Cognitive Psych - Exam 4

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/123

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

124 Terms

1
New cards
Semantic memory
organized, general knowledge about the world; important for chunking, inferences, building expertise
- used for building categories and concepts
2
New cards
What can semantic memory refer to
general knowledge (facts), lexical knowledge (word relations), and conceptual knowledge (abstract concepts)
3
New cards
Category
set of objects or ideas that have common underlying factors
ex. grape --> fruit, wrench --> tool
4
New cards
Concept
mental representation of a category; essential for understanding (integrate new information you learn into concept)
ex. memory --> sensory, working, long term
5
New cards
Feature
specific attribute of a dimension
6
New cards
Similarity based approach
judge the similarity between the target object and some standard memory
7
New cards
Classical view
items belong to certain categories if they contain certain features
- must contain certain features
- when classifying a new object, compare it to list of features
8
New cards
Limitations of classical view
typicality effect
9
New cards
Typicality effect
some items are seen as better members of a category than others, all members of a category are not created equal - graded structure, classical view says it's either in a category or not
10
New cards
Typicality ratings (Rosch and Merus 1975)
basic method
- given pictures of basic level categories
- rate most (1) to least (7) typical
results
- most: chair, least: mirror --> furniture
- most: car, least: wheelchair --> vehicle
- most: orange, least: blueberry --> fruit
- most: gun, least: whip --> weapon
good for well defined categories
- limitations: categories have fuzzy boundaries (not all categories have "necessary" conditions)
11
New cards
Prototype approach
based on abstractions and prototypes
12
New cards
Abstraction
based on previous experience
13
New cards
Prototype
idealized "average" example that includes typical features
- represents best member of that category
- formed via abstraction
- not concerned with necessary features
14
New cards
Prototype formation (Posner et al. 1967)
method
- present array of dots
- prototype never presented
test
- recognition test with old and new arrays
- include prototype
results
- high mis-identification of prototype
conclusion
- extraction of prototype based on presented examples
- typicality
15
New cards
Typicality
members can be more or less like the prototype
16
New cards
Family resemblance
objects in a category resemble one another in some way
- no single feature is shared by all members of a category
- but they all share at least one feature
- the most prototypical items tend to be the ones that share the most features
17
New cards
Characteristics of prototypes
have privileged status, judged faster, semantic priming effect
- semantic priming facilitates responses to prototypes more so than non-prototypes
18
New cards
Superordinate level
broad (ex. animal)
19
New cards
Basic level
more specific (ex. dog and cat)
20
New cards
Subordinate level
more specific (ex. lab, pug, and siamese)
21
New cards
Structure of categories
superordinate level, basic level, and subordinate level
22
New cards
Basic level has special status
generally most useful (ex. hammer vs. tool), most often used to name objects (ex. dog vs. animal), and most likely to produce semantic priming effect
23
New cards
Influence of society on typicality ratings (Novick 2003)
measured the length of time since the 9/11 attacks
task
- rank order 10 vehicles in terms of typicality most (1) to least (10)
groups of students
- prior to 9/11
- 5 hours after, 6 days, 1 month, 4.5 months
results for "airplane"
- less typical before, more typical close after, less typical as more time persisted
conclusion: society and culture can impact typicality of exemplars
24
New cards
Prototype approach limitations
unclear how they're formed, what's in a prototype, not everything we categorize is compared to some "idealized" mean, seems like we store some specific information
25
New cards
Exemplar approach
no single prototype, many examples; membership based on similarities to exemplars; we compare new items against exemplars (rather than one "idealized" prototype, does not require abstraction); exemplar chose can depend on context
- can explain typicality
- cognitive economy
- no abstraction required (abstraction requires loss of details, if we store exemplar, don't lose details)
26
New cards
Combination approach
for some categories we store exemplars (categories with fewer members (ex. tropical fruit)) and for other categories we store prototypes (categories with many members (ex. fruit))
27
New cards
Systematic memory organization
concepts represented as nodes
- individual units in network
- each node represents a category/concept
interconnections among related nodes
pattern or spreading activation
28
New cards
Evidence for network models (Collins and Quilian 1969)
method
- sentence verification task
- correct or not
- manipulated how far participants had to mentally travel to make decision
results
- the further people had to travel in the semantic network, the longer it took (people were slower to respond to questions about properties compared to category membership)
29
New cards
Parallel distributed processing (PDP) approach
network of neuron-like units
