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GIS
A system defined by control (managerial power) and coordination (interaction among organizational parts)
International companies
Can use technologies for an integrated GIS; small ones may outsource for unavailable expertise
Outsource
Hiring external experts or services outside the company to complete tasks
GIS (acronym)
Global Information System
Offshore outsourcing
Outsourcing to a firm in another country for services or products
TDF
Transborder data flow; restricts what data can be captured or transmitted abroad
Supply chain
The network globalization affects for purchasing and product movement
Mobile apps in globalization
Provide banking, payment, and agricultural information in developing nations
GIS hindrances
Lack of standardization, cultural differences, regulations, weak telecoms, and unskilled workers
India as top IT outsourcing nation
English proficiency, government support, infrastructure, and educated workforce
Multinational structure
Production, sales, and marketing decentralized; parent manages finances
Systems development life cycle (SDLC)
Waterfall model with defined sequential phases for system development
Internal users
Employees who regularly use the system and provide feedback
System failure
Caused by missed deadlines, unmet needs, poor management support, or over-budget
External users
Non-employees (customers, suppliers, partners) who use the system and provide input
Feasibility study
Evaluates solution feasibility in five dimensions: economic, technical, operational, scheduling, and legal
Design phase
Selects the most realistic, high-payoff solution for the organization
Prototyping
Small-scale version built for feedback and demonstration
System conversion methods
Parallel, pilot, phased-in, and direct cutover strategies for implementing new systems
Request for proposal (RFP)
Document requesting vendor bids for products or services
Outsourcing
Hiring an external vendor or consultant for system development
Maintenance phase
System operates; updates, enhancements, and fixes applied
Software development methods
Agile, XP, and RAD emphasize iterative design, collaboration, and fast delivery
Joint application design (JAD)
Structured workshop joining users, management, and IT to design systems
IT project management
Planning, managing, and controlling all SDLC activities
Enterprise resource planning (ERP)
Integrated system managing data, resources, and functions across an organization
Reverse auction
One buyer invites multiple sellers to submit bids; buyer selects best price
Knowledge management (KM)
Converts tacit to explicit knowledge and promotes a sharing culture
E-marketplace
Third-party B2B platform for efficient online trading
Supply chain management (SCM)
Collaboration with suppliers and partners to improve delivery processes
Personalization
Designing products/services to match customer preferences and build relationships
Online auction
Global version of traditional auctions enabling broader sales
Electronic data interchange (EDI)
Exchange system for business transaction data between partners
3D printing
Creates physical objects by layering material from a 3D digital model
Collaborative filtering (CF)
Analyzes group behavior to recommend items based on shared interests
CPFR
Collaborative planning, forecasting, and replenishment; coordinates supply chains via POS data sharing
Customer relationship management (CRM)
Tracks and organizes customer contacts for improved service and marketing
Customization
Allows customers to modify standard products or interfaces
Structured decision
Programmable task with standard operating procedure
Unstructured decision
Unique one-time decision without procedure
Geographic information system (GIS)
System capturing, storing, and displaying geographic information
Decision support system (DSS)
Interactive system combining data, models, and tools for decision support
Digital dashboard
Displays unified data visually for real-time insights and trends
Intelligence phase
Collects and processes data to identify decision conditions
Management support systems (MSS)
Systems supporting specific decision areas with unique objectives
Implementation phase
Plans and executes the chosen solution with necessary resources
Executive information systems (EIS)
DSS branch giving executives data access with drill-down dashboards
Semistructured decisions
Mix structured and unstructured aspects using analytical tools
DSS components
Database, model base, and user interface
Variable
Named storage location in memory for a data item
Initializing
Giving a variable a starting value
Argument
Value sent to a parameter each time a procedure is called
Count control structure
Repeats a code block a specific number of times
toRoundedInteger
Converts a decimal to a whole number (integer)
Standard data types (Alice)
Defined by classes
3D model data types (Alice)
Each 3D model is defined by a class and treated as a data type
Gallery
Collection of 3D models available in Alice
Thread (event listener)
Process running alongside the main program; responds through event handlers
Event
User action such as mouse click, screen touch, or keypress
If-else control structure
Runs different code based on object conditions during execution
Decision making (interactivity)
Uses if-else control structures and conditional expressions
Object Mover Listener
Allows player to move an object using arrow keys
Array
Ordered set of items of the same data type
If/else statement
Evaluates a condition; executes “if” block if true, otherwise “else” block
Distance and state
Changing an object’s position alters its distance and state
Game controls and UI
User input and interfaces used for navigation and display in games
getDistanceTo
Function computing distance between two objects
Bounding box
Smallest box around an object; overlaps can cause incorrect click detection
If/else conditional logic
Used to perform one action if true, another if false
Event listener firing
Fires each time event occurs; prevent repeats by stopping condition recurrence
Function return type
Returned value has a data type (Boolean, TextString, DecimalNumber, WholeNumber)
Game interactivity
Animations run automatically; games require player input and decisions
Game goals
Objectives players must achieve to progress
End conditions
Rules determining when a game ends and if player won/lost
Listener fires
Event listener signaling and calling a procedure
Built-in functions (Alice)
Class functions that check an object’s current state while running