Online Gaming and Study Habits Research Flashcards

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A set of vocabulary-style flashcards based on research terminology, statistical findings, and specific studies regarding the relationship between online gaming and student academic habits.

Last updated 1:25 AM on 8/12/26
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12 Terms

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Average Filipino Weekly Gaming Time

Filipino internet users spend an average of 1111 hours and 1414 minutes playing video games every week, the highest gaming engagement recorded worldwide (We Are Social & DataReportal, 20252025).

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Gaming Disorder

Officially classified by the World Health Organization (20192019) under the International Classification of Diseases as a pattern marked by impaired control over gaming and increasing priority given to gaming over other daily activities.

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Problematic Gaming Prevalence (Desai et al., 20102010)

A smaller group, about 5×1025 \times 10^{-2} (5.0005.000%) of gamers, who display difficulty cutting back and a persistent urge to play among over 4,0004,000 American high school students surveyed.

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Stronger Predictor of Academic Achievement (Haghbin et al., 20132013)

A student's level of self-control was found to be a stronger predictor of achievement than gaming itself among both typical students and those with ADHD.

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Independent Variable

In this study, online gaming, which covers the frequency, duration, and type of games Senior High School students engage in during free time.

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Dependent Variable

In this study, study habits, referring to time management, concentration while studying, consistency in reviewing lessons, and use of effective study techniques.

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Mobile Legends: Bang Bang

Currently one of the most downloaded mobile games among Filipino youth, studied in relation to academic performance by Edombingo, Rollon, and Estelloso (20242024).

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Garnada (20202020) Findings

Found no significant relationship between online gaming addiction and academic attitudes but identified a significant relationship with participation in extracurricular activities.

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Farillon, Farillon, and Farillon (20222022) Finding

Reported a significant negative correlation between computer games addiction and class performance among Senior High School students at a private academy in Iloilo.

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International Classification of Diseases, 1111th Revision (ICD-1111)

The World Health Organization document where 'Gaming Disorder' (code 6C516C51) is officially listed.

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Dumrique and Castillo (20182018) Study

Research conducted on Grade 88 gamers at the Polytechnic University of the Philippines Laboratory High School regarding academic performance and social behavior.

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Drummond and Sauer (20142014) Finding

A study using a large Australian sample that found no significant negative relationship between video game use and performance in science, mathematics, or reading.