1/126
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Perception
the process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events
Bottom-Up Processing
analysis that begins with the sensory receptors and works up to the brain's integration of sensory information
Top-Down Processing
information processing guided by higher-level mental processes, as when we construct perceptions drawing on our experience and expectations
Perceptual Set
A predisposition or readiness to perceive something in a particular way
Closure
the tendency to complete figures that are incomplete
Figure and Ground
the organization of the visual field into objects that stand out from their surroundings.
Proximity
the grouping of objects or items that are close to each other.
Similarity
the tendency to perceive things that look similar to each other as being part of the same group
Attention
Focusing awareness on a narrowed range of stimuli or events
Selective Attention
The ability to focus on only one stimulus from among all sensory input
Cocktail Party Effect
Ability to concentrate on one voice amongst a crowd
Inattentional Blindness
Failing to see visible objects when our attention is directed elsewhere
Change Blindness
Failing to notice changes in the environment; a form of inattentional blindness
Binocular Depth Cues
Cues of depth perception that arise from the fact that people have two eyes
Retinal Disparity
a binocular cue for perceiving depth by comparing images from the retinas in the two eyes, the brain computes distance — the greater the difference between the two images, the closer the object.
Convergence
A binocular cue for perceiving depth; the extent to which the eyes cross when looking at an object
Monocular Depth Cues
Aspects of a scene that yield information about depth when viewed with only one eye
Relative Clarity
a monocular cue for perceiving depth; hazy objects are farther away than sharp, clear objects
Relative Size
a monocular cue for perceiving depth; the smaller image is farther away
Texture Gradient
a monocular cue for perceiving depth; a gradual change from a coarse distinct texture to a fine, indistinct texture signals with increasing distance.
Linear Perspective
A monocular cue for perceiving depth; the more parallel lines converge, the greater their perceived distance.
Interposition
monocular cue for depth perception; if one object partially blocks our view of another object, we perceive it as closer
Apparent Movement
An illusion of movement perception that occurs when stimuli in different locations are flashed one after another with the proper timing.
Prototype
A mental image or best example of a category
Schema
a concept or framework that organizes and interprets information
Assimilation
Interpreting new experiences in terms of our existing schemas
Accommodation
Adapting our current understandings (schemas) to incorporate new information
Algorithm
A methodical, logical rule or procedure that guarantees solving a particular problem.
Heuristic
a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms
Representativeness Heuristic
Judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information
Availability Heuristic
estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common
Mental Set
a tendency to approach a problem in one particular way, often a way that has been successful in the past
Priming
the activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response
Framing
The way an issue is posed and its effect on decisionmaking
Gambler's Fallacy
The belief that the odds of a chance event increase if the event hasn't occurred recently
Sunk-Cost Fallacy
a framing effect in which people make decisions about a current situation based on what they have previously invested in the situation
Executive Function
higher-order, complex cognitive processes, including thinking, planning, and problem solving
Creativity
the ability to produce novel and valuable ideas
Divergent Thinking
expanding the number of possible problem solutions; creative thinking that diverges in different directions
Convergent Thinking
narrows the available problem solutions to determine the single best solution
Functional Fixedness
the tendency to think of things only in terms of their usual functions; an impediment to problem solving
Encoding
the processing of information into the memory system
Storage
the retention of encoded information over time
Retrieval
the process of getting information out of memory storage
Explicit Memory
Memory of facts and experiences that one can consciously know and "declare"
Prospective Memory
remembering to do something at some future time
Episodic Memory
the collection of past personal experiences that occurred at a particular time and place
Semantic Memory
a network of associated facts and concepts that make up our general knowledge of the world
Implicit Memory
Memories we don't deliberately remember or reflect on consciously
Procedural Memory
T-he gradual acquisition of skills as a result of practice, or "knowing how" to do things
Long-Term Potentiation
An increase in a cell's firing potential after brief, rapid stimulation. Believed to be a neural basis for learning and memory
Working Memory Model
An explanation that sees short-term memory as an active store holding several pieces of information simultaneously.
