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High Angle
Camera looks down, making subject seem small or vulnerable.
Low Angle
Camera looks up, making subject seem powerful or intimidating.
Eye Level
Neutral, natural view of the subject.
Overhead/Bird’s Eye
Directly above, showing layout or vulnerability.
High-Key Lighting
Bright, even light with minimal shadows; cheerful or open mood.
Low-Key Lighting
Dim, high contrast with deep shadows; tense or mysterious mood.
Side Lighting
Light from one side; suggests conflict, duality, or secrecy.
Backlighting
Light from behind; creates silhouette or halo effect.
Diegetic Sound
Comes from within the world of the film (characters can hear it).
Non-Diegetic Sound
Added for the audience only (e.g., soundtrack music).
Sound Bridge
Audio continues across a scene change to connect them.
Ambient Sound
Background noise that adds realism.
Continuity Editing
Smooth, seamless flow of time and space.
Montage
Series of quick cuts showing the passage of time or events.
Cross-Cutting
Alternating between 2 or more actions happening at the same time.
Jump Cut
Abrupt shift in time or space within a scene.
Cut
Instant change from one shot to the next.
Fade In/Out
Gradual appearance or disappearance, often marking beginnings or endings.
Dissolve
One image gradually blends into another.
Wipe
One shot replaces another with a visible line or shape.
Setting
Location, time period, and environment.
Costume & Makeup
What characters wear and how they’re styled.
Props
Objects that have functional or symbolic value.
Blocking
How actors are placed and move within the frame.
Expository Dialogue
Gives background or information.
Character-Driven Dialogue
Reveals personality, motivation, or conflict.
Subtextual Dialogue
What’s implied rather than directly stated.
Object Symbolism
A physical item stands for a larger idea (e.g., a broke mirror for fractured identity).
Color Symbolism
Specific colors carry meaning (e.g., red for danger or passion).
Action Symbolism
A repeated gesture or movement holds thematic weight.
Graphic Match
Similar shapes or compositions connect 2 shots.
Action Match
Continuing a movement seamlessly from one shot to the next.
Audio Match
A sound carries over to link 2 shots.
First-Person POV
The camera is literally the character’s eyes.
Over-The-Shoulder POV
Shows what the character sees but includes part of their head/shoulder for context.
Subjective POV
Altered visually or sonically.