General Psychology I: Psychology 1011 -> Chapters 6-8

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58 Terms

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Learning

Any relatively permanent change in behavior brought about by experience or practice.

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Classical Conditioning

Behavior is acquired (learned) by a process of associations.

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Unconditioned Stimulus (UCS)

Anything that consistently, automatically, causes an unconditioned (automatic) response.

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Unconditioned Response (UCR)

The automatic response caused by the UCS.

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Conditioned Stimulus (CS)

A neutral stimulus that begins to cause a response after being paired with the UCS.

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Neutral Stimulus (NS)

Any stimulus that does not produce a conditioned response prior to learning.

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Conditioned Response (CR)

The response the CS begins to cause.

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Acquisition

Repeated presentations of the NS and the UCS; process of acquiring learning.

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Stimulus Generalization

The extension of a learned response to stimuli that are similar to the CS.

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Stimulus Discrimination

Learning to respond to a particular stimulus but not to similar stimuli.

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Extinction

Weakening of a conditioned response in the absence of an unconditioned stimulus.

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Spontaneous Recover

Reappearance of a learned response after extinction has occurred.

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Higher-order Conditioning

After a CS comes to elicit a CR, the CS can now be paired with a new neutral stimulus and this second neutral stimulus will start to elicit a CR.

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Vicarious Conditioning

Classical conditioning of a reflex response or emotion by watching the reaction of another person.

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Acquisitons

Repeated presentation of the NS and UCS; process of acquiring learning.

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Operant Conditioning

Behavior learned and modified in response to the consequences of the behavior (reinforcement and punishment).

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Operant

Any behavior that is voluntary.

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Reinforcement

Increases the likehood of a behavior being repeated (good or bad behavior).

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Positive Reinforcement

Something good is added as a consequence of performing the behavior.

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Negative Reinforcement

Something bad is taken away as a consequence of performing the behavior.

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Punishment

Decreases the likehood of a behavior being repeated.

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Positive Punishment

Something bad is added as a consequence of performing the behavior.

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Negative Punishment

Something good is taken away as a consequence of performing the behavior.

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Partial Reinforcement

Reinforcement schedule in which some, but not all, correct responses are reinforced.

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Continuous Reinforcement

Reinforcement schedule in which all correct responses are reinforced.

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Fixed Ratio (FR)

Provides a reinforcement only after a certain (fixed) number of responses.

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Variable Ratio (VR)

Reinforcement is provided after a variable number of responses.

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Fixed Interval (FI)

Provides reinforcement after a specific time interval.

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Variable Interval (VI)

Provides reinforcement after a variable amount of time has elapsed.

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Shaping

Reinforcing successive approximations towards a targeted behavior.

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Token Economy

Reward positive behavior with tokens that can later be exchanged for desired goods or priviliges.

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Extinction (in operant conditioning)

Removing the reinforcer that have been maintaining the behavior.

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Observational Learning

Learning new behavior by watching a model perform that behavior. Behavior can be desirable or not desirable.

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Memory

An active system that receives information from the senses, organizes and alters that information as it stores it away, and then retrieves the information from storage.

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Storage

Retention of information for some period of time.

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Retrival

Recovery of information from your memory.

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Sensory Memory

The first stage of memory. A very brief representation of all the stimuli present at a particular moment.

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Iconic Memory

Visual sensory memory, lasting only a fraction of a second.

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Eidetic Imagery

The (rare) ability to access a visual memory for thirty seconds or more, similar to the idea of photographic memory.

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Short-Term Memory (STM; Working Memory)

The memory system in which information is held for brief periods of time while being used.

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Duration

STM lasts from about 12 to 30 seconds without rehearsal. STM is susceptible to interference.

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Selective Attention

Ability to focus on only one stimulus from among all sensory input.

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Chunking

Bits of information are combined into meaningful units, or chunks, so that more information can be held in STM.

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Maintenance Rehearsal

Repeating information to be remembered over and over in one's head in order to maintain it in STM.

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Long-Term Memory (LTM)

The portion of memory that is more or less permanent. Unlimited capacity and duration of mostly meaningful information.

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Elaborative Rehearsal

A method of transferring information from STM into LTM by making that information meaningful in some way.

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Procedural Memory

The memory of how to do something.

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Episodic Memory

Stores personal events, or "episodes."

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Semantic Memory

Stores in general knowledge, including meanings of words and concepts.

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Retrieval Cues

Reminders or hints that help us to retrieve information from long-term memory.

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Recall

Retrieval method in which one must reproduce previously presented information.

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Recognition

Retrieval method in which one must identify present stimuli as having been previously presented.

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Serial Position Effect

Information at beginning and end of a body of information more accurately remembered than information in a middle.

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Flashbulb Memory

An extremely stressful or emotionally arousing personal or historical events that leave a vivid, lasting, and highly detailed memory.

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Misinformation Effect

Tendency of misleading information presented after an event to alter the memories of the event itself.

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False Memory Syndrome

Creation of inaccurate or false memories through the suggestion of others, often while the person is under hypnosis.

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Retrograde Amnesia

Loss of memory from the point of some injury or trauma backwards, or loss of memory for the past.

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Anterograde Amnesia

Loss of memory from the point of injury or trauma forward, or the inability to form new long-term memories.