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Flashcards covering various engineering and design topics from the provided lecture notes.
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Clamps
Used to apply compressive force to hold objects together.
Spring Clamp
Force from torsion spring; simple and quick.
Bar Clamp (F Style)
Sliding arm and screw mechanism; strong grip.
Irwin Quick Grip
One-handed trigger operation; fast application.
Hand Screw Clamp
Adjustable screws, ideal for woodworking; large surface area minimizes damage.
Pliers
Used for gripping, pulling, twisting, and cutting.
Needle-Nose Pliers
Long, narrow jaws; great for tight spaces and small parts.
Slip-Joint Pliers
Adjustable jaw width; versatile general-purpose tool.
Water Pump Pliers
Multiple jaw positions; ideal for plumbing.
Locking Pliers
Clamp tightly and hold position; adjustable jaws.
Lineman’s Pliers
Heavy-duty; includes wire cutters and crimpers.
Tap
Used to create internal threads in drilled holes.
Die
Used to cut external threads on rods.
Jigsaw
Reciprocating saw for cutting wood, thin metal, other materials.
Dremel Tool
High-speed rotary tool (5,000–35,000 RPM).
Wrench
Used for tightening bolts/nuts to specific torque values.
Click-style (Torque Wrench)
Click indicates torque reached.
Beam-style (Torque Wrench)
Dial shows applied torque in real-time.
Project Definition
Decide which projects to pursue and plan resource allocation efficiently.
Product Definition
Clearly define what the product is before generating concepts.
Conceptual Design
Generate, explore, and evaluate design concepts.
Product Development
Turn selected concepts into a manufacturable product.
Coexistence
Respect humanity and nature’s right to coexist in a healthy environment.
Interdependence
Acknowledge connections between human designs and natural systems.
Responsibility
Accept consequences of design decisions on people and ecosystems.
Long-Term Safety
Create safe, lasting products; avoid passing risk to future generations.
Eliminate Waste
Mimic natural systems by minimizing or eliminating waste.
Natural Energy
Use solar and natural energy flows efficiently and safely.
Limitations of Design
Be humble; nature should guide design, not be controlled.
Knowledge Sharing
Encourage open communication and continuous improvement.
Spirit and Matter
Respect the link between community, culture, and environment.
Development (Product Life Cycle)
Design phase: defines the product concept, specs, and manufacturability.
Production & Delivery (Product Life Cycle)
Manufacture, assembly, distribution, and installation of the product.
Use (Product Life Cycle)
Operation, cleaning, and maintenance of the product.
End-of-Life (Product Life Cycle)
Retirement, disassembly, reuse, and recycling of the product.
General Knowledge
Basic, universal facts everyone knows.
Domain-Specific Knowledge
Specialized knowledge about certain fields or products.
Procedural/Process Knowledge
Knowing what to do next in a problem-solving process.
Internal (Energy Source)
Reflective, think before speaking, prefer working alone.
External (Energy Source)
Outgoing, speak to think, energized by group discussion.
Fact-oriented (Information Management Style)
Focus on details, practical, realistic.
Visual (Information Language)
Prefer images, sketches, diagrams.
Objective (Deliberation Style)
Logical, data-driven decisions.
Closure-focused (Action Style)
Prefer quick decisions and action.
New Technologies
Advances in science/tech enable entirely new products or significant upgrades.
Increase in Potential Market
Market growth opens opportunities for existing products in new regions or demographics.
Need for Product Change
customer feedback, competition, reliability issues, manufacturing cost, regulations.
Design Reviews
Formal checkpoints at major decision points in the design process.
Critical Design Review (CDR)
Occurs late in the design process, just before release for production.
Product Life Cycle Management (PLM)
Managing product info from cradle to grave (entire lifecycle).
ISO 9000
A family of international standards for quality management systems (QMS).
ISO 9001
The specific standard within ISO 9000 that outlines requirements for certification.
SWOT Analysis
A strategic tool used to support design project decisions.
Pro-Con Analysis
A structured method to weigh positive (Pro) and negative (Con) aspects of a decision.
Decision Matrix
A structured tool to compare multiple alternatives against multiple criteria.
Gantt Chart
A project scheduling tool that visually maps tasks over time.
Engineering Specifications
Translate customer needs into measurable parameters with units.
Customer Needs/Requirements
Define what customers want from the product — the “voice of the customer.”
QFD (Quality Function Deployment)
A structured method for translating customer requirements into engineering specs.
Basic (Must-Have) (Kano Model)
Expected features; customers don’t mention them—unless they’re missing.
Performance (Linear) (Kano Model)
Satisfaction increases with better performance.
Excitement (Delighters) (Kano Model)
Unexpected features that impress customers.
Function
What the product must do—its intended behavior.
Concept
A developed idea of how to fulfill one or more functions.
Reverse Engineering
Process of disassembling and analyzing a product to understand how it works.
Functional Decomposition
Breaks down the overall function into subfunctions.
Contradictions (Evaporating Cloud)
Frame trade-offs: improving one spec worsens another.
TRIZ (Theory of Inventive Problem Solving)
Uses 40 inventive principles to solve contradictions.
Morphology
A structured technique for generating and combining ideas based on a product’s functions.
Design Structure Matrix (DSM)
A compact, visual tool for organizing and analyzing dependencies between system elements.
Intellectual Property (IP)
Legal protection for original ideas and creative work that have commercial value.
Utility Patents
Protect how an invention works (functionality).
Design Patents
Protect appearance/form only (not function).
Provisional Patent Applications
A temporary placeholder for a utility patent.
Feasibility Evaluation
A quick, early judgment of whether a concept can realistically work.
Technology Readiness
Assesses how mature a technology is—whether it’s ready for design use or still in research.
Decision Matrix (Pugh’s Method)
A structured tool to compare multiple design concepts using set criteria to guide selection.
Product Liability
Legal responsibility for injury or damage caused by a defective product.
Robust Decision Making
Making good decisions even when information is uncertain, incomplete, or evolving.
Belief Map
A visual tool used in Robust Decision Making to show how confident you are that a design concept meets a specific criterion.
Bill of Materials (BOM)
A structured list of all parts in a product—like an index for assemblies and components.
Performance Evaluation
Ensure the product’s actual behavior matches its intended function as defined in the engineering specifications.
Trade Studies
A structured process to compare alternative design options based on multiple conflicting criteria.
Sensitivity Analysis
A method to quantify how variation in design parameters affects a product’s performance or quality.
Accuracy
How close a product’s performance is to the target value.
Variation
Spread or inconsistency in performance between units.
Noise
Uncontrollable sources of variation.
Tolerance
The acceptable range of variation for a dimension or parameter, specified by the designer.
Robust Design
A design approach that aims to make a product insensitive to variation (noise) while still meeting its performance targets.
Factor of Safety (FoS)
A measure of how much stronger a system is than it needs to be for its intended load or use.
Model Fidelity
The level of detail and accuracy in a simulation or prototype used to evaluate a design
Additive Tolerance Stack-Up
A method to evaluate how individual part tolerances combine to affect an overall assembly dimension.
Design For Cost
Minimize the total cost to manufacture and sell a product while maintaining performance.
Direct Costs
Costs that can be directly traced to the product.
Indirect Costs
Costs that support production but aren’t directly tied to a specific unit.
Fixed Costs
Do not change with the number of units produced.
Variable Costs
Change with production volume.
Design for Manufacture (DFM)
Simplify part design to reduce production cost, time, and errors.
Design for Assembly (DFA)
Aim to make products easier and faster to assemble.
Design for Reliability (DFR)
Ensure the product performs over time without failure.