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complex skills
skills that require more thought, conscious control and decision making than others
simple skills
require very little conscious thought or decision making and only basic movement patterns
gross motor skills
involves large large muscle groups or the movement of the whole body - e.g. walking, swimming
fine motor skills
involves small muscle groups - e.g. writing, holding a ball
discrete motor skills
distinct beginning and end - e.g. jumping and kicking a ball
serial motor skills
a number of discrete skills linked together to form an apparent continuous skill - e.g. triple jump
continuous motor skills
no distinct beginning and end
open motor skills
occurs in environments that are highly unpredictable
performance affected by the external environment
variation of skills often required
e.g. block in volleyball
closed motor skills
occurs in highly predictable environments
performer is in full control of the timing of the movement
not affected by the environment
e.g. volleyball serve
ability
underpin skill development
abilities are task specific, and different skills need different abilities
abilities are innate, enduring qualities or capacities the individual has
e.g. you have the ability to jump high
skill
skills are a learned behavior
skills can be used to indicate quality of performance
skills have pre-determined objectives to acheive
e.g. the ability to be able to jump high can contribute to the skilled performance of the volleyball strike
stages of motor learning
the cognitive system approach is where learning is belieived to occur through a process input and information output
conginitive, associative autonomous
processing information occurs by the brain ( deciding what movement is required and selection of a motor program)
input
occurs from environment(ascerting what is happening)
output
executing the movement
representative of 3 phases - cognitive, associative, autonomous
cognitive
thought to be the “understanding’ stage
the learning is trying to understand the skill and figure out exactly what needs to be done in order to perform it
Length of time in this phase is generally short. Learners proficiency will improve quickly
characteristics of a cognitive learner
difficulty in deciding what to pay attention to (selective attention)
difficulty in processing information ( overload of information)
gross errors are made (often uncoordinated movements)
associative
the practice phase of learning
lLearners have grasped the fundamentals and mechanics of the skill and their performance becomes more consistent
This is usually the longest phase of learning and some learners stay in this phase and never make it to the next
It can be a time when confidence and experience builds
characteristics of an associative learner
errors become smaller and less frequent
Learner is able to identify and correct them as they occur due to internal, kinesthetic feedback
The skills are practiced and refined under a wide variety of conditions
More detailed feedback can be given and used
autonomous
This stage can be thought of as the "automatic" stage
The learner can perform skills consistently and fluently in different environments without conscious effort
Learners focus little attention on the skill basics and pay more attention to identifying relevant environmental cues to enhance decision making
Generally, learners will fluctuate between the associative stage and the autonomous stage throughout their career
distributed practice
Short intervals focused on a specific skill with frequent intervals between
massed practice
Continual repetition of a specific skill with no or limited intervals between & in a closed environment
whole practice
A specific skill is practiced as a whole ( in its entirety
e.g. completing a golf shot
part practice
As kill is broken down into sections and practiced in its separate parts
e.g. ball toss in tennis serve/ volleyball arm swing
blocked practice
This involves chunked periods of time practicing a single skill of a multitask activity
e.g. setting for 10 mins followed by digging for 10 minutes
Learning environment should be kept as stable (closed) as possible, reducing the impact of environmental factors such as wind, opposition, etc.
Suitable for performers in the cognitive stage
random practice
Varied sequencing of different motor skills in the same training session
Once basic skills are established, allows for a high degree of variability to be practiced, improving decision making and cognitive processing
e.g. in volleyball, random practice would be returning a serve, with a dig, followed by a set
Suitable for performers in the autonomous stage
constant practice
Repetition of a specific skill without variation ( I.e. under the same conditions)
e.g. passing a ball over 10m for 2 minutes
varied practice
Repetition of a skill with minor variations
e.g. passing a ball over 10m, 15m and 10m
intrinsic feedback
This is proprioceptive feedback that comes from the senses inside the body,
The movement is felt
Visual, auditory, tactile, propriacaptive
extrinsic
Feedback provided by external sources, during or after a performance. This can come from teachers, coaches teammates and includes what the performer can hear or see. Feedback is based on two areas of knowledge
Knowledge of results
Knowledge of performance