Object Oriented Programming Concepts

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Practice flashcards based on key concepts from the Object Oriented Programming lecture notes.

Last updated 9:27 AM on 4/17/25
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10 Terms

1
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What defines an object in an object-oriented environment?

An object is a real-world element that has an identity, state, and behavior.

2
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What is a class in object-oriented programming?

A class represents a collection of objects with common characteristic properties and behaviors.

3
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What is instantiation in the context of classes?

Instantiation is the creation of an object as a member of a class.

4
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What are encapsulation and data hiding?

Encapsulation is the binding of attributes and methods within a class, while data hiding is protecting class data from direct outside access.

5
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Define inheritance in object-oriented programming.

Inheritance allows new classes to be created from existing classes, permitting the new classes to inherit attributes and methods from super-classes.

6
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What is polymorphism in object-oriented programming?

Polymorphism allows operations to be performed in different ways depending on the context or instance they are operating upon.

7
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What do generalization and specialization refer to in object-oriented design?

Generalization combines common characteristics to form a super-class, while specialization creates specialized subclasses from existing classes.

8
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What is an association in object-oriented design?

Association is a connection through which an object collaborates with other objects, depicting relationships between objects of classes.

9
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What is aggregation in object-oriented programming?

Aggregation is a relationship where a class is composed of one or more classes, with those classes able to exist independently.

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What benefits does the object model offer in software development?

It enables faster development, easy maintenance, supports upgrades, and reduces development risks.

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