1/46
Vocabulary flashcards covering key terms and definitions from the lecture notes.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Measurement
The process of comparing an unknown quantity with a known quantity or with a standard.
International System of Units (SI)
A system of base units for measurements (meter, kilogram, second, Kelvin, ampere, mole, candela).
SI base units
Seven fundamental units: length (meter, m), mass (kg), time (s), temperature (K), electric current (A), amount of substance (mol), luminous intensity (cd).
Derived quantities
Quantities expressed as combinations of base quantities (e.g., volume, speed, density).
Fundamental quantities
Basic quantities that are independent of each other (e.g., Length, Mass, Time).
Volume
A derived quantity representing the space occupied, formed from base quantities (length^3).
Unit conversions
Changing from one unit to another (e.g., 1 m = 3.28 ft; 1 km = 1000 m).
Metric prefixes
Prefixes used to denote powers of ten (e.g., kilo-, milli-, micro-).
Significant figures
Digits in a measurement that contribute to its accuracy; rules govern which zeros are significant.
All non-zero digits are significant
Rule: any digit that is not zero is significant.
Zeros between non-zero digits are significant
Rule: zeros between non-zero digits count as significant.
Zeros at the end of a number with no decimal point are not necessarily significant
Rule: trailing zeros without a decimal may not be significant (context-dependent).
Accuracy
Closeness of a measured value to the accepted or true value.
Error
Difference between a measured value and the true value; sources include human, systematic, and random errors.
Precision
Reliability of a result; how close repeated measurements are to each other.
Velocity
Distance travelled per unit time (note: as per the notes, velocity is a vector defined as the rate at which an object changes its velocity).
Acceleration
Rate of change of velocity; a = (vf − vi)/(tf − ti).
Rectilinear motion
Motion of a body along a straight line.
Uniform motion
Rectilinear motion with constant velocity (no acceleration).
Accelerated motion
Rectilinear motion with changing velocity (nonzero acceleration).
Uniformly accelerated motion
Rectilinear motion with constant acceleration.
vf = vi + a t
Final velocity equals initial velocity plus acceleration times time.
S = v_i t + (a t^2)/2
Displacement under constant acceleration.
vf^2 = vi^2 + 2 a S
Final velocity squared equals initial velocity squared plus two times acceleration times displacement.
Free fall
Motion under gravity; acceleration due to gravity acts on the body.
g (gravity)
Acceleration due to gravity (approximately 9.8 m/s^2 downward).
Law of Inertia
A body at rest stays at rest and a body in motion stays in motion unless acted on by a net external force.
Mass
A measure of a body's inertia; resistance to changes in motion.
Weight
Gravitational force acting on a mass (weight = m g).
F = m a
Newton's second law: net force equals mass times acceleration.
Newton (N)
Unit of force in the MKS system; 1 N causes 1 kg to accelerate at 1 m/s^2.
Dyne
Unit of force in the CGS system; 1 dyne accelerates 1 g by 1 cm/s^2.
Action–Reaction (Newton's Third Law)
For every action force, there is an equal and opposite reaction force.
Friction
Force that resists relative motion between two contacting surfaces.
Static friction
Friction when an object is at rest; harder to start motion than to keep it moving.
Kinetic friction
Friction when surfaces are sliding; generally less than static friction.
Coefficient of friction
Ratio of frictional force to the normal force between surfaces.
Normal force
Perpendicular contact force exerted by a surface on an object.
Vector
A quantity with both magnitude and direction, represented by an arrow; head indicates direction.
Scalar
A quantity with magnitude only (no direction).
Vector addition
Combining vectors to obtain a resultant; methods include parallelogram and polygon (head-to-tail).
Parallelogram method
Tail-to-tail vector addition; form a parallelogram and the resultant is the diagonal.
Polygon (head-to-tail) method
Sequential addition of vectors; resultant is from origin to final head.
Equilibrant
A vector equal in magnitude to the resultant but opposite in direction.
Resultant
The vector sum of two or more vectors.
Components of a vector
The x- and y-components obtained using cosine and sine of the angle.
Displacement
A vector representing the change in position.