AP Psych Unit 2: Cognition

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/117

flashcard set

Earn XP

Description and Tags

Inception is a 2010 science fiction action film written and directed by Christopher Nolan, who also produced it with Emma Thomas, his wife. The film stars Leonardo DiCaprio as a professional thief who steals information by infiltrating the subconscious of his targets. He is offered a chance to have his criminal history erased as payment for the implantation of another person's idea into a target's subconscious. The ensemble cast includes Ken Watanabe, Joseph Gordon-Levitt, Marion Cotillard, Elliot Page, Tom Hardy, Cillian Murphy, Tom Berenger, Dileep Rao, and Michael Caine.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

118 Terms

1
New cards

Perception

Process where sensory information is organized, interpreted, and consciously experienced 
How YOU interpret the environment

2
New cards

Bottom-up Processing

Relying on EXTERNAL sensory information. Uses senses to build up a complete perception

3
New cards

Top-Down Processing

Relying on INTERNAL prior expectations. Previous experiences influence your perception

4
New cards

Schemas

Your own cognitive framework that helps you organize and interpret info. Includes your mental generalizations.

5
New cards

Perceptual Set

Mental predisposition to perceive things in a certain way. Influenced by expectations, experiences, emotions, context, and culture.

6
New cards

Gestalt Psychology

Theoretical approach that emphasizes how our brains tend to perceive objects as part of a greater whole. 

“The sum is greater than the whole of its parts”

7
New cards

Closure

Our mind fills in incomplete gaps to perceive it as a whole

8
New cards

Figure

Main object of focus

9
New cards

Ground

Background of surrounding space

10
New cards

Proximity

When objects are placed or appear together, we tend to perceive them as part of a group or pattern

11
New cards

Similarity

When objects look alike, we tend to perceive them as part of the same group

12
New cards

Attention

The interaction of sensation and perception sculpted by internal and external process. Involves concentration on a certain task while ignoring other stimuli. 

13
New cards

Cocktail Party Effect

Ability to focus your attention in a noisy environment, filtering out background noise. However, your attention can shift if something personally relevant is brought up. 

Demonstration of selective attention 

14
New cards

Inattentional Blindness

Someone doesn’t notice something that is clearly visible due to their focus being on something else

15
New cards

Change Blindness

Someone doesn’t notice a change in their environment after their attention is interrupted.

We don’t notice what’s not important.

16
New cards

Depth Perception

Ability to perceive the world in 3 dimensions. Also helps to understand how far away things are from us.

17
New cards

Visual Cliff Study (1960)

First major study on how depth perception operates.

Found that human infants hesitated to cross the glass part of the table, that appeared to have a steep drop-off.

18
New cards

Linear Perspective

Monocular Cue

Things begin to merge together in the distance 

19
New cards

Relative Size

Monocular Cue

Smaller objects are perceived as further away

20
New cards

Interposition

Monocular Cue

If one object blocks another, we perceive that one to be in front

21
New cards

Relative Clarity

Monocular Cue

The further away an object is, the hazier it will appear due to tiny dust particles in the air

22
New cards

Texture Gradient

Monocular Cue

Noticing texture of things that are close by, but not noticing texture on things that are far away.

23
New cards

Retinal Disparity

Binocular Cue

Difference between the images projecting onto the retina vary for each eye

24
New cards

Convergence

Binocular Cue

Merging of the retinal images by the brain

25
New cards

Visual Perception Consistencies

Even though the way an object looks might change, your brain still knows its the same object.

People look like ants from far away, but you know they are still people.

Objects can appear to move despite being stationary

26
New cards

Concepts

Basis of thought, typically a class or category

27
New cards

Prototypes

Ideal example for any given concept

28
New cards

Assimilation

When we integrate new information or experiences into existing schemas (mental framework), those schemas don’t change

Fitting new information into existing knowledge

29
New cards

Accomodation

When we change existing schemas or create new ones in response to new information that doesn’t fit into our current understanding

Changing knowledge to fit new information

30
New cards

Algorithm

Well defined, step by step procedure or set of rules that guarantees the correct solution to a problem by considering every possible option.

Essentially providing a methodical approach to problem-solving. 

