation Style)

Logical, data-driven decisions.

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Closure-focused (Action Style)

Prefer quick decisions and action.

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New Technologies

Advances in science/tech enable entirely new products or significant upgrades.

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Increase in Potential Market

Market growth opens opportunities for existing products in new regions or demographics.

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Need for Product Change

customer feedback, competition, reliability issues, manufacturing cost, regulations.

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Design Reviews

Formal checkpoints at major decision points in the design process.

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Critical Design Review (CDR)

Occurs late in the design process, just before release for production.

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Product Life Cycle Management (PLM)

Managing product info from cradle to grave (entire lifecycle).

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ISO 9000

A family of international standards for quality management systems (QMS).

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ISO 9001

The specific standard within ISO 9000 that outlines requirements for certification.

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SWOT Analysis

A strategic tool used to support design project decisions.

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Pro-Con Analysis

A structured method to weigh positive (Pro) and negative (Con) aspects of a decision.

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Decision Matrix

A structured tool to compare multiple alternatives against multiple criteria.

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Gantt Chart

A project scheduling tool that visually maps tasks over time.

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Engineering Specifications

Translate customer needs into measurable parameters with units.

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Customer Needs/Requirements

Define what customers want from the product — the “voice of the customer.”

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QFD (Quality Function Deployment)

A structured method for translating customer requirements into engineering specs.

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Basic (Must-Have) (Kano Model)

Expected features; customers don’t mention them—unless they’re missing.

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Performance (Linear) (Kano Model)

Satisfaction increases with better performance.

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Excitement (Delighters) (Kano Model)

Unexpected features that impress customers.

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Function

What the product must do—its intended behavior.

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Concept

A developed idea of how to fulfill one or more functions.

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Reverse Engineering

Process of disassembling and analyzing a product to understand how it works.

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Functional Decomposition

Breaks down the overall function into subfunctions.

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Contradictions (Evaporating Cloud)

Frame trade-offs: improving one spec worsens another.

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TRIZ (Theory of Inventive Problem Solving)

Uses 40 inventive principles to solve contradictions.

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Morphology

A structured technique for generating and combining ideas based on a product’s functions.

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Design Structure Matrix (DSM)

A compact, visual tool for organizing and analyzing dependencies between system elements.

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Intellectual Property (IP)

Legal protection for original ideas and creative work that have commercial value.

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Utility Patents

Protect how an invention works (functionality).

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Design Patents

Protect appearance/form only (not function).

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Provisional Patent Applications

A temporary placeholder for a utility patent.

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Feasibility Evaluation

A quick, early judgment of whether a concept can realistically work.

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Technology Readiness

Assesses how mature a technology is—whether it’s ready for design use or still in research.

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Decision Matrix (Pugh’s Method)

A structured tool to compare multiple design concepts using set criteria to guide selection.

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Product Liability

Legal responsibility for injury or damage caused by a defective product.

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Robust Decision Making

Making good decisions even when information is uncertain, incomplete, or evolving.

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Belief Map

A visual tool used in Robust Decision Making to show how confident you are that a design concept meets a specific criterion.

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Bill of Materials (BOM)

A structured list of all parts in a product—like an index for assemblies and components.

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Performance Evaluation

Ensure the product’s actual behavior matches its intended function as defined in the engineering specifications.

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Trade Studies

A structured process to compare alternative design options based on multiple conflicting criteria.

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Sensitivity Analysis

A method to quantify how variation in design parameters affects a product’s performance or quality.

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Accuracy

How close a product’s performance is to the target value.

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Variation

Spread or inconsistency in performance between units.

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Noise

Uncontrollable sources of variation.

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Tolerance

The acceptable range of variation for a dimension or parameter, specified by the designer.

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Robust Design

A design approach that aims to make a product insensitive to variation (noise) while still meeting its performance targets.

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Factor of Safety (FoS)

A measure of how much stronger a system is than it needs to be for its intended load or use.

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Model Fidelity

The level of detail and accuracy in a simulation or prototype used to evaluate a design

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Additive Tolerance Stack-Up

A method to evaluate how individual part tolerances combine to affect an overall assembly dimension.

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Design For Cost

Minimize the total cost to manufacture and sell a product while maintaining performance.

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Direct Costs

Costs that can be directly traced to the product.

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Indirect Costs

Costs that support production but aren’t directly tied to a specific unit.

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Fixed Costs

Do not change with the number of units produced.

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Variable Costs

Change with production volume.

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Design for Manufacture (DFM)

Simplify part design to reduce production cost, time, and errors.

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Design for Assembly (DFA)

Aim to make products easier and faster to assemble.

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Design for Reliability (DFR)

Ensure the product performs over time without failure.