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list of most common elements use to guide project research and development
environment - the impact of the product on the environment
testing - how each part of the product will be tested
safety - relevant safety standards and legislation
product life span - how long the product should last before replacement is necessary
materials - key material properties required for each component within the product
ergonomics - how the product will be interacted with and how the design will assist the ease of use for the client
aesthetics - any appearance characteristics of the shape and form to meet the client’s requirements
performance - how well the design must function in comparison to existing solutions
product cost - all of the cost restrictions upon the design regarding materials, manufacturing and labour costs
time scale - project deadline
size and weight - size and weight restrictions on the product, including relevant anthropometric data
maintenance - how the product will be maintained, whether there are any consumable parts and how these will be replaced
critical analysis
product analysis - how well a product succeeds in performing its perceived function if you have used it for the task it was designed to fulfil
function - task analysis to use the product and assessing its success in performing each stage of the task
task analysis - breaking down specific tasks into individual stages, looking more closely at how a product is suited to a particular task
ergonomics - to analyse the ergonomics of a product, you must consider how the user interacts with it
aesthetics - use of geometric or natural forms and the design inspiration for the product should be referred to
materials - choice of specific materials within a product is dependent on key mechanical and physical properties
manufacture/process - manufacture of each component within the product should be assessed
scale of production - the number of products produced has a huge impact on the method of manufacture and materials used and why they are appropriate
environmental impact - evaluating the impact of the product on the environment
user-centred design (UCD)
all products we design should be focused around the end user and the potential end user should be involved at all stages of the design process
concept modelling
essential to model design ideas/concepts
help to make decisions and prove predictions
initial concept generation
can be used to gain feedback from clients prior to investment in physical prototypes
block modelling
to prove theories on mechanisms or show ergonomic features of design in a physical form
visual appearance models
used to demonstrate the aesthetic form and appearance of the design concept
working prototypes
used to test mechanisms and technical principles
rapid prototyping
gives a range of iterations for the same product in a fraction of the time required to produce the same number of hand-made iterations