pe term 4 y10

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29 Terms

1
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complex skills

skills that require more thought, conscious control and decision making than others

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simple skills

require very little conscious thought or decision making and only basic movement patterns

3
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gross motor skills

involves large large muscle groups or the movement of the whole body - e.g. walking, swimming

4
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fine motor skills

involves small muscle groups - e.g. writing, holding a ball

5
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discrete motor skills

distinct beginning and end - e.g. jumping and kicking a ball

6
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serial motor skills

a number of discrete skills linked together to form an apparent continuous skill - e.g. triple jump

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continuous motor skills

no distinct beginning  and end 

8
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open motor skills

  • occurs in environments that are highly unpredictable

  • performance affected by the external environment

  • variation of skills often required

  • e.g. block in volleyball

9
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closed motor skills

  • occurs in highly predictable environments

  • performer is in full control of the timing of the movement

  • not affected by the environment

  • e.g. volleyball serve

10
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ability

  • underpin skill development

  • abilities are task specific, and different skills need different abilities

  • abilities are innate, enduring qualities or capacities the individual has

  • e.g. you have the ability to jump high

11
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skill

  • skills are a learned behavior

  • skills can be used to indicate quality of performance

  • skills have pre-determined objectives to acheive

  • e.g. the ability to be able to jump high can contribute to the skilled performance of the volleyball strike

12
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stages of motor learning

  • the cognitive system approach is where learning is belieived to occur through a process input and information output

  • conginitive, associative autonomous

  • processing information occurs by the brain ( deciding what movement is required and selection of a motor program)

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input

  • occurs from environment(ascerting what is happening)

14
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output

  • executing the movement

  • representative of 3 phases - cognitive, associative, autonomous

15
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cognitive

  • thought to be the “understanding’ stage

  • the learning is trying to understand the skill and figure out exactly what needs to be done in order to perform it

  • Length of time in this phase is generally short. Learners proficiency will improve quickly

16
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characteristics of a cognitive learner

  • difficulty in deciding what to pay attention to (selective attention)

  • difficulty in processing information ( overload of information)

  • gross errors are made (often uncoordinated movements)

17
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associative

  • the practice phase of learning

  • lLearners have grasped the fundamentals and mechanics of the skill and their performance becomes more consistent 

  • This is usually the longest phase of learning and some learners stay in this phase and never make it to the next 

  • It can be a time when confidence and experience builds 

18
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characteristics of an associative learner

  • errors become smaller and less frequent 

  • Learner is able to identify and correct them as they occur due to internal, kinesthetic feedback 

  • The skills are practiced and refined under a wide variety of conditions 

  • More detailed feedback can be given and used 

19
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autonomous

  • This stage can be thought of as the "automatic" stage 

  • The learner can perform skills consistently and fluently in different environments without conscious effort 

  • Learners focus little attention on the skill basics and pay more attention to identifying relevant environmental cues to enhance decision making 

  • Generally, learners will fluctuate between the associative stage and the autonomous stage throughout their career 

20
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distributed practice

Short intervals focused on a specific skill with frequent intervals between 

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massed practice

Continual repetition of a specific skill with no or limited intervals between & in a closed environment 

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whole practice

  • A specific skill is practiced as a whole ( in its entirety 

  • e.g. completing a golf shot 

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part practice

  • As kill is broken down into sections and practiced in its separate parts 

  • e.g. ball toss in tennis serve/ volleyball arm swing 

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blocked practice

  • This involves chunked periods of time practicing a single skill of a multitask activity 

  • e.g. setting for 10 mins followed by digging for 10 minutes 

  • Learning environment should be kept as stable (closed) as possible, reducing the impact of environmental factors such as wind, opposition, etc. 

  • Suitable for performers in the cognitive stage 

25
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random practice

  • Varied sequencing of different motor skills in the same training session 

  • Once basic skills are established, allows for a high degree of variability to be practiced, improving decision making and cognitive processing 

  • e.g. in volleyball, random practice would be returning a serve, with a dig, followed by a set 

  • Suitable for performers in the autonomous stage 

 

26
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constant practice

  • Repetition of a specific skill without variation ( I.e. under the same conditions) 

  • e.g. passing a ball over 10m for 2 minutes 

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varied practice

  • Repetition of a skill with minor variations 

  • e.g. passing a ball over 10m, 15m and 10m 

28
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intrinsic feedback

  • This is proprioceptive feedback that comes from the senses inside the body,  

  • The movement is felt 

  • Visual, auditory, tactile, propriacaptive 

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extrinsic

  • Feedback provided by external sources, during or after a performance. This can come from teachers, coaches teammates and includes what the performer can hear or see. Feedback is based on two areas of knowledge 

  • Knowledge of results 

  • Knowledge of performance