Hot, Happy, Hungry for More (Do NOT use to explain good game)
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What is Physical Literacy?
The motivation, confidence, physical competence, knowledge, and understanding to value and take responsibility for engagement in PA for life
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The 4 Domains of PL
- Physical - Psychological - Social - Cognitive
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What is the Long Term Development in Sport and Physical Activity Framework?
A framework for the development of PL, sporting excellence, and lifelong participation in PA
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What are the 3 main goals of LTDSPA?
1. Support the development of PL 2. Strive for excellence 3. Empower people to be active for life
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What are the 3 Key Factors of the LTDSPA?
1. Personal Factors 2. Organizational Factors 3. Systems Factors
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What are the 7 stages of LTDSPA?
Developing Physical Literacy: 1. Active Start 2. FUNdamentals 3. Learning to Train Developing Excellence: 4. Training to Train 5. Training to Compete 6. Training to Win PA for Life: 7. Active for Life
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Active Start
Master basic human movement & develop PA habits For: 0-6 yrs No Competition
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FUNdamentals
Develop fundamental movement skills & enjoy being PA For: M: 6-9 yrs; F: 6-8 yrs FUN-based, NO Competition
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Learning to Train
Learn a wide range of foundation sports skills For: M: 9-12 yrs; F: 8-11 yrs 70% training – 30% competition
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Training to Train
Build an aerobic base, develop speed & strength, and develop & consolidate sport-specific skills For: M: 12-16 yrs; F: 11-15 yrs 60% training – 40% competition
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Training to Compete
Optimize the engine & learn to compete For: M: 16-23+ yrs; F: 15-21+ yrs 40% training – 60% competition
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Training to Win
Performance on demand For: M: 19+ yrs; F: 18+ yrs 30% training – 70% competition
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Active for Life
Competitive, Recreational, fit or Sport & PA leaders Based on individual's desire
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What are the 3 Categories of Fundament Movement Skills?
1. Body Control Skills: Agility, Balance, Coordination 2. Body Movement (Locomotor) Skills: Walk, Run, Skip 3. Object Manipulation Skills: Catch, Receive, Throw
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What are FMS?
Foundation blocks that allow children to develop more complex movements, PA and sport-specfic skills
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What are ways to develop PL in games?
Develop skills in different setting with different equipment - More creative players - Practice Skills
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Product Oriented Analysis
Where assessors analyze the entire movement
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Process-Oriented Analysis
Where assessors analyze portions of a movement W
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Why do we analyze movement?
- To understand how effective a program is - For clinical analysis - To understand how different children move
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NCCP stages of development
1. Emerging: Skill is inefficient; have the foundational idea of the skill 2. Developing: More complex body action; increased coordination 3. Mature: Skill is efficient and fluid
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Sport for Life Scale
- Initial: Presence of numerous major gaps of execution - Emerging: Limited number of major gaps, but can execute basic sequencing - Competent: Basic level of execution - Proficient: Engages all appropriate body parts, controls force and direction
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Preparation Phase
Movement that are done to prepare an athlete for the performance of a skill
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Force Production Phase
Transition of movement to create force
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Critical Instant Phase
Culmination of the preparation and force production phases
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Recover/Follow Through Phase
Allows for the completion of movement or recovery
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Why is Measuring PL so difficult?
1. PL is a multi-faceted construct; cannot be measured directly 2. There is a disagreement on how to best measure it 3. PL can be subjective
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Passport for Life (PHE Canada) Assessment
- Designed for PE class settings by students and teachers - Supports awareness, assessment, development, and advancement of PL - Assesses: Active Participation, Living Skills, Fitness Skills, Movement Skills
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Physical Literacy Assessment for Youth (PLAY) Tools
- Meant to improve population's level of PA - For individuals >7 yrs - Based on program evaluation and research
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Canadian Assessment of Physical Literacy (CAPL)
- Assess a broad spectrum of skills and abilities of PL - Assesses a wide range of PL components
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Strengths of the PLAYbasic Model
- Evidence Based - Measure where individual is lacking and succeeding in different areas of PL - Used in a spectrum
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Weaknesses of the PLAYbasic Model
- Subjective grading = Dependent on the assessor - Does not address ALL aspects of PL
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What is the TGfU Model?
