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A set of vocabulary-style flashcards based on research terminology, statistical findings, and specific studies regarding the relationship between online gaming and student academic habits.
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Average Filipino Weekly Gaming Time
Filipino internet users spend an average of 11 hours and 14 minutes playing video games every week, the highest gaming engagement recorded worldwide (We Are Social & DataReportal, 2025).
Gaming Disorder
Officially classified by the World Health Organization (2019) under the International Classification of Diseases as a pattern marked by impaired control over gaming and increasing priority given to gaming over other daily activities.
Problematic Gaming Prevalence (Desai et al., 2010)
A smaller group, about 5×10−2 (5.000%) of gamers, who display difficulty cutting back and a persistent urge to play among over 4,000 American high school students surveyed.
Stronger Predictor of Academic Achievement (Haghbin et al., 2013)
A student's level of self-control was found to be a stronger predictor of achievement than gaming itself among both typical students and those with ADHD.
Independent Variable
In this study, online gaming, which covers the frequency, duration, and type of games Senior High School students engage in during free time.
Dependent Variable
In this study, study habits, referring to time management, concentration while studying, consistency in reviewing lessons, and use of effective study techniques.
Mobile Legends: Bang Bang
Currently one of the most downloaded mobile games among Filipino youth, studied in relation to academic performance by Edombingo, Rollon, and Estelloso (2024).
Garnada (2020) Findings
Found no significant relationship between online gaming addiction and academic attitudes but identified a significant relationship with participation in extracurricular activities.
Farillon, Farillon, and Farillon (2022) Finding
Reported a significant negative correlation between computer games addiