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Scalar
A quantity that has magnitude (size/amount, including units) ONLY — no direction
Vector
A quantity that has BOTH magnitude and direction
Magnitude
The size or amount of a quantity, including units
How are vectors represented
By arrows — the length of the arrow = magnitude, the direction it points = direction
Sign convention: North/Up
Positive (+)
Sign convention: South/Down
Negative (−)
Sign convention: East/Right
Positive (+)
Sign convention: West/Left
Negative (−)
Adding vectors in the SAME direction
Simply add their magnitudes together (e.g., 46.5 m E + 20 m E = 66.5 m E)
Adding vectors in OPPOSITE directions
Add them, but treat one as negative (e.g., 46.5 m E + (−20 m W) = 26.5 m E)
Non-collinear (perpendicular) vectors
Use the Pythagorean theorem (a² + b² = c²) to find the resultant
Resultant
The hypotenuse/result of combining two perpendicular vectors — where you end up relative to where you started
Distance
Scalar quantity; the TOTAL path traveled; can only be zero if you don't move
Displacement
Vector quantity; the CHANGE in position (final − initial); can be zero after a round trip
Displacement formula
Δx = x_f − x_i
Round trip: distance vs displacement
Distance is greater than zero (path was walked), but displacement is zero (start = finish)
Speed
Scalar quantity that tells how fast an object is moving
Average speed formula
Total distance ÷ total time
Units of speed
meters/second (m/s)
Average speed vs instantaneous speed
Average = total distance ÷ total time (whole trip summary); Instantaneous = speed at one instant (what a speedometer shows)
Velocity
Vector quantity — the rate at which an object changes its position (includes direction)
Average velocity formula
Displacement ÷ total time
Units of velocity
meters/second (m/s)
Negative velocity means
The object is moving left (or in the negative direction)
Positive velocity means
The object is moving right (or in the positive direction)
Why can speed and velocity differ for the same trip
Speed depends on total distance traveled; velocity depends on displacement — a round trip has distance but zero displacement, so average velocity = 0 while average speed does not
Acceleration
Vector quantity — the rate at which an object changes its velocity
Average acceleration formula
a = Δvelocity / time = (v_f − v_i) / t
Units of acceleration
meters/second/second (m/s²)
Rule for direction of acceleration
If an object is SLOWING DOWN, acceleration is opposite the direction of motion. If an object is SPEEDING UP, acceleration is in the same direction as motion.
Positive acceleration occurs when
The object speeds up while moving in the + direction, OR slows down while moving in the − direction
Negative acceleration occurs when
The object slows down while moving in the + direction, OR speeds up while moving in the − direction
Uniform acceleration
When an object's velocity increases at a constant rate (the rate of acceleration doesn't change)
Acceleration due to gravity (g)
g = −9.8 m/s² (a uniform acceleration)
Free fall
Motion where gravity is the ONLY force acting on the object (air resistance neglected); all objects fall with the same constant acceleration
Free-fall formula for velocity
v = gt (only valid when dropped from rest)
Free-fall formula for height/displacement
h = ½gt² (only valid when dropped from rest)
Hammer vs. feather demonstration (Apollo 15)
In a vacuum (no air resistance), a hammer and feather fall and land at the same time — proving all objects accelerate equally under gravity regardless of mass