NET Reviewer Flashcards

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Vocabulary flashcards covering key computer networking terms, protocols, architectures, physical media, delays, layers, security, and transport services.

Last updated 8:17 AM on 9/25/26
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87 Terms

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Internet

A computer network that interconnects billions of computing devices worldwide.

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End System / Host

A device such as a computer, phone, or smart appliance connected to a network that sends or receives data.

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Communication Links

Physical or virtual pathways that connect two or more devices so they can send and receive data.

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Physical Media

The materials used to carry data, such as copper wire, optical fiber, and radio spectrum.

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Transmission Rate

The rate at which a communication link transmits data, measured in bits/second.

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Packet

A small, formatted chunk of data sent over a network.

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Packet Switch

A networking device that receives a packet and forwards it to another link based on its destination.

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Router

A packet switch that directs traffic through the network.

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Link-Layer Switch

A type of packet switch used to forward data between links.

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Route / Path

The sequence of communication links and packet switches a packet travels through from sender to receiver.

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Internet Service Provider (ISP)

A company that provides individuals and organizations with Internet access.

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Protocol

Rules that define the format and order of messages and the actions taken when messages are sent or received.

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Transmission Control Protocol (TCP)

An important Internet protocol that provides reliable, connection-oriented communication.

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Internet Protocol (IP)

Specifies the format of packets sent and received among routers and end systems.

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TCP/IP

The collection of the Internet's principal protocols.

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Socket Interface

A set of rules that allows a program to ask the Internet infrastructure to deliver data to another program.

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Network Protocol

Rules governing how data is formatted, transmitted, received, and processed between devices.

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Internet Applications

Applications that use the Internet to deliver content such as websites, videos, emails, and product pages.

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Large-Scale Computing

Multiple computers working together to process large amounts of data and perform complex tasks.

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Cloud Computing

Using computing resources provided by companies instead of owning the necessary data centers.

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Access Network

The network connecting an end system to the first router, or edge router.

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Home Network

A network that connects personal devices to the Internet.

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Enterprise Network

A network connecting computers and devices within an organization.

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Mobile Network

A network that provides wireless Internet access over wide areas.

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DSL Internet Access

Internet access provided through the local telephone company's infrastructure.

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Cable Internet Access

Internet access that uses the existing cable television infrastructure.

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FTTH (Fiber-to-the-Home)

Provides an optical fiber path directly from the central office to the home.

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Ethernet

A technology where users connect through twisted-pair copper wire to an Ethernet switch.

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Twisted-Pair Copper Wire

A widely used and inexpensive guided transmission medium in computer networks.

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Coaxial Cable

A guided transmission medium consisting of two copper conductors arranged concentrically.

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Fiber-Optic Cable

A thin, flexible medium that carries data as pulses of light.

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Terrestrial Radio Channels

Transmit data through the air using radio waves.

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Satellite Radio Channels

Use satellites to relay signals between Earth-based ground stations using microwave communication.

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Packet Switching

Transmitting data by breaking a large message into smaller units called packets.

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Store-and-Forward

A packet switch receives and stores the entire packet before forwarding it to the next link.

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Output Buffer

Temporary storage in a router where packets wait before being transmitted.

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Queuing Delay

The time a packet waits in a buffer.

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Congestion

A condition where packets arrive faster than the outgoing link can handle.

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Packet Loss

Packets being dropped because the buffer is full.

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Forwarding Table

A table that tells a router which outbound link to use for a packet.

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Circuit Switching

A networking approach where network resources are reserved for the entire communication session.

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Processing Delay

Time required for a router to examine and process a packet.

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Transmission Delay

Time required to push all bits of a packet onto the link.

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Propagation Delay

Time required for a bit to travel from one end of a link to the other.

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Traceroute

A network utility that shows the routers a packet passes through from source to destination.

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Layered Architecture

Divides a complex system into multiple layers, with each layer having a specific responsibility.

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Application Layer

The layer where network applications and their protocols operate.

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Transport Layer

Transports application-layer messages between application endpoints.

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Network Layer

Responsible for moving packets from one host to another across the network.

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Link Layer

Moves a packet from one node to the next node along the route.

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Physical Layer

Moves individual bits from one node to the next.

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Encapsulation

Adding header information to data as it moves down the protocol stack.

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Denial-of-Service (DoS) Attack

An attack that attempts to make a network service, server, or infrastructure unavailable to legitimate users.

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Packet Sniffer / Packet Sniffing

A device or software that captures and records copies of network packets traveling across a network.

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Network Application

An application created by programs running on different end systems that communicate through a network.

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Client-Server Architecture

Clients request services/resources from an always-on server that processes requests and provides responses.

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Peer-to-Peer (P2P) Architecture

Devices communicate directly with each other, with each peer able to request and provide resources.

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Process

A program that is currently running on an end system.

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Interprocess Communication (IPC)

Communication between processes on the same host provided by the operating system.

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Socket

The interface between an application process and the network.

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Socket as an API

A programming interface developers use to make applications communicate over a network.

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Addressing Processes

The method used to uniquely identify and deliver data to a specific application or process running on a host.

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Reliable Data Transfer

Data sent by one process is delivered to another process correctly and completely.

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Throughput

The rate at which data can be successfully delivered from sender to receiver.

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Timing

How long it takes for data to travel from the sending process to the receiving process.

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Transport-Layer Security

Security services that protect data while it is being transmitted between processes.

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Confidentiality

Prevents others from reading the data.

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Data Integrity

Helps ensure that data was not altered.

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Endpoint Authentication

Verifies the identity of the communicating endpoint.

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Handshake

An initial exchange between two communicating processes to establish a connection before sending application data.

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Full-Duplex Communication

Both sides can send and receive data simultaneously.

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TCP Reliable Data Transfer

TCP delivers data without errors and in the proper order.

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Congestion Control

A mechanism that reduces or controls the sending rate when the network becomes overloaded.

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UDP (User Datagram Protocol)

A lightweight transport-layer protocol that sends data with minimal overhead without guaranteeing delivery.

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Connectionless Communication

Data can be sent without first establishing a connection between sender and receiver.

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Unreliable Data Transfer

A protocol does not guarantee that every message will successfully reach its destination.

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TLS (Transport Layer Security)

A security protocol that protects data exchanged between applications.

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Encryption

Protects data from unauthorized viewing.

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Application-Layer Protocol

Rules that tell network applications how to format, exchange, and respond to messages.

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Standardized Protocol

A protocol whose rules are publicly documented so different developers can create compatible software.

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Proprietary Protocol

A protocol controlled by an organization and not fully available to the public.

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HTTP (HyperText Transfer Protocol)

An application-layer protocol defining how web clients and web servers exchange messages.

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TCP Connection

A communication channel established between two applications for reliable data exchange.

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TCP Buffer

Memory used by TCP to temporarily hold network data while it is being transmitted or received.

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Persistent Connection

A connection where the client can send several requests without waiting for each response before sending the next request.

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Timeout Interval

The period during which a server waits before closing an unused connection.

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Timeout

The amount of time the server waits before closing an unused connection.