Lecture 7 - Affective Computing + Personality Traits

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18 Terms

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What is affective computing?

๐Ÿ“– Term coined by Rosalind Picard in 1994.
๐Ÿ’ก Computing that relates to, arises from, or influences emotions.
๐Ÿค– Goal: Make machines recognize, interpret, and respond to human emotions.

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Key research areas in affective computing

๐Ÿ” Challenges:
1โƒฃ Representation โ€“ How to define emotions?
2โƒฃ Detection โ€“ How to identify emotions from users?
3โƒฃ Classification โ€“ How to categorize emotions?
4โƒฃ Generation โ€“ How to make machines express emotions?

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Emotions, moods, personality

๐Ÿ“Œ Time-based classification:
โœ” Short-term โ€“ Emotions (dominant & specific, e.g., excitement).
โœ” Medium-term โ€“ Moods (lasting but unnoticed, e.g., feeling cheerful).
โœ” Long-term โ€“ Personality (stable traits, e.g., introversion).

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Emotional expression

โœ” Obvious expressions โ€“ Facial expressions, voice tone, body posture.
โœ” Less obvious expressions โ€“ Heart rate, sweat, respiration, pupil dilation.
๐Ÿ“Œ What we express may not always match what we feel

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Emotion recognition system

๐Ÿ›  Inputs โ†’ ๐ŸŽฏ Model โ†’ ๐Ÿ˜Š Outputs
๐Ÿ“Œ Example system:
โœ” Inputs: Video, audio, sensors.
โœ” Model: Neural Networks, SVM, etc.
โœ” Outputs: Recognized emotions (happy, sad, angry).

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Emotion recognition system

๐ŸŽค Audio: Speech tone, pitch, pauses, laughter, crying.
๐ŸŽญ Vision: Facial expressions, gestures, body movement.
๐Ÿง  Biosignals: Brain activity, heart rate, muscle tension.

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Emotion Classification Methods

๐Ÿ“Œ Common Machine Learning Techniques:
โœ” Hidden Markov Models (HMM) โ€“ Tracks sequences over time.
โœ” Long Short-Term Memory (LSTM) โ€“ Learns from past data.
โœ” Convolutional Neural Networks (CNN) โ€“ Good for vision-based detection.
โœ” Support Vector Machines (SVM) โ€“ Finds patterns in data.
โœ” k-Nearest Neighbors (KNN) โ€“ Finds similar past cases.

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Common emotion models

๐Ÿ“Œ Ways to categorize emotions in computing:
โœ” Label-based models โ€“ Uses predefined categories (e.g., "happy," "sad").
โœ” Ekman Model โ€“ 6 universal emotions (joy, anger, sadness, surprise, disgust, fear).
โœ” Circumplex Model โ€“ Maps emotions in a circular space (valence & arousal).
โœ” Plutchikโ€™s Wheel โ€“ 8 primary emotions with intensity variations.
โœ” PAD/VAD Model โ€“ Uses Pleasure, Arousal, and Dominance to classify emotions.

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Emotion synthesis + UI design

๐ŸŽญ Can computers express emotions?
๐Ÿ“Œ Multimodal outputs (talking avatars, voice tone, gestures).
๐Ÿ“Œ Challenges:
โœ” Uncanny Valley: Too realistic = creepy.
โœ” Non-anthropomorphic design: Avoid making computers act too human-like.

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Rational choice theory in decision-making

๐Ÿค– Assumption: People make logical decisions based on expected value.
๐Ÿ“Œ Formula:
๐Ÿ”น U = p(x1)U(x1) + p(x2)U(x2) + โ€ฆ + p(xn)U(xn)
โŒ Problem: Humans donโ€™t always make rational choices due to emotions.

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Decision affect theory

๐ŸŽฏ People choose based on expected pleasure, not just logical utility!
โœ” Rewards influence future decisions.
โœ” Surprise, disappointment, and regret play roles in decision-making.

๐Ÿ“Œ Example: People may prefer a low-risk, low-reward choice if the high-risk one caused stress before.

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How affective computing helps users?

๐Ÿ“Œ Use Cases:
โœ” Personalized User Interfaces โ€“ Adaptive content based on mood/personality.
โœ” Healthcare โ€“ Emotion tracking in mental health applications.
โœ” Customer Service Bots โ€“ AI agents that respond to usersโ€™ emotions.
โœ” Gaming & VR โ€“ Immersive experiences that react to user emotions.

