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Inception is a 2010 science fiction action film written and directed by Christopher Nolan, who also produced it with Emma Thomas, his wife. The film stars Leonardo DiCaprio as a professional thief who steals information by infiltrating the subconscious of his targets. He is offered a chance to have his criminal history erased as payment for the implantation of another person's idea into a target's subconscious. The ensemble cast includes Ken Watanabe, Joseph Gordon-Levitt, Marion Cotillard, Elliot Page, Tom Hardy, Cillian Murphy, Tom Berenger, Dileep Rao, and Michael Caine.
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Perception
Process where sensory information is organized, interpreted, and consciously experienced
How YOU interpret the environment
Bottom-up Processing
Relying on EXTERNAL sensory information. Uses senses to build up a complete perception
Top-Down Processing
Relying on INTERNAL prior expectations. Previous experiences influence your perception
Schemas
Your own cognitive framework that helps you organize and interpret info. Includes your mental generalizations.
Perceptual Set
Mental predisposition to perceive things in a certain way. Influenced by expectations, experiences, emotions, context, and culture.
Gestalt Psychology
Theoretical approach that emphasizes how our brains tend to perceive objects as part of a greater whole.
“The sum is greater than the whole of its parts”
Closure
Our mind fills in incomplete gaps to perceive it as a whole
Figure
Main object of focus
Ground
Background of surrounding space
Proximity
When objects are placed or appear together, we tend to perceive them as part of a group or pattern
Similarity
When objects look alike, we tend to perceive them as part of the same group
Attention
The interaction of sensation and perception sculpted by internal and external process. Involves concentration on a certain task while ignoring other stimuli.
Cocktail Party Effect
Ability to focus your attention in a noisy environment, filtering out background noise. However, your attention can shift if something personally relevant is brought up.
Demonstration of selective attention
Inattentional Blindness
Someone doesn’t notice something that is clearly visible due to their focus being on something else
Change Blindness
Someone doesn’t notice a change in their environment after their attention is interrupted.
We don’t notice what’s not important.
Depth Perception
Ability to perceive the world in 3 dimensions. Also helps to understand how far away things are from us.
Visual Cliff Study (1960)
First major study on how depth perception operates.
Found that human infants hesitated to cross the glass part of the table, that appeared to have a steep drop-off.
Linear Perspective
Monocular Cue
Things begin to merge together in the distance
Relative Size
Monocular Cue
Smaller objects are perceived as further away
Interposition
Monocular Cue
If one object blocks another, we perceive that one to be in front
Relative Clarity
Monocular Cue
The further away an object is, the hazier it will appear due to tiny dust particles in the air
Texture Gradient
Monocular Cue
Noticing texture of things that are close by, but not noticing texture on things that are far away.
Retinal Disparity
Binocular Cue
Difference between the images projecting onto the retina vary for each eye
Convergence
Binocular Cue
Merging of the retinal images by the brain
Visual Perception Consistencies
Even though the way an object looks might change, your brain still knows its the same object.
People look like ants from far away, but you know they are still people.
Objects can appear to move despite being stationary
Concepts
Basis of thought, typically a class or category
Prototypes
Ideal example for any given concept
Assimilation
When we integrate new information or experiences into existing schemas (mental framework), those schemas don’t change
Fitting new information into existing knowledge
Accomodation
When we change existing schemas or create new ones in response to new information that doesn’t fit into our current understanding
Changing knowledge to fit new information
Algorithm
Well defined, step by step procedure or set of rules that guarantees the correct solution to a problem by considering every possible option.
Essentially providing a methodical approach to problem-solving.
Heuristics
Mental shortcuts or “rule of thumb” that people use to make quick decisions and judgements based on past experiences.
Availability Heuristic
Using newly learned or readily available info to make a decision
Typically the info that first pops into your head when looking for a solution
Representative Heuristic
Decisions made by assessing how similar it is to an existing mental prototype
Can lead to stereotypes and profiling
Anchoring Heuristic
Given an “anchor” #, your guess will not stray far from the anchor
Mental Sets
Influences Decision Making
Prior experiences that were successful.
“If it ain’t broke don’t fix it”
Priming
Influences Decision Making
Activation of certain association in memory, often subconsciously, which influences how we respond
Seeing “green” and thinking “go”
Framing
Influences Decision Making
Refers to how things are presented, which significantly influences decision-making and judgements.
Ex: Replacing scary music with happy music
Gambler’s Fallacy
Belief something unlikely/likely is due because of a series of the opposite event
Sunk-Cost Fallacy
Refusing to back out because of time/money/effort already invested
#relatable
Executive Functioning
Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking.
Includes ability to remember, show self-control, and shift between cognitive tasks
Critical Thinking
Ability to analyze info and form judgements based on it
Creative Thinking
Way of thinking that generates new ideas and engages in divergent/convergent thinking. Can be learned or passed down through genetics.
Divergent Thinking
Start with an idea and generate others from it
← →
Convergent Thinking
Use lots of diff info to come to one answer/idea
→ ←
Explicit Memory
A type of memory that is more easily described or explained to others
Episodic Explicit Memory
Events of personal experiences
Semantic Explicit Memory
General knowledge not tied to personal experiences
Implicit Memories
Unconscious memory that influences thoughts and behaviors
Procedural Implicit Memory
Info on how to perform actions or skills that you can do on autopilot
Prospective Implicit Memory
Remembering to do something in the future
Sensory Memory
Memory Stage 1
Acts as a filter for what is/isn’t important. These “memories” aren’t really processed.
