Physics 6103 - Vocabulary Flashcards: General College Physics for Health Sciences

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/46

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering key terms and definitions from the lecture notes.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

47 Terms

1
New cards

Measurement

The process of comparing an unknown quantity with a known quantity or with a standard.

2
New cards

International System of Units (SI)

A system of base units for measurements (meter, kilogram, second, Kelvin, ampere, mole, candela).

3
New cards

SI base units

Seven fundamental units: length (meter, m), mass (kg), time (s), temperature (K), electric current (A), amount of substance (mol), luminous intensity (cd).

4
New cards

Derived quantities

Quantities expressed as combinations of base quantities (e.g., volume, speed, density).

5
New cards

Fundamental quantities

Basic quantities that are independent of each other (e.g., Length, Mass, Time).

6
New cards

Volume

A derived quantity representing the space occupied, formed from base quantities (length^3).

7
New cards

Unit conversions

Changing from one unit to another (e.g., 1 m = 3.28 ft; 1 km = 1000 m).

8
New cards

Metric prefixes

Prefixes used to denote powers of ten (e.g., kilo-, milli-, micro-).

9
New cards

Significant figures

Digits in a measurement that contribute to its accuracy; rules govern which zeros are significant.

10
New cards

All non-zero digits are significant

Rule: any digit that is not zero is significant.

11
New cards

Zeros between non-zero digits are significant

Rule: zeros between non-zero digits count as significant.

12
New cards

Zeros at the end of a number with no decimal point are not necessarily significant

Rule: trailing zeros without a decimal may not be significant (context-dependent).

13
New cards

Accuracy

Closeness of a measured value to the accepted or true value.

14
New cards

Error

Difference between a measured value and the true value; sources include human, systematic, and random errors.

15
New cards

Precision

Reliability of a result; how close repeated measurements are to each other.

16
New cards

Velocity

Distance travelled per unit time (note: as per the notes, velocity is a vector defined as the rate at which an object changes its velocity).

17
New cards

Acceleration

Rate of change of velocity; a = (vf − vi)/(tf − ti).

18
New cards

Rectilinear motion

Motion of a body along a straight line.

19
New cards

Uniform motion

Rectilinear motion with constant velocity (no acceleration).

20
New cards

Accelerated motion

Rectilinear motion with changing velocity (nonzero acceleration).

21
New cards

Uniformly accelerated motion

Rectilinear motion with constant acceleration.

22
New cards

vf = vi + a t

Final velocity equals initial velocity plus acceleration times time.

23
New cards

S = v_i t + (a t^2)/2

Displacement under constant acceleration.

24
New cards

vf^2 = vi^2 + 2 a S

Final velocity squared equals initial velocity squared plus two times acceleration times displacement.

25
New cards

Free fall

Motion under gravity; acceleration due to gravity acts on the body.

26
New cards

g (gravity)

Acceleration due to gravity (approximately 9.8 m/s^2 downward).

27
New cards

Law of Inertia

A body at rest stays at rest and a body in motion stays in motion unless acted on by a net external force.

28
New cards

Mass

A measure of a body's inertia; resistance to changes in motion.

29
New cards

Weight

Gravitational force acting on a mass (weight = m g).

30
New cards

F = m a

Newton's second law: net force equals mass times acceleration.

31
New cards

Newton (N)

Unit of force in the MKS system; 1 N causes 1 kg to accelerate at 1 m/s^2.

32
New cards

Dyne

Unit of force in the CGS system; 1 dyne accelerates 1 g by 1 cm/s^2.

33
New cards

Action–Reaction (Newton's Third Law)

For every action force, there is an equal and opposite reaction force.

34
New cards

Friction

Force that resists relative motion between two contacting surfaces.

35
New cards

Static friction

Friction when an object is at rest; harder to start motion than to keep it moving.

36
New cards

Kinetic friction

Friction when surfaces are sliding; generally less than static friction.

37
New cards

Coefficient of friction

Ratio of frictional force to the normal force between surfaces.

38
New cards

Normal force

Perpendicular contact force exerted by a surface on an object.

39
New cards

Vector

A quantity with both magnitude and direction, represented by an arrow; head indicates direction.

40
New cards

Scalar

A quantity with magnitude only (no direction).

41
New cards

Vector addition

Combining vectors to obtain a resultant; methods include parallelogram and polygon (head-to-tail).

42
New cards

Parallelogram method

Tail-to-tail vector addition; form a parallelogram and the resultant is the diagonal.

43
New cards

Polygon (head-to-tail) method

Sequential addition of vectors; resultant is from origin to final head.

44
New cards

Equilibrant

A vector equal in magnitude to the resultant but opposite in direction.

45
New cards

Resultant

The vector sum of two or more vectors.

46
New cards

Components of a vector

The x- and y-components obtained using cosine and sine of the angle.

47
New cards

Displacement

A vector representing the change in position.