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๐Ÿ“Œ Developed by Paul Ekman.
โœ” Identifies 6 universal emotions across all cultures:
๐Ÿ˜Š Happiness
๐Ÿ˜  Anger
๐Ÿ˜ข Sadness
๐Ÿ˜ฒ Surprise
๐Ÿ˜จ Fear
๐Ÿคข Disgust

โœ… Strength: Recognized worldwide.
โŒ Weakness: Ignores complex emotions like jealousy & love.

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Circumplex Model of Affect

๐Ÿ“Œ Developed by James Russell.
โœ” Emotions are mapped in a circular space based on:

  • Valence (pleasant โ†’ unpleasant)

  • Arousal (high energy โ†’ low energy)

๐Ÿ“Œ Examples:
๐Ÿ˜Š Happy (High Arousal, Positive Valence)
๐Ÿ˜ด Calm (Low Arousal, Positive Valence)
๐Ÿ˜ก Angry (High Arousal, Negative Valence)
๐Ÿ˜ญ Sad (Low Arousal, Negative Valence)

โœ… Strength: Shows relationships between emotions.
โŒ Weakness: Doesnโ€™t differentiate between emotions with the same valence/arousal.

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Plutchikโ€™s Wheel of Emotions

๐Ÿ“Œ Developed by Robert Plutchik.
โœ” 8 primary emotions arranged in pairs of opposites:
โค Love (Joy + Trust)
๐Ÿ˜‚ Optimism (Joy + Anticipation)
๐Ÿ˜ก Aggressiveness (Anger + Anticipation)
๐Ÿ˜จ Terror (Fear + Surprise)
๐Ÿ˜ž Disappointment (Sadness + Surprise)
๐Ÿคฎ Disgust (Sadness + Disgust)

๐Ÿ“Œ Key Feature: Emotions vary in intensity (e.g., annoyance โ†’ anger โ†’ rage).

โœ… Strength: Shows emotion intensity & blending.
โŒ Weakness: Doesnโ€™t explain emotions influenced by culture.

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PAD/VAD Emotion Model

๐Ÿ“Œ PAD: Pleasure, Arousal, Dominance
๐Ÿ“Œ VAD: Valence, Arousal, Dominance

โœ” Used to measure emotions continuously, rather than categorically.
โœ” Helps in sentiment analysis & AI models.

๐Ÿ“Œ Example:
๐Ÿ˜Š Happy: High Pleasure, High Arousal, Medium Dominance.
๐Ÿ˜ก Angry: Low Pleasure, High Arousal, High Dominance.
๐Ÿ˜ญ Sad: Low Pleasure, Low Arousal, Low Dominance.

โœ… Strength: Works well for machine learning models.
โŒ Weakness: Hard to measure accurately in real-world scenarios.

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PANA Mood Model

๐Ÿ“Œ Divides affect into:
โœ” Positive Affect (PA): Energy, enthusiasm, and alertness.
โœ” Negative Affect (NA): Distress, fear, and nervousness.

๐Ÿ“Œ 4 Categories:
1โƒฃ PAA (Positive Affect Activated): Active, enthusiastic.
2โƒฃ PAD (Positive Affect Deactivated): Calm, relaxed.
3โƒฃ NAA (Negative Affect Activated): Angry, tense.
4โƒฃ NAD (Negative Affect Deactivated): Depressed, bored.

โœ… Strength: Captures emotional changes over time.
โŒ Weakness: Doesn't explain complex emotional states.

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Big Five Personality Model

๐Ÿ“Œ Used in psychology to define personality traits.
โœ” OCEAN:
1โƒฃ Openness to Experience โ€“ Curious, artistic.
2โƒฃ Conscientiousness โ€“ Organized, responsible.
3โƒฃ Extraversion โ€“ Outgoing, social.
4โƒฃ Agreeableness โ€“ Kind, cooperative.
5โƒฃ Neuroticism โ€“ Anxious, emotionally unstable.

โœ… Strength: Explains long-term emotional tendencies.
โŒ Weakness: Doesnโ€™t explain situational emotions.