31
New cards

Heuristics

Mental shortcuts or “rule of thumb” that people use to make quick decisions and judgements based on past experiences.

32
New cards

Availability Heuristic

Using newly learned or readily available info to make a decision

Typically the info that first pops into your head when looking for a solution

33
New cards

Representative Heuristic

Decisions made by assessing how similar it is to an existing mental prototype

Can lead to stereotypes and profiling

34
New cards

Anchoring Heuristic

Given an “anchor” #, your guess will not stray far from the anchor

35
New cards

Mental Sets

Influences Decision Making

Prior experiences that were successful.

“If it ain’t broke don’t fix it”

36
New cards

Priming

Influences Decision Making

Activation of certain association in memory, often subconsciously, which influences how we respond

Seeing “green” and thinking “go”

37
New cards

Framing

Influences Decision Making

Refers to how things are presented, which significantly influences decision-making and judgements.

Ex: Replacing scary music with happy music

38
New cards

Gambler’s Fallacy

Belief something unlikely/likely is due because of a series of the opposite event

39
New cards

Sunk-Cost Fallacy

Refusing to back out because of time/money/effort already invested

#relatable 

40
New cards

Executive Functioning

Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking. 

Includes ability to remember, show self-control, and shift between cognitive tasks

41
New cards

Critical Thinking

Ability to analyze info and form judgements based on it

42
New cards

Creative Thinking

Way of thinking that generates new ideas and engages in divergent/convergent thinking. Can be learned or passed down through genetics.

43
New cards

Divergent Thinking

Start with an idea and generate others from it

← →

44
New cards

Convergent Thinking

Use lots of diff info to come to one answer/idea

→ ←

45
New cards

Explicit Memory 

A type of memory that is more easily described or explained to others

46
New cards

Episodic Explicit Memory

Events of personal experiences

47
New cards

Semantic Explicit Memory

General knowledge not tied to personal experiences

48
New cards

Implicit Memories

Unconscious memory that influences thoughts and behaviors

49
New cards

Procedural Implicit Memory

Info on how to perform actions or skills that you can do on autopilot

50
New cards

Prospective Implicit Memory

Remembering to do something in the future

51
New cards

Sensory Memory

Memory Stage 1

Acts as a filter for what is/isn’t important. These “memories” aren’t really processed. 

52
New cards

Iconic Sensory Memory

Sensory memory of visual info

Duration: Milliseconds

Capacity: Unlimited

53
New cards

Echoic Sensory Memory

Sensory memory of auditory info

Duration: 4 Seconds

Capacity: Unlimited

54
New cards

Short Tern Memory

Memory Stage 2

Active, conscious memory that allows you to hold info for a short time before either forgetting it or committing to to long tern memory.

Duration: ~30 Seconds

Capacity: 5-9 Items (Magic number 7) 

Also called working memory

55
New cards

Central Executive 

Controls cognitive processes by direction attention, maintaining goals, ect.

56
New cards

Phonological Loop

Stores/controls verbal/auditory info
Ex: Mentally repeating a phone number

57
New cards

Visuospatial Sketchpad

Stores/manipulates visual and spatial information

Ex: remembering route to next class

58
New cards

Long Term Memory

Memory Stage 3

Contains memories from your entire life

When you remember something, you temporarily move it from long term to working memory. During this process, your memory is reconstructed.

Capacity: Unlimited

Duration: Unlimited

59
New cards

Maintenance Rehearsal 

Repeating information until you can commit it to memory. 

Less effective 

60
New cards

Elaborative Rehearsal 

Tying meaning to information, adding retrieval cues so that you can commit it to memory (more effective)

61
New cards

Retrieval

Memory Stage 4

The process of remembering. Most theories suggest this is constructive, leading to inaccuracies. Memory can be altered with misinfo

62
New cards

Recall

Retrieval with minimal cues

Fill-in-the-blank Questions

63
New cards

Recognition

Retrieval with help from cues

Multiple choice questions

64
New cards

Retrieval Cues

Any stimulus that can aid the retrieval process. Can be pictures, songs, smells, sounds, ect.

65
New cards

Effortful Processing

Consciously trying to commit something to memory. We often engage in this when studying for classes, we need to put forth effort.

