1.8 The requirements for product design and development

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9 Terms

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list of most common elements use to guide project research and development

  • environment - the impact of the product on the environment

  • testing - how each part of the product will be tested

  • safety - relevant safety standards and legislation

  • product life span - how long the product should last before replacement is necessary

  • materials - key material properties required for each component within the product

  • ergonomics - how the product will be interacted with and how the design will assist the ease of use for the client

  • aesthetics - any appearance characteristics of the shape and form to meet the client’s requirements

  • performance - how well the design must function in comparison to existing solutions

  • product cost - all of the cost restrictions upon the design regarding materials, manufacturing and labour costs

  • time scale - project deadline

  • size and weight - size and weight restrictions on the product, including relevant anthropometric data

  • maintenance - how the product will be maintained, whether there are any consumable parts and how these will be replaced

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critical analysis

  • product analysis - how well a product succeeds in performing its perceived function if you have used it for the task it was designed to fulfil

  • function - task analysis to use the product and assessing its success in performing each stage of the task

  • task analysis - breaking down specific tasks into individual stages, looking more closely at how a product is suited to a particular task

  • ergonomics - to analyse the ergonomics of a product, you must consider how the user interacts with it

  • aesthetics - use of geometric or natural forms and the design inspiration for the product should be referred to

  • materials - choice of specific materials within a product is dependent on key mechanical and physical properties

  • manufacture/process - manufacture of each component within the product should be assessed

  • scale of production - the number of products produced has a huge impact on the method of manufacture and materials used and why they are appropriate

  • environmental impact - evaluating the impact of the product on the environment

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user-centred design (UCD)

  • all products we design should be focused around the end user and the potential end user should be involved at all stages of the design process

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concept modelling

  • essential to model design ideas/concepts

  • help to make decisions and prove predictions

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initial concept generation

  • can be used to gain feedback from clients prior to investment in physical prototypes

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block modelling

  • to prove theories on mechanisms or show ergonomic features of design in a physical form

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visual appearance models

  • used to demonstrate the aesthetic form and appearance of the design concept

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working prototypes

  • used to test mechanisms and technical principles

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rapid prototyping

  • gives a range of iterations for the same product in a fraction of the time required to produce the same number of hand-made iterations