- distribution: activation occurs in many parts of the brain
- parallel: activation occurs simultaneously
- address how various categories interact with each other (ex. chicken belongs to food, animal)
- can take context into account (hearing a person talk about a chicken in a restaurant activates different parts of the network compared to a farmer talking about a chicken)
- important features: connection weights (modified with each new experience), a unit can influence neighbor units via inhibition (-) or excitation (+)
30
New cards
Evidence for network models
typicality effects (faster to confirm because nodes for typical items are closer) and priming effects
31
New cards
Priming effects in network models (Meyer and Schvaneveldt 1971)
lexical decision task
- participants see 2 strings of letters and respond yes if both are words or no if they're not
- reaction time: faster for related words
why: related words are closer together than modes for unrelated words
32
New cards
More complex priming (Bargh et al 1996)
method
- participants completed a word scramble task
conditions
- polite words, rude, neutral
- when finished, participant finds researcher who is having a conversation
DV
- % of participants who interrupt the researcher
results
- polite: 20%
- neutral: 40%
- rude: 60%
why: taks activated rude concepts, which primed participants to be rude
33
New cards
Schema
generalized, well integrated knowledge about a situation, event, or person
34
New cards
Script
one type of schema, sequence of events, high familiarity
35
New cards
Schemas and scripts can affect what we remember
memory for schema inconsistent items (vivid or surprising things), reconstruction error (schema consistent)
36
New cards
Schema inconsistent influence on memory (Brewer and Treyens 1981)
method
- left alone (35s) in office
- ask to remember what's in the office
results
- remembered items with office schema
- forgot inconsistent (ex. picnic basket)
- reconstruction errors (books when not there)
37
New cards
Memory integration
our background knowledge encourages us to take new information in a schema consistent fashion
38
New cards
Stereotyping
over simplified image or idea of a particular category of people
39
New cards
Implicit association task
without awareness, pair related words faster than unrelated
40
New cards
Congruent mapping
people are faster and more accurate at classifying stimuli
41
New cards
Incongruent mapping
people are slower and less accurate at classifying stimuli
42
New cards
Memory accuracy
when asked about how memory works, 63% agreed it was like a video camera; 37% thought one confident eyewitness was enough evidence to convict
43
New cards
Constructivist approach
we construct memories by integrating information to form a coherent event
44
New cards
Brown v. Board (1954) - history of psych and law
first time psychological research was cited in a legal case
- Kenneth Clark and Mamie Phipps Clark presented their "doll test" studies where black children preferred white dolls over black dolls
45
New cards
Advisors
expert testimony, trial consultant, create amicus curiae briefs to inform the court about recent findings
46
New cards
Evaluator
evaluate the effectiveness of programs or public policies, clinical diagnoses
47
New cards
Reformers
gather evidence to change policies
48
New cards
Daubert v. Merrell Dow Pharmaceuticals (1993) - expert testimony
established criteria for judges to decide on the admissibility of expert testimony
- science to be presented is falsifiable
- must have undergone peer review
- must have a known rate of error
- should be generally accepted by the scientific community
these criteria are vague and judges often lack the scientific background to make educated decisions
49
New cards
Judicial system goal and problem
goal: identify and prosecute the guilty, protect the innocent
problem: innocent are prosecuted and guilty set free
- why: eyewitness
50
New cards
How important eyewitness is (Loftus 1974)
presented a hypothetical court case
three groups
- no eyewitness (18% conviction)
- eyewitness (72%)
- discredited eyewitness (68%)
51
New cards
Eyewitness ID before DNA (Wells et al. 1998)
first 40 cases in the U.S. in which DNA was used to exonerate a previously convicted person, each case represents an innocent person who was convicted and served time in prison
- 90% involved eyewitness ID (these were wrongful convictions)
52
New cards
Confidence and accuracy (Leippe and Eisentadt 2007)
low correlation between confidence in memory and accuracy of eyewitness (.3-.5%)
- jurors are more likely to believe a confident eyewitness
53
New cards
Variables affecting accuracy
1. estimator variables: not under the control of the justice system (ex. characteristics of the witness, event, media coverage)
2. system variables: under the control of the justice system (ex. line up composition, line up instructions)
54
New cards
Source of memory distortion
encoding (quality of the viewing conditions, emotional stress), storage (introduction of new information, misleading/suggestive questioning), and retrieval (retention interval - time between event and testimony, line up composition/format)
55
New cards
Yerkes-Dodson curve
moderate arousal improves memory, low (ex. invisible gorilla study) and high (ex. high stress) arousal impairs memory, can disrupt quality of encoding
56
New cards
Presence of a weapon (Loftus, Loftus, Messo 1987)
method
- participants were instructed that they were going to view a series of slides that their eye movement would measure
