AP-CSP Sem1 Final Exam Review

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58 Terms

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Binary

A way of representing information using only two options.

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Bit

A contraction of 'Binary Digit'; the single unit of information in a computer, typically represented as a 0 or 1.

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Byte

A unit of digital information that consists of 8 bits.

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Overflow Error

Error from attempting to represent a number that is too large.

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Round-off Error

Error from attempting to represent a number that is too precise; the value is rounded.

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Analog Data

Data with values that change continuously, or smoothly, over time, such as music or the position of a runner.

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Digital Data

Data that changes discretely through a finite set of possible values.

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Sampling

A process for creating a digital representation of analog data by measuring the analog data at regular intervals.

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Lossless Compression

A process for reducing the number of bits needed to represent something without losing information; this process is reversible.

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Lossy Compression

A process for reducing the number of bits needed to represent something in which some information is lost; this process is not reversible.

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Intellectual Property

A work or invention resulting from creativity, for which one may apply for a patent, copyright, or trademark.

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Creative Commons

A collection of public copyright licenses that enable the free distribution of a copyrighted work.

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Computing Device

A machine that can run a program, such as computers, tablets, and servers.

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Computing System

A group of computing devices and programs working together for a common purpose.

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Computing Network

A group of interconnected computing devices capable of sending or receiving data.

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Path

The series of connections between computing devices on a network from sender to receiver.

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Bandwidth

The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

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Protocol

An agreed-upon set of rules specifying the behavior of some system.

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IP Address

The unique number assigned to each device on the Internet.

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Internet Protocol (IP)

A protocol for sending data across the Internet that assigns unique numbers to each device.

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Router

A type of computer that forwards data across a network.

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Packet

A chunk of data sent over a network, which may arrive in order, out of order, or not at all.

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Redundancy

The inclusion of extra components so that a system can continue to work if individual components fail.

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Fault Tolerant

A system that can continue to function even in the event of component failures.

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HTTP

HyperText Transfer Protocol; the protocol used for transmitting web pages over the Internet.

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Internet

A computer network consisting of interconnected networks that use standardized communication protocols.

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World Wide Web

A system of linked pages, programs, and files accessible via the Internet.

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Digital Divide

Differing access to computing devices and the Internet based on socioeconomic characteristics.

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User Interface

The inputs and outputs that allow a user to interact with a piece of software.

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Input

Data that are sent to a computer for processing by a program.

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Output

Any data that are sent from a program to a device.

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Program Statement

A command or instruction in programming.

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Program

A collection of program statements executed one command at a time.

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Sequential Programming

Program statements that run in order, from top to bottom.

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Event Driven Programming

Programming where statements run when triggered by an event.

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Documentation

A written description of how a command or piece of code works.

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Comment

Program documentation written into the code for human understanding.

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Pair Programming

A collaborative programming style where two programmers exchange roles.

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Debugging

Finding and fixing problems in an algorithm or program.

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Development process

The steps or phases used to create a piece of software, including investigating and testing.

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Event

An action that supplies input data to a program.

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Expression

A combination of operators and values that evaluates to a single value.

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Assignment Operator

Allows a program to change the value represented by a variable.

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Variable

A named reference to a value that can be used repeatedly in a program.

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String

An ordered sequence of characters.

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Boolean Value

A data type that is either true or false.

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Comparison Operators

Operators like
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Logical operator

Operators like NOT, AND, and OR that evaluate to a Boolean value.

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Conditional Statement

A statement that executes different actions based on a Boolean expression.

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Function

A named group of programming instructions.

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Function Call

A command that executes the code within a function.

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List

An ordered collection of elements.

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Element

An individual value in a list assigned a unique index.

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Index

A method for referencing elements in a list or string using numbers.

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Iteration

A repetitive portion of an algorithm that repeats based on a condition.

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Infinite loop

Occurs when the ending condition of a loop will never evaluate to true.

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Traversal

The process of accessing each item in a list one at a time.

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Data abstraction

Managing complexity in programs by naming a collection of data without specifics.