Module 8

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/137

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

138 Terms

1
New cards

What does attention do?

selects the relevant information from our sensory world for further processing

2
New cards

We use attention to -

direct our limited cognitive resources to relevant information in the environment

3
New cards

T/F: attention is a unitary concept

false

4
New cards

DEFINITION: Visual attention

The ability to selectively process incoming visual sensory information for enhanced processing, while filtering out irrelevant visual noise

5
New cards

what are the 3 main types of visual attention?

-space-based attention
-Feature-based attention
-Object-based attention

6
New cards

Attention to particular locations - is what type of visual attention?

space-based attention

7
New cards

Posner (1980) - Space-based attention acts like a ____________

spotlight

8
New cards

When we direct cognitive resources to individual features of a visual scene, such as colour and texture - this uses what kind of visual attention?

Feature-based attention

9
New cards

When we attend to an object, all the parts of the object are selected for processing - this uses what kind of visual attention?

Object-based attention

10
New cards

in relation to space-based attention; what is overt attention?

focused attention with eye movements

11
New cards

in relation to space-based attention, what is covert attention?

focused attention without eye movements

12
New cards

When we modulate the attention spotlight; shifting attentional resources across our visual field is -

orientation attention

13
New cards

When we modulate the attention spotlight; changing the spatial region over which attentional resources are focused refers to -

attention breadth

14
New cards

When we modulate the attention spotlight; the act of shaping attention as a doughnut is called -

annulus attention

15
New cards

When we modulate the attention spotlight; attending to two or more spatially separate locations simultaneously is called -

splitting attention

16
New cards

The 'type' of spotlight attention deployed depends on what?

endogenous attention and exogenous attention

17
New cards

DEFINITION: Endogenous attention

Voluntary/top-down processing which directs attention to relevant visual stimuli based on a persons current goals

18
New cards

DEFINITION: Exogenous attention

involuntary/bottom-up processing. Externally driven by properties in the visual environment.

19
New cards

There are 3 types of visual attention; space-based attention, feature-based attention, and ______________ attention

object-based

20
New cards

space-based attention acts like a ____________ shining on relevant locations in the visual field

spotlight

21
New cards

____________ attention is akin to voluntary attention

endogenous

22
New cards

____________ attention is akin to involuntary attention

exogenous

23
New cards

_____________ attention deployments are those with eye movements

overt

24
New cards

______________ attention deployments are those without eye movements

covert

25
New cards

attention breadth refers to attention being ___________ or broad

narrow

26
New cards

High perceptual load results in ___________ attention

narrow

27
New cards

High cognitive load results in _______________ attention

broad

28
New cards

What task factors are involved in visual attention?

-perceptual load
-cognitive load

29
New cards

what individual factors differentiate applications of visual attention?

-age
-clinical conditions
-personality

30
New cards

perceptual load =

complexity of visual information to be processed in a scene

31
New cards

cognitive load =

mental effort or working memory

32
New cards

a high cognitive load results in -

board attention

33
New cards

a lower cognitive load results in -

narrow attention

34
New cards

T/F: The causes of developmental dyslexia are well agreed upon by various researchers in cogpsych and neuropsych fields

false

35
New cards

T/F: One of the most relevant neurocognitive functions used for reading is the 'spotlight of attention, where, to help us read, we might serially scan our attention spotlight over the letters of a word for recognition

True

36
New cards

T/F: When we learn to read, it is possible that we are learning to serially orient our attention from left to right across the page, as well as distribute the spotlight of attention narrowly enough to focus on letters and words

true

37
New cards

T/F: The posterior parietal cortex of the ventral system might be particularly important for guiding the spotlight of attention during reading

false

38
New cards

T/F: Deficits in dyslexia could be the result of lesions at the site where attentional modulation occurs. This has been empirically demonstrated in research