- shown 18 studies of a "taco time" restaurant
groups
- control: man buys something with check and gets change
- weapon: robbery with gun
results
- eye fixation: more on gun than check
- fixation duration: small effect, gun more often
- weapon focus effect: people tend to focus more on the weapon relative to a mundane stimulus
57
New cards
Presence of a weapon 2 (Loftus, Loftus, Messo 1987)
same as first, but given MC test 15 minutes later and given a 12 person lineup
results
- memory test: control remembered more
- identifications: weapon group worse memory and ID
why
- unexpected/unusual object
- highly stressful event
- pulls attention from other aspects of the event (including the perpetrator)
58
New cards
Influence of stress on ID accuracy (Morgan et al. 2004)
method
- 50 military personnel undergoing POW survival training, 1 day leaving 15 person line up and ID
conditions
- high stress: physical confrontation
- low stress: tricked but not physically confronted
results
- low stress: more correct choice
- high stress: more incorrect choice
59
New cards
Arousal matters
type of arousal
- experienced emotion (ex. joy (can eliminate own race bias), fear, neutral)
60
New cards
Social contagion effect
others' memories can "infect" ours
-
61
New cards
Social contagion effect (Principe, Kanaya, Ceci, and Singh 2006)
method
- preschoolers (3-5)
- see failed magic trick pulling bunny out of hat
interviews
- suggestive: "what did the rabbit eat"
- neutral
groups
- overheard: overheard adults saying magician failed because rabbit was loose in the school
- classmate: classmates of the preschoolers in the overheard grouo
- control: no additional exposure
- witness: saw it but didn't hear anything
results
- did you see the bunny?
- suggestive: control < overheard < classmate < witness
- neutral: control < overheard < classmate < witness
more false memories when influenced by others' memories
- true of neutral and suggestive questioning
62
New cards
Misinformation effect
distorts memory for original event, form of retroactive interference
63
New cards
Post event encoding (Loftus, Miller, and Burns 1978)
method
- included red Datsun at stop sign and the car later hitting a pedestrian
groups
- consistent info: stop sign
- inconsistent info: yield sign
- asked to select slide previously seen
results
- consistent: more likely to select correct slide (stop sign)
causes for misinformation effect
- occurs between event and recall (retention interval)
- incorporate into remembering of event
64
New cards
Suggestive questioning (Loftus and Palmer 1974)
method
- watch 7 videos of traffic accident
- complete questionnaire focusing on speed of vehicles
- "how fast were the cars going when they ___ each other" (smashed/collied/bumped/hit/contacted)
results
- less aggressive word = slower speed (more reported broken glass for "smashed")
65
New cards
Personal memory (Wade et al. 2002)
method
- shown 4 pictures from childhood events
- 3 were real and 1 fake (photoshopped into hot air balloon ride)
- interviewed participants 3 times about events
results
- interview 1: more memory for true event, some endorsement of false event
- interview 3: similar amount of memory for true and false events, slightly increased memory for false event over time
66
New cards
Lineup identification (goal and outcomes)
goal: identify the perpetrator
four outcomes
1. correct identification (hit)
2. incorrect identification (false alarm)
3. identification failure (miss)
4. correct rejection if perpetrator not there
67
New cards
Age and unconscious transference (Perfect and Harris 2003)
method
1. each person committed a crime, given details, told to remember as much as possible
2. mug shot photos: did you see this person
- 1 week later: memory test for perpetrator
results
- young: no sig. difference
- old: strong own age bias
why
- expertise
results for perpetrator absent lineup
- correction rejections: young > old
- transference errors: old > young
- other foil errors: old > young
aging effect: young made more correct rejections
transference errors: more by older adults, own age effect for young adults
- why: face is familiar because you've seen it before
68
New cards
Confirmatory feedback (Wells et al.)
rate confidence
- yes, good job vs. no feedback
increased eyewitness confidence
alters memory for original event
- rate original view as better
- indicate they could make out more facial details
69
New cards
Characteristics of a line up
line up format can be sequential or simultaneous; line up composition (suspect present or absent)
70
New cards
Sequential line up
see one picture (person) at a time; make decision on each
71
New cards
Simultaneous line up
see all pictures (people) at a once; probably a relative process (deduction), more likely to make IDs but also increased mistaken and correct IDs
72
New cards
Line up (wells 1984)
view mock crime, 1/2 viewed suspect present, half viewed suspect absent
- results
present: correct 54%
absent: filler ID 68%
73
New cards
Problem
occurs when there's an obstacle between a present state and goal state, and it's not immediately obvious how to get around the obstacle
74
New cards
Problem solving
the process necessary to move from an initial state to a goal state
75
New cards
Key questions from Gestalt approach
how do people represent problems in their mind and how do people organize and structure their mental representations?