66
New cards

Automatic Processing

Memories committed without any effort.

These memories are often emotionally significant or intense: called Flashbulb memories.

67
New cards

Encoding Error

1 of 2 reasons we struggle to remember

We don’t pay attention

68
New cards

Retrieval Error

1 of 2 reasons we struggle to remember

Forgetting is made up term, we have all of our memories forever, but sometimes struggle to access them.

69
New cards

Level of Processing Model

The way in which something is encoded determines how easily it can be recalled

70
New cards

Shallow Processing 

Structural

Looking at the structure of the written word. Not effective at transfer. 

71
New cards

Intermediate Processing

Phonemic

Thinking about the sound of the word. Somewhat effective at transfer.

72
New cards

Deep Processing

Semantic.

Thinking about the meaning of the word. Effective at transfer.

73
New cards

Long Term Potentiation

Process by which synaptic connections between neurons become stronger with frequent activation.

Repeated stimulation of the same neurons will strengthen those synaptic connections.

Aids our memory for leaning.

74
New cards

Encoding

All the processes and strategies involved in committing things to memory.

75
New cards

Mnemonic Devices

Strategy to encode

Any technique used to enhance memory and recall. Example: PEMDAS

76
New cards

Method of Loci

Strategy to encode

Technique where individuals associate information with a specific part of an environment, real or fake (Wall vocabulary)

77
New cards

Chunking

Strategy to encode

Large amounts of info is split into smaller groups to take some of the strain on your short term memory (CC#)

78
New cards

The Spacing Effect

Differences in encoding and memory consolidation will depend on whether the info is encoded all at once or distributed overtime.

Both are aspects of effortful processing

79
New cards

Massed Practice

Trying to encode many things in a short time. Effective in short term, but not long term 

80
New cards

Distributed Practice

Trying to encode many things over a long period of time. Takes more time but leads to high retention rates. 

81
New cards

Serial Position Effect

Tendency for people to best remember items at the start and end of a sequence

82
New cards

Primacy Effect

Part of the Serial Position Effect

Info at the start of a sequence is remembered.

83
New cards

Recency Effect

Part of the Serial Position Effect

Info at the end of a sequence is remembered. 

84
New cards

Autobiographical Memories

Person’s recollection of memories from their own life. Contains episodic and semantic memories.

85
New cards

Amnesia

Partial/total loss of memory

86
New cards

Retrograde Amnesia

Inability to recall past memories.

Caused by traumatic injury, disease, and truama

87
New cards

Anterograde Amnesia

Inability to form new memories.

Caused by traumatic injury, disease, and trauma

88
New cards

Infantile Amnesia

Inability of adults to recall personal memories from childhood before ages 3-4 

89
New cards

Context Dependent Memory

Memory retrieval can be enhanced when people are in the same

environmental space

as they were when they encoded the info to be retrieved

90
New cards

Mood Congruent Memory

Memory retrieval can be enhanced when people are in the same

mood

as they were when they encoded the info to be retrieved

91
New cards

State Dependent Memory

Memory retrieval can be enhanced when people are in the same

physical state 

as they were when they encoded the info to be retrieved

92
New cards

Testing Effect

Actively recalling info through testing enhances long term retention better than re-studying or passively reviewing material. 

93
New cards

Metacognition

Awareness and understanding of one’s own thought processes

94
New cards

Ebbinghaus’s Forgetting Curve

Forgetting increases exponentially. 50% of info will be lost unless its reviewed. Shows time is a significant factor in forgetting.

95
New cards

Proactive Interference

When older memories interfere with the recall of newer info.

96
New cards

Retroactive Interference

When newer memories interfere with the recall of older info.

97
New cards

Repression

Psychoanalytic theorists believe that memories can be forgotten to defend the ego from stress

98
New cards

ID

Pleasure, pain, primitive

Basic impulses: hunger, thirst, sex 

Operates on pleasure

99
New cards

Ego

Reality principle, mediator

Seeks to satisfy the ID’s desires while minimizing negative outcomes

100
New cards

Superego

Morality principle

Moral center of personality, tells you why you inhibit bad decisions

Contains your conscience and defense mechanisms