False

39
New cards

T/F: Visual search is typically impaired in dyslexic children

true

40
New cards

T/F: Dyslexia is posed as a visual processing deficit in the proper recognition of the sequence of letters by an attentional mechanism

true

41
New cards

T/F: Perhaps, phonological deficits depend in part on impaired visual attention functioning

true

42
New cards

Measuring distractor processing and therefore the spread of attention or attention breadth in the visual field -

Flanker task

43
New cards

The flanker task -

measures reaction time for compatible vs incompatible trials to see how attention spotlights are deployed

44
New cards

The flanker task: >>>>>>>>>>>>>>> ; is an example of what kind of trial?

compatible

45
New cards

The flanker task: >>>>>><>>>>>> ; is an example of what kind of trial?

incompatible

46
New cards

-six rings are shown on the computer screen during each trial
-participants decide if either a diamond or square was shown on each trial inside one of the rings
-participants were asked to ignore any distractor images -

Green and Bavelier (2003) flanker task

47
New cards

what were the independent variables used in Green and Bavelier (2003)?

-gamers vs non-gamers
-perceptual load

48
New cards

what were the dependant variable for Green and Bavelier (2003)

Response times

49
New cards

Green and Bavelier (2003): low perceptual load > compatibility effect is large -

Attentional resources are free to process distractors = broader attention breadth

50
New cards

Green and Bavelier (2003): high perceptual load > compatibility effect small -

less residual attentional resources for processing irrelevant distractors = narrow attention breadth

51
New cards

Green and Bavelier (2003) why was the flanker task administered?

to compare video game players and non-video game players in flanker task performance across low and high perceptual load trials

52
New cards

Green and Bavelier (2003): What was the hypothesis for the flanker task?

If video gaming enhances attention, gamers will show larger distractor effects compared to non-video gamers across both low and high perceptual load tasks

53
New cards

Green and Bavelier (2003): flanker task conclusion -

playing video games is associated with a broader scope of attention in the flanker task

54
New cards

Green and Bavelier (2003): what were the five tasks used for this experiment?

-research q's and general method
-flanker task
-enumeration task
-functional field of view task
-attentional blink

55
New cards

Enumeration task measures -

how much visual information we can process in a single moment

56
New cards

-between 1-12 squares are presented on the screen for 50ms
-participants' task is to indicate the number of squares shown in each trial
what is this task?

Enumeration task

57
New cards

subitizing range =

number of items apprehended at the same time without error

58
New cards

_____________ predicts how many items can be attended to at once. Most adults attend to ____________ items

subitizing range; 3-4

59
New cards

Green and Bavelier (2003): What was the hypothesis for the enumeration task?

gamers should have a larger subitizing range and be more accurate at counting than non-gamers

60
New cards

Green and Bavelier (2003): enumeration task results - Avg number of items subitized for gamers =

4.9 items

61
New cards

Green and Bavelier (2003): enumeration task results - Avg number of items subitized for non-gamers =

3.3 items

62
New cards

Green and Bavelier (2003): enumeration task conclusion -

gamers adopt a boarder scope of attention

63
New cards

What are the limitations to the flanker and enumeration tasks?

Tasks only measure attention over a small visual field

64
New cards

-participants are briefly shown a display of 24 boxes that subtend 10-30 degrees of visual angle from the centre of the visual field
-one box contains a target shape
-where is the target located
WHAT TEST IS THIS?

functional field of view test

65
New cards

How is the function field of view task measured?