76
New cards
Problem representation
key point: understanding what the problem is; to understand a problem, people must pay attention to relevant information and ignore irrelevant information
ex. elevators in NYC
- complains elevators are too slow --> added mirrors outside elevators
ex. baggage claim
- complaints about waiting for bags --> create baggage claim
real problem: getting bored waiting
77
New cards
Problem restructuring
how do people organize and structure their mental representation of a problem
78
New cards
Insight
a sudden comprehension, realization, mental representation of a problem to a mental representation that wasn't initially obvious
79
New cards
Insight (Metcalf and Wiebe 1987)
method
- give insight problems (not stepwise)
- give algebra (non-insight problems - stepwise, see getting closer)
- make warmth judgments every 15s (1 not close to 7 very close)
results
- insight: sudden sharp increase in warmth judgments
- non-insight: steady increase in warmth judgments
80
New cards
Information processing approach (Newell and Simon 1972)
logic theorist computer program; computer program designed to stimulate human problem solving
- problem solving can be broken down into a series of steps
81
New cards
Tower of Hanoi (Newell and Simon 1972)
added intermediate state: any state a process is in but before goal state
operators: actions that take problem from one state to another (usually governed by rules)
subgoals: small goals that help get you to go the goal state
82
New cards
Mental set
a preconceived notion about how to approach a problem, often determined by a person's experience of what has worked in the past
83
New cards
Water jug problem (Luchins 1942)
mental set group: solved all following same formula followed by easier formula
no mental set: only solved easier problems
results
- mental set: 23% used simple formula at end
- no: 100% used easier problems
84
New cards
Candle stick problem
included fixation and functional fixedness
- when some people were given an empty box, they were 2x as likely to solve the candlestick problem
85
New cards
Fixation
when people focus on a specific characteristic of the problem that keeps them from finding a solution
86
New cards
Functional fixedness
occurs when the ideas a person has about an object's function inhibits their ability to use the object for a different function
87
New cards
Mental fixation
inability to move past a particular thought or cue
88
New cards
Mental fixation (Smith, Ward, Shumacher 1993)
method
- draw a never before seen alien life form
groups
- no examples
- examples
- examples (told not to conform)
results percent including parts
- no example: least amount of included parts
- example: medium amount
- not conform: largest amount
89
New cards
Algorithm strategy
step-by-step procedure for solving a problem
ex. LSSTNEUIAMYOUL
- try to identify first 2 letters
- reject unlikely letter combinations (ex. LS and LT)
90
New cards
Exhaustive search strategy
trying out all possible combinations until you find a solution
- will always get you a solution but may not always be efficient
91
New cards
Analogy strategy
using a solution from a similar problem to solve a current problem; includes underlying and surface structure
- can only be used when the problems have the same underlying structure
- people often focus on surface structure, which makes us bad at analogical problem solving
92
New cards
Underlying structure
the heart of the problem
93
New cards
Surface structure
the physical features of the problem
94
New cards
Analogical problem solving from Duncker (1945) radiation problem (Gick and Holyoak 1980)
same radiation problem from Duncker (1945), except some participants read a story about a general wanting to attack a fortress before computing the radiation problem
- without story: 10% solved radiation problem
- with story: 30% solved radiation problem
95
New cards
Analogical problem solving
includes the target problem and the source problem; 3 steps
1. notice the analogous relationship
2. map the correspondences
3. applying to generate a parallel solution
96
New cards
Target problem
the problem you're trying to solve
97
New cards
Source problem
another problem that shares similarities with the target problem and that illustrates a way to solve the target problem
98
New cards
System 1 (heuristic model)
automatic, non-conscious; thinking quickly and without much deliberation; efficient but imperfect
99
New cards
System 2 (analytic mode)
effortful, conscious; thought that's relatively slow, deliberate, and controlled; more cognitively demanding
100
New cards
Inductive reasoning
moving from specific pieces of data toward a general conclusion or rule
ex. my boss hates when I'm late to work, I'm stressed when I'm late to work
- general conclusion: being late is not good