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Game Definition
2+ players, strategic interaction
Strategic interaction
different outcomes determined by strategic action
Economic Games
Imperfect Competition, Auctions, Negotiations
Three Elements of Game
Players, Strategies, Payoffs
Non-zero sum game
an interaction in which both participants can win (or lose)
Investment Game
Sequential game, P1 chooses to invest "send" money, P2 chooses to share reward
Aggressive Strategy is bad for __ games
repeated
Strategies definition
Complete directions for what to do in any situation
Trigger Strategies
Action is taken contingent on your opponent's past decisions (repeated games)
Tit for tat
default nice, mean for 1 turn if opponent is mean
Grim Trigger
default nice, mean forever if opponent is mean
Game theory Assumption 1
Known and Fixed payoffs (acting as if expected payoff = certain payoff)
Game theory Assumption 2
Rational Behavior (players maximize payoffs)
Game theory Assumption 3
Common Knowledge (payoff, strategy, players, known to all)
Assurance Game
A game where each player has two strategies, say, Cooperate and Not, such that the best response of each is to Cooperate if the other cooperates, Not if not, and the outcome from (Cooperate, Cooperate) is better for both than the outcome of (Not, Not).
Battle of the Sexes
both player choosing same benefits both, even if payoffs different - nobody gets anything from disagreement
best-response analysis
Finding the Nash equilibria of a game by calculating the best-response functions or curves of each player and solving them simultaneously for the strategies of all the players.
chicken game
A game where each player has two strategies, say Tough and Weak, such that [1] both (Tough, Weak) and (Weak, Tough) are Nash equilibria, [2] of the two, each prefers the outcome where she plays Tough and the other plays Weak, and [3] the outcome (Tough, Tough) is worst for both.
convergence of expectations
A situation where the players in a noncooperative game can develop a common understanding of the strategies they expect will be chosen.
coordination game
multiple nash eq, 2 players negotiate to best eq
dominance solvable
A game where iterated elimination of dominated strategies leaves a unique outcome, or just one strategy for each player.
dominant strategy
strategy that works no matter what other players do
dominated strategy
strategy that fails no matter what other players do
focal point
A configuration of strategies for the players in a game, which emerges as the outcome because of the convergence of the players' expectations on it.
game table / payoff matrix / payoff table
strategy vs players axis = payoff chart
superdominant vs weakly dominant
always beat opps vs always at least equal to opps
strategic / normal form
player + strategy on both axis = payoff chart
mixed strategy
A mixed strategy for a player consists of a random choice, to be made with specified probabilities, from his originally specified pure strategies.
Nash eq
neither player can make a move to improve their payoff
ordinal payoff
Each player's ranking of the possible outcomes in a game.
pure coordination game
all nash points have same payoff for everyone (only task is to reach nash)
pure strategy
rule for player that has concrete action for any situation
successive elimination of dominated strategies
same as iterated elimination of dominated strategies
effective rate of return
Rate of return corrected for the probability of noncontinuation of an investment to the next period.
discount factor
Present value of a $1 future payment (if discount rate is 10%, discount factor is .91)
First mover advantage example
senate ads
Second mover advantage example
bidding
Limitations of Backwards Induction
Complex Games, Irrational Concerns (fairness)
Game of Perfect Information
Full history of moves/decisions are known; any point has only one "node"
Kuhn's Theorem
Every finite game of perfect information has a backward induction solution.
Kuhn's Theorem Corollary
As long as no terminal nodes are tied, then only 1 unique solution
Node
Discrete point in game tree
Playing against nature
Ignorance of nature outcome = use expected payoffs w/ probabilities
How to find # of strategies
actions per node ^ nodes
rollback equilibrium
the strategies (complete plans of action) for each player that remain after rollback analysis has been used to prune all the branches that can be pruned
winning strategy for 2 jar game
Make jars unequal, then mirror opponent moves
minimax strategy
in a zero-sum game, choosing strat that hurts opp (pure strategy)
What is Focal Point based on?
simplicity, symmetry, convention, logic (admit to crime if you did it)
evolutionary game
A situation where the strategy of each player in a population is fixed genetically, and strategies that yield higher payoffs in random matches with others from the same population reproduce faster than those with lower payoffs.
imperfect information
no knowing whole decision tree leading up to ur node
screening
strategy of less informed player to get credible info from a more informed player
strategic uncertainty
A player's uncertainty about an opponent's moves made in the past or made at the same time as her own.
screening example
asking guy to give up his apartment to to test if he's committed (with no intention of him actually doing it)
Every Nash equilibrium is a rationalizable equilibriuim
True
every rationalizable equilibrium is a Nash equilibrium
False
expected payoff
The probability-weighted average (statistical mean or expectation) of the payoffs of one player in a game, corresponding to all possible realizations of a random choice of nature or mixed strategies of the players.
opponent's indifference property
An equilibrium mixed strategy of one player in a two person game has to be such that the other player is indifferent among all the pure strategies that are actually used in her mixture.
How to find which Eq is risk dominant
Find respective gains from deviations, find product of these two values. Risk dominant one is the smaller one.
First mover advantage for infinite bargaining games
surplus(M)/1+discount factor
Mixed Strategy Nash Equilibrium
Play so opponent has indifference, solve your probabilities based on what gives them no best move
Pooling Outcomes
Separating game negative outcome, where separation mechanism fails and people of different groups make same decisions. Usually miscalculation on reward mechanisms
Screening Range
Finding the range of costs that bar one group but not the other (too low or too high leads to pooling outcomes)
If something is NASH but not subgame perfect it’s because
A threat is not credible
Subgame Perfect
Always gives highest payout no matter what other player does
Strategic form
the grid
Best Response Method (BRM)
Profit Max Eq for both firms, FOC to get BRM, plug BRM into each other
Common Value Auction, asset value
sum of player’s signals
Effective discount rate (R) - in games with unpredictable endings
discount rate + chance of continuance (if r = .10 and chance of continuance per game is .5, R = .6)
Why is pooling not equilibrium usually
the first firm who does separating successfully will profit big
Perfect complete information game
players know all move history and payoff matrix
Imperfect complete information game
simultaneous moves, know payoff matrix
Incomplete information game
Bayesian, one party doesn’t know something about the other
Bayes Nash Eq (zero-sum)
use probabilities to make other player indifferent between options
Bayes Nash Eq (lopsided rewards)
Alice and Bob, average based on possible states of world
First Price Auction best strategy (2 players)
bid v/2
First Price Auction best strategy (n players)
bid v(n-1)/n
optimal bid common value auction
ms
m equation (common value auction)
m > v / (v + x) (x = statistical estimate for highest error term by other player)
Stable Matching Game / Deferred Acceptance Algorithm
Two groups, one group proposes to other, other decides among suitors, unmatched keep playing until all are matched
Deferred Acceptance Algorithm winners
all strategic benefit flows to the side that makes the proposals.