By measuring accuracy depends on how far away the target was from the centre

66
New cards

Green and Bavelier (2003): functional field of view results -

-gamers have significantly higher task accuracy than non-gamers = broader scope of attention

67
New cards

The attention blink task measures -

spatial aspects of visual attention

68
New cards

Bavelier et al (2012) Method: gamers and non-gamers completed ________ vs __________ perceptual load visual search tasks in the presence/absence of a ___________ visual motion display

low; high; distracting

69
New cards

______________ manipulation intended to vary the level of top-down attention control exerted via ____________ ___________ networks in the brain.

perceptual load; dorsal frontoparietal

70
New cards

higher perceptual load =

more frontoparietal activation

71
New cards

Random dots kinematogram (RDK) is processed by -

neural area V5/MT

72
New cards

If RDK is in the _________ of attention, activation in ___________ will be increased, compared to RDK outside of the attention focus

focus; V5/MT

73
New cards

Bavelier et al (2012) FMRI results for non-gamers. -

increased frontoparietal network activation with increased perceptual load

74
New cards

Bavelier et al (2012) FMRI results for gamers -

only some increase in activation in some regions with increased perceptual load

75
New cards

Bavelier et al (2012) conclusion: gamers are more efficient than non-gamers in opperation of -

-frontoparietal attention networks
-visual processing
-filtering out irrelevant movement information

76
New cards

Vidyasager & Pammer (2010) - Attentional dysfunction has been associated with ____________ in some individuals

developmental dyslexia

77
New cards

Reading might require efficiently orienting and focusing attention on relevant letter and words for -

correct grapheme to phoneme conversion

78
New cards

Vidyasager & Pammer (2010) research question -

could training dyslexic children on visual attention abilities using action video games improve reading outcomes

79
New cards

Vidyasager & Pammer (2010) - what the attention measures tested?

-focused attention task
-distributed attention task
-cross-modal attention task

80
New cards

-Keep eyes on a fixation point
-see a red dot
-see a string of letters like symbols followed by a mask
-indicate the symbol that was in the same location as the red dot
WHAT TEST IS THIS?

focused attention task

81
New cards

-Keep eyes on a fixation point
-see a string of letters like symbols
-see a red dot followed by a mask
-indicate the symbol that was in the same location as the red dot
WHAT TEST IS THIS?

distributed attention task

82
New cards

the distributed attention task requires -

broad attention

83
New cards

-participants hear a cue coming from the left, right or both sides of the screen
-target picture appears in one of the two circles on the screen
-participant to press a button when the target appears
-compare response times for times when target appeared on the same side as the noise vs the different side of the noise
WHAT IS THIS TEST?

cross-modal attention task

84
New cards

cross-modal attention task measures -

attention orienting in response to sound

85
New cards

Franceshini et al (2013) results -

children playing action video games showed significant improvements in accuracy in both the focused and distributed attention tests compared to children playing non-action video games

86
New cards

T/F: Franceshini et al (2013) results - the action video gamers showed a significant improvement for pre vs post tests

true

87
New cards

Action video gaming training can improve reading via ________ and ___________ routes

lexical; non-lexical

88
New cards

Franceshini et al (2013) results suggest that attention and _________ _____________ are related

orthographic processing

89
New cards

In Franceshini (2013) children played the Raving Rabbids video game. and attention/reading was measured. What was found?

video games improved attention and reading

90
New cards

T/F: gamers have a smaller attention blink compared to non-gamers

true

91
New cards

In a study covered in the ASAP science video, it was shown that playing super mario 64 -

changed brain areas for strategic planning, memory and fine motor skills

92
New cards

Which area of the brain is most likely to be implicated in attention processing in those with developmental dyslexia?

the posterior parietal cortex

93
New cards

Bec is trying to get her cat's attention, so she shines a laser pointer in the cat's peripheral vision. This is-

exogenous attention

94
New cards

Which games are most likely to improve reading ability?

action video games

95
New cards

When completing a difficult maths equation, attention should -

broaden

96
New cards

Phil is attending to the colour red when completing a wheres wally task, what sort of attention is he using?

feature-based attention

97
New cards

who famously said 'we all know what attention is'

William James

98
New cards

The _____________ theory of dyslexia says that we serially scan our cognitive resources over the letters of a word when reading

attention spotlight

99
New cards

5 people who play action games and five people who don't complete an enumeration task. What finding is likely?

differences in counting and subitizing between the two groups

100
New cards

Which task is best for measuring a large visual field?

functional field of view