Important Film Techniques

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36 Terms

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High Angle

Camera looks down, making subject seem small or vulnerable.

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Low Angle

Camera looks up, making subject seem powerful or intimidating.

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Eye Level

Neutral, natural view of the subject.

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Overhead/Bird’s Eye

Directly above, showing layout or vulnerability.

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High-Key Lighting

Bright, even light with minimal shadows; cheerful or open mood.

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Low-Key Lighting

Dim, high contrast with deep shadows; tense or mysterious mood.

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Side Lighting

Light from one side; suggests conflict, duality, or secrecy.

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Backlighting

Light from behind; creates silhouette or halo effect.

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Diegetic Sound

Comes from within the world of the film (characters can hear it).

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Non-Diegetic Sound

Added for the audience only (e.g., soundtrack music).

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Sound Bridge

Audio continues across a scene change to connect them.

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Ambient Sound

Background noise that adds realism.

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Continuity Editing

Smooth, seamless flow of time and space.

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Montage

Series of quick cuts showing the passage of time or events.

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Cross-Cutting

Alternating between 2 or more actions happening at the same time.

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Jump Cut

Abrupt shift in time or space within a scene.

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Cut

Instant change from one shot to the next.

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Fade In/Out

Gradual appearance or disappearance, often marking beginnings or endings.

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Dissolve

One image gradually blends into another.

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Wipe

One shot replaces another with a visible line or shape.

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Setting

Location, time period, and environment.

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Costume & Makeup

What characters wear and how they’re styled.

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Props

Objects that have functional or symbolic value.

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Blocking

How actors are placed and move within the frame.

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Expository Dialogue

Gives background or information.

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Character-Driven Dialogue

Reveals personality, motivation, or conflict.

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Subtextual Dialogue

What’s implied rather than directly stated.

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Object Symbolism

A physical item stands for a larger idea (e.g., a broke mirror for fractured identity).

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Color Symbolism

Specific colors carry meaning (e.g., red for danger or passion).

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Action Symbolism

A repeated gesture or movement holds thematic weight.

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Graphic Match

Similar shapes or compositions connect 2 shots.

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Action Match

Continuing a movement seamlessly from one shot to the next.

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Audio Match

A sound carries over to link 2 shots.

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First-Person POV

The camera is literally the character’s eyes.

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Over-The-Shoulder POV

Shows what the character sees but includes part of their head/shoulder for context.

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Subjective POV

Altered visually or sonically.