1/8
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
traditional purchasing
traditional purchasing still uses where people negotiating and buying ads in bulk directly from channels
give examples of traditional purchasing in
brand vs. brand
agency vs. agency
media vs. media
brand vs brand: coke vs Pepsi
agency vs. agency: AKQA vs. Drogas
media vs. media: Fox vs. CNN
what are the steps in the traditional purchasing cycle?
advertiser → agency → develop commercial → distribution → consumer
social proof
Social proof is a psychological phenomenon where people look to the behavior, opinions, or actions of others to guide their own decisions—especially when they are uncertain
modern programmatic ad purchasing
modern programmatic ad purchasing is buying ads space automatically using software to target specific types of people across digital platforms
value proposition
value proposition is the unique benefit a brand or product promises to deliver to its customers, giving them a compelling reason to choose it over competitors
what are the five major industry trends and give examples
consumer control: industry where consumers hold the power over how when, and if they engage with promotional messages
Ex. web 3.0, ad blockers
media proliferation/consolidation: exponential growth in options of media channels
Ex. cable, direct marketing, web
media clutter: overwhelming saturation of ads across platforms
crowdsourcing and UGC: asking a large group of people online to contribute ideas, content, or solutions for a brand
Ex. lays asked the public to submit their own ideas for a new potato chip flavor
mobile marketing and media: personal, targeted advertising delivered directly through mobile platforms
what are the benefits of crowdsourcing
increase consumer involvement
natural and credible communication
build brand with recommend feature and campaigns
perception of product effectiveness
What were new segments of advertising after 2015
branded apps and games