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Host / End Device
Any computer or device connected to a network that is the source or destination of a message (e.g., PC, smartphone, server).
Client
A host that requests information or services from a server (e.g., your computer running a web browser).
Server
A host that provides information or services to clients (e.g., a web server hosting a website).
Peer-to-Peer (P2P) Network
A network where devices can act as both a client and a server simultaneously. Common in small homes and offices.
Intermediary Devices
Devices that connect end devices and ensure data flows across the network (e.g., Routers, Switches, Firewalls).
Network Media
The physical channel through which data travels.
Copper Wires
Data as electrical impulses.
Fiber-Optic Cable
Data as pulses of light.
Wireless
Data as electromagnetic waves.
Topology Diagram
A visual map of a network.
Physical Topology
Shows the physical location of devices and cables.
Logical Topology
Shows the IP addressing scheme, ports, and how data logically flows.
LAN (Local Area Network)
A network in a small geographical area (e.g., a single home, office, or campus).
WAN (Wide Area Network)
A network that spans a large geographical area, connecting multiple LANs.
The Internet
A global "network of networks".
Intranet
A private collection of LANs and WANs belonging to a single organization, accessible only internally.
Extranet
A secure extension of an intranet that allows external partners (like suppliers or customers) to access specific resources.
Home/SOHO Options
Cable, DSL (Digital Subscriber Line), Cellular, Satellite, Dial-up.
Business Options
Dedicated Leased Lines, Metro Ethernet, Business DSL.
Converged Network
A single network infrastructure that carries multiple types of traffic (data, voice, and video).
Fault Tolerance
The ability of a network to continue operating despite the failure of a link or device, often through redundancy (multiple paths).
Scalability
The ability of a network to expand and support new users and applications without degrading performance for existing users.
Quality of Service (QoS)
A mechanism to manage network traffic and prioritize certain types of data (like video calls) over less time-sensitive data (like email) to ensure a quality user experience.
Security
The protection of network infrastructure and the information transmitted over it. It is based on three principles
Confidentiality
Only authorized users can read the data.
Integrity
The data has not been altered in transit.
Availability
Authorized users have timely and reliable access to data.
BYOD (Bring Your Own Device)
The practice of employees using their personal devices to access corporate networks and data.
Cloud Computing
Accessing software, storage, and computing power over the internet instead of from a local server or computer. Types include Public, Private, Hybrid, and Community clouds.
Online Collaboration
Tools that allow people to work together remotely (e.g., Cisco WebEx).
Powerline Networking
Using existing electrical wiring in a home to transmit network data.
Threats
Viruses/Worms, Spyware/Adware, Zero-Day Attacks, Denial of Service (DoS) attacks, Data Interception.
Solutions
Antivirus/Antispyware, Firewall, Access Control Lists (ACL), Intrusion Prevention Systems (IPS), and Virtual Private Networks (VPN).