Identifying Requirements

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Physical Environment

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19 Terms

1

Physical Environment

Consider where the product will be used (indoors vs. outdoors, wet vs. dry conditions, temperature extremes).

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2

Operational Environment

Think about the specific settings like industrial vs. residential vs. commercial use. Industrial products might need to be more robust and easier to maintain.

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3

Frequency of Use

Products used frequently need to be durable and easy to maintain. Items used occasionally might prioritize different attributes like ease of storage.

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4

Duration of Use

Long-use products must focus on user comfort and ergonomic design. Office chairs, for example, need to provide support for prolonged sitting.

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5

Demographic Factors

Age, gender, education level, and technical proficiency affect how different users interact with a product. A smartphone for seniors might have larger buttons and simpler interfaces.

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6

User Needs and Preferences

Identifying what users value most (e.g., speed, ease of use, customization options) is crucial. This can be gathered through surveys and focus groups.

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7

Techniques

Use methods like user interviews, shadowing, and ethnographic studies to understand user behaviors and needs deeply.

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8

Cultural Preferences

Design elements should resonate with the target culture.

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9

Avoiding Cultural Insensitivity

Ensuring designs do not offend cultural sensibilities is crucial.

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10

Ethical Considerations

Ensuring fair labor practices, avoiding exploitation, and promoting products that do not harm users or the environment.

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11

Inclusive Design

Creating products that are accessible to everyone, regardless of age, ability, or economic status.

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12

Affordability

Designing products that are cost-effective for the target market without compromising on quality.

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13

Interoperability

Ensuring that new products can work well with existing systems and devices the user already owns.

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14

User-Friendly Interfaces

Interfaces should be straightforward, with clear navigation and easily understandable icons and buttons.

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15

Universal Design

Designing for the widest range of users without needing special adaptation.

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16

Equitable Use

The design is useful and marketable to people with diverse abilities.

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17

Flexibility in Use

The design accommodates a wide range of individual preferences and abilities.

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18

Cohesive Design

Ensuring that new products align with the brand’s existing product line in terms of design and aesthetics.

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19

Personalization

Allowing users to personalize aspects of the product to create a sense of ownership and attachment.

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