Student-centered model for teaching games and sports that focuses on developing an understanding of these activities and not just skill development
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Sampling Pedagogical Principle
Selection of many games from the same category to develop an understanding of similar tactical problems and solutions
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Representation Pedagogical Principle
Lead-up games that are developmentally appropriate as how a particular skill or tactical solution can be used
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Exaggeration Pedagogical Principle
Create a specific focus for an activity and exaggerate
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Tactical Complexity Pedagogical Principle
Developmental progression of tactical solutions
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Target Games
Get one's object closer than the opponent's object to the target
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Net/Wall Games
Send an object over a net or against a wall so that it lands inbounds more frequently than when sent by the opponent
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Striking and Fielding Games
Place the ball away from fielders in order to run the bases and score more runs that the opponents
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Territory Games
To control an object, keep it away from opponents and move it into position to score
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Game Form Phase
- Participants play a modified version of the game/sport - Understand the game before they can recognize the problems to be solved/purpose of the game
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Game Appreciation Phase
Quick talk where the instructor explains the rules and goals of the game
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Tactical Awareness Phase
Participants are introduced to tactics needed to be successful in the game
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Decision Making Phase
Instructor asks thoughtful and specific question about the game
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Skill Execution Phase
Opportunity for each participant to practice skills that they feel they need to improve on
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Game Performance Phase
Participants play the game that resembles the game as much as possible
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Strengths of TGfU
- Makes sure that all aspects of the game are covered - Breaks down the process - Develops better games sense
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Weaknesses of TGfU
- Reliance on the person using it and their ability to break down the game - Requires a lot of preparation
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Long Term Lesson Plans
Reflect the overall program, term, and/or year objectives and goals
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Short Term Lesson Plans
Address the weekly, unit, and/or session objectives and goals
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Daily/Individual Lessons
Reflect objects and goals, plus the detailed planning for one lesson
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Student Aptitude
How quickly each individual student can learn the material
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Perserverance
Amount of time the student is willing to engage in learning
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Opportunity to Learn
Time devoted to instruction
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Quality of Instruction
What the teacher does to structure a class and provide learning opportunities for students
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Main Goals of PA lessons
1. Maximize participant engagement 2. Ensure participants are achieving their learning goals
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Aspects that have the greatest impact of student learning
1. Time: More time devoted to meaningful instruction = more learning 2. Appropriate Practice: Not too difficult nor too easy 3. Student Attitude Towards PA
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Strategies for Student Engagement
1. Appropriate Practice: Practice is at the student's skill level 2. Teacher who is present and engaged 3. Student Practice: Students are actively performing the skills to optimize students engagement and learning
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Health Fitness
All important body parts and systems are healthy and able to perform daily tasks free from injury
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Talk Test
- Check one's anaerobic threshold - One's ability to talk while exercising can be directly related on one's level of effort
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Breath Sound Check (BSC)
- Developed for older adults and children that struggle to check their pulse - Represent the minimal level of exercise for health benefits
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Parent's Considerations for organized sport participation
1. Cost 2. Risk of Injury 3. Family Dynamic
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Excitable Parent
- Often supportive, but get caught up in the heat of the moment - Overly concerned with child's safety - Actions are harmless
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Fanatical Parent
- Controlling and Confrontational - Have unrealistic expectations of their child's ability
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Strand A: Social-Emotional Learning Skills
- Focuses on identification and management of emotions and stress - Concepts: Coping, Positive motivation, Perseverance, Healthy Relationships, Self-Awareness, Sense of Identity, Critical & Creative Thinking
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Strand B: Active Living
- Focuses on developing skills and knowledge needed to participate regularly and safely in PA
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Subtopics of Active Living
1. Active Participation 2. Physical Fitness 3. Safety
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Strand C: Movement Competence
- Focus on development of skills and strategies to allow for the participation in PA with confidence and competence - Specific Movement Skills and Transferable skills
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Strand D: Healthy Living
- Foster understanding of factors that contribute to healthy development, a sense of personal responsibility for lifelong health, respects for their own health