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RT60
the amount of time it takes for reverb to decay 60 dB, decay time
Reverberation
Late, dense reflections that fuse together
Early reflections
Sounds that arrive at the listener from the direct sound after being reflected once from parts of listening space, such as walls, ceilings and floor.
pre-delay
the time delay before reverb is heard
Spring reverb
six springs coupled and placed in parallel combine to create a rich reverb effect throughout the full range of musical sound.
Plate reverb
amplifier is connected to plate and adds reverb through plate vibrations.
Echo chamber
large, enclosed, empty spaces with floors and walls made of hard materials that reflect sound waves well.
Slap echo
a single echo resulting from non-absorbing (i.e., reflective) surfaces, characterized by a significant amount of high frequency content
Flanging or phasing
Flanging uses a modulating time delay to produce a comb filter. The delayed signal is combined with the dry signal to create constructive and destructive phase interference.
Chorus
simulates the sound of multiple voices or players in unison, each with slightly different timing and intonation. Created using multiple delays with varying delay times and feedback.
Pitch shift
Varying the playback speed tape provided the ability to raise or lower the pitch of the recorded sound. Digital pitch processing allows changing pitch while preserving the tempo of the original performance.
Automatic double tracking (ADT)
Doubling a part in the mix provides depth to the part, as multiple instruments play the same part in an orchestra or band. ADT used two tape machines playing back the same part but with one machine at a slightly different speed to make slight pitch and time changes.
Tape delay
an audio effect reminiscent of an echo, using tape loops (analog) lengthening the loop and other adjustments allow the nature of the echo to be controlled.
Intonation processing
Digital processing improved the quality and usefulness of pitch editing algorithms (AutoTune, Melodyne, Nectar, etc)