Iconic Sensory Memory
Sensory memory of visual info
Duration: Milliseconds
Capacity: Unlimited
Echoic Sensory Memory
Sensory memory of auditory info
Duration: 4 Seconds
Capacity: Unlimited
Short Tern Memory
Memory Stage 2
Active, conscious memory that allows you to hold info for a short time before either forgetting it or committing to to long tern memory.
Duration: ~30 Seconds
Capacity: 5-9 Items (Magic number 7)
Also called working memory
Central Executive
Controls cognitive processes by direction attention, maintaining goals, ect.
Phonological Loop
Stores/controls verbal/auditory info
Ex: Mentally repeating a phone number
Visuospatial Sketchpad
Stores/manipulates visual and spatial information
Ex: remembering route to next class
Long Term Memory
Memory Stage 3
Contains memories from your entire life
When you remember something, you temporarily move it from long term to working memory. During this process, your memory is reconstructed.
Capacity: Unlimited
Duration: Unlimited
Maintenance Rehearsal
Repeating information until you can commit it to memory.
Less effective
Elaborative Rehearsal
Tying meaning to information, adding retrieval cues so that you can commit it to memory (more effective)
Retrieval
Memory Stage 4
The process of remembering. Most theories suggest this is constructive, leading to inaccuracies. Memory can be altered with misinfo
Recall
Retrieval with minimal cues
Fill-in-the-blank Questions
Recognition
Retrieval with help from cues
Multiple choice questions
Retrieval Cues
Any stimulus that can aid the retrieval process. Can be pictures, songs, smells, sounds, ect.
Effortful Processing
Consciously trying to commit something to memory. We often engage in this when studying for classes, we need to put forth effort.
Automatic Processing
Memories committed without any effort.
These memories are often emotionally significant or intense: called Flashbulb memories.
Encoding Error
1 of 2 reasons we struggle to remember
We don’t pay attention
Retrieval Error
1 of 2 reasons we struggle to remember
Forgetting is made up term, we have all of our memories forever, but sometimes struggle to access them.
Level of Processing Model
The way in which something is encoded determines how easily it can be recalled
Shallow Processing
Structural
Looking at the structure of the written word. Not effective at transfer.
Intermediate Processing
Phonemic
Thinking about the sound of the word. Somewhat effective at transfer.
Deep Processing
Semantic.
Thinking about the meaning of the word. Effective at transfer.
Long Term Potentiation
Process by which synaptic connections between neurons become stronger with frequent activation.
Repeated stimulation of the same neurons will strengthen those synaptic connections.
Aids our memory for leaning.
Encoding
All the processes and strategies involved in committing things to memory.
Mnemonic Devices
Strategy to encode
Any technique used to enhance memory and recall. Example: PEMDAS
Method of Loci
Strategy to encode
Technique where individuals associate information with a specific part of an environment, real or fake (Wall vocabulary)
Chunking
Strategy to encode
Large amounts of info is split into smaller groups to take some of the strain on your short term memory (CC#)
The Spacing Effect
Differences in encoding and memory consolidation will depend on whether the info is encoded all at once or distributed overtime.
Both are aspects of effortful processing
Massed Practice
Trying to encode many things in a short time. Effective in short term, but not long term
Distributed Practice
Trying to encode many things over a long period of time. Takes more time but leads to high retention rates.
Serial Position Effect
Tendency for people to best remember items at the start and end of a sequence
Primacy Effect
Part of the Serial Position Effect
Info at the start of a sequence is remembered.
Recency Effect
Part of the Serial Position Effect
Info at the end of a sequence is remembered.
Autobiographical Memories
Person’s recollection of memories from their own life. Contains episodic and semantic memories.
Amnesia
Partial/total loss of memory
Retrograde Amnesia
Inability to recall past memories.
Caused by traumatic injury, disease, and truama
Anterograde Amnesia
Inability to form new memories.
Caused by traumatic injury, disease, and trauma
Infantile Amnesia
Inability of adults to recall personal memories from childhood before ages 3-4
Context Dependent Memory
Memory retrieval can be enhanced when people are in the same
environmental space
as they were when they encoded the info to be retrieved
Mood Congruent Memory
Memory retrieval can be enhanced when people are in the same
mood
as they were when they encoded the info to be retrieved
State Dependent Memory
Memory retrieval can be enhanced when people are in the same
physical state
as they were when they encoded the info to be retrieved
Testing Effect
Actively recalling info through testing enhances long term retention better than re-studying or passively reviewing material.
Metacognition
Awareness and understanding of one’s own thought processes
Ebbinghaus’s Forgetting Curve
Forgetting increases exponentially. 50% of info will be lost unless its reviewed. Shows time is a significant factor in forgetting.
Proactive Interference
When older memories interfere with the recall of newer info.
Retroactive Interference
When newer memories interfere with the recall of older info.
Repression
Psychoanalytic theorists believe that memories can be forgotten to defend the ego from stress
ID
Pleasure, pain, primitive
Basic impulses: hunger, thirst, sex
Operates on pleasure
Ego
Reality principle, mediator
Seeks to satisfy the ID’s desires while minimizing negative outcomes
Superego
Morality principle
Moral center of personality, tells you why you inhibit bad decisions
Contains your conscience and defense mechanisms