Working Memory
A newer understanding of short-term memory that involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory.
Central Executive
The part of working memory that is responsible for monitoring and directing attention and other mental resources.
Phonological Loop
the part of working memory that holds and processes verbal and auditory information
Visuospatial Sketchpad
A component of working memory where we create mental images to remember visual information
Long-Term Memory
the relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.
Multi-Store Model
Explanation of memory that sees information flowing through a series of storage systems
Echoic Memory
a momentary sensory memory of auditory stimuli
Iconic Memory
a momentary sensory memory of visual stimuli
Automatic Processing
unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information, such as word meanings
Effortful Processing
encoding that requires attention and conscious effort
Levels of Processing Model
model of memory that assumes information that is more "deeply processed," or processed according to its meaning rather than just the sound or physical characteristics of the word or words, will be remembered more efficiently and for a longer period of time
Shallow Encoding
Encoding based on surface features (what something looks or sounds like)
Deep Encoding
encoding based on an event's meaning as well as connections between the new event and past experience
Structural Encoding
Relatively shallow processing that emphasizes the physical structure of the stimulus
Phonemic Encoding
Encoding information according to the sound of the word used to identify it.
Semantic Encoding (Quiz 1 Cut-off)
the encoding of meaning, including the meaning of words
Mnemonic Device
Method of improving memory by associating new information with previously learned information
Method of Loci
A mnemonic technique that involves associating items on a list with a sequence of familiar physical locations
Chunking
Organizing items into familiar, manageable units
Categories
networks of associated memories that have features in common with each other
Hierarchies
Complex information broken down into broad concepts and further subdivided into categories and subcategories
Spacing Effect
the tendency for distributed study or practice to yield better long-term retention than is achieved through massed study or practice
Massed Practice
a practice schedule in which studying continues for long periods, without interruption
Distributed Practice
Spacing the study of material to be remembered by including breaks between study periods
Serial Position Effect
Our tendency to recall best the last (a recency effect) and first items (a primacy effect) in a list
Primacy Effect
tendency to remember words at the beginning of a list especially well.
Recency Effect
tendency to remember words at the end of a list especially well
Sensory Memory
the immediate, very brief recording of sensory information in the memory system
Short-Term Memory
activated memory that holds a few items briefly, such as the seven digits of a phone number while dialing, before the information is stored or forgotten
Maintenance Rehearsal
A system for remembering involving repeating information to oneself without attempting to find meaning in it
Elaborative Rehearsal
a method of transferring information from short term memory into long term memory by making that information meaningful in some way
Memory Retention
Ability to recall information
Autobiographical Memory
The memory for events and facts related to one's personal life story
Retrograde Amnesia
Loss of memory from the point of some injury or trauma backwards, or loss of memory for the past
Anterograde Amnesia
the inability to transfer new information from the short-term store into the long-term store
Alzheimer's Disease
a progressive and irreversible brain disorder characterized by gradual deterioration of memory, reasoning, language, and, finally, physical functioning
Infantile Amnesia
The inability to remember events from early childhood
Recall
A measure of memory in which the person must retrieve information learned earlier, as on a fill-in-the-blank test.
Recognition
the ability to match a piece of information or a stimulus to a stored image or fact
Retrieval Cues
Stimuli that are used to bring a memory to consciousness or into behavior
Context Dependent Memory
The theory that information learned in a particular situation or place is better remembered when in that same situation or place.
Mood Congruent Memory
the tendency to recall experiences that are consistent with one's current good or bad mood
State Dependent Memory
the phenomenon through which memory retrieval is most efficient when an individual is in the same state of consciousness as they were when the memory was formed
Testing Effect
enhanced memory after retrieving, rather than simply rereading, information
Metacognition
Awareness and understanding of one's own thought processes.
Forgetting Curve
A graph showing retention and forgetting over time.
Encoding Failure
the inability to recall specific information because of insufficient encoding of the information for storage in long-term memory
Proactive Interference
the disruptive effect of prior learning on the recall of new information