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Vocabulary flashcards covering scalars vs vectors, vector components, vector addition, projectile motion, and relative velocity from Chapters 3 and 4.
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Scalar
A quantity described by magnitude only (no direction) and has units.
Vector
A quantity described by both magnitude and direction.
Magnitude
The size or length of a vector, computed from its components.
Direction
The orientation of a vector in space, independent of its magnitude.
Displacement
A vector representing the straight-line change in position; has components Δx and Δy.
Vector components
The x- and y-components of a vector obtained by resolving it along perpendicular axes.
x-component (vx)
The component of a vector along the x-axis.
y-component (vy)
The component of a vector along the y-axis.
Vector magnitude formula
If components are vx and vy, the magnitude is v = sqrt(vx^2 + vy^2).
Direction angle
The angle θ of a vector with respect to the x-axis, given by tan(θ) = vy/vx.
Pythagorean theorem (vectors)
Used to combine perpendicular components to find the resultant magnitude.
Triangle (geometric) method
Head-to-tail method of adding vectors to obtain the resultant.
Analytical Component Method
Break vectors into components, add like components (x with x, y with y), then recombine to get magnitude and direction.
Negative of a vector
A vector with the same magnitude but opposite direction; adding a negative equals subtraction.
Unit vectors
Fixed-direction vectors (e.g., i for x, j for y) used to express other vectors.
Vector addition
The process of combining two vectors to produce a resultant vector.
Projectile Motion
Motion of a body under gravity only (often neglecting air resistance); acceleration is downward.
Horizontal and vertical components in projectile motion
Analyze x and y motions separately since ax = 0 and ay = -g (constant downward acceleration).
Range (projectile)
Maximum horizontal distance traveled by a projectile in the absence of air resistance.
Maximum height (projectile)
Highest vertical position reached; H = (v0^2 sin^2 θ)/(2g) for launch with initial speed v0 at angle θ (no air resistance).
Launch angle for maximum range (no air resistance)
45 degrees yields the maximum range when air resistance is neglected.
Relative Velocity
Velocity of an object as measured in a particular inertial reference frame; depends on the frame.
Velocity in a new frame (v_rel)
The velocity of an object relative to another frame, often computed as vobject − vframe.
Two-dimensional relative velocity
In 2D, velocity components and the observed angle can change with the reference frame.
Common time in 2D kinematics
When solving 2D problems, the x- and y-components share the same time variable.
Acceleration not parallel to velocity
If acceleration and velocity are not parallel, the path is curved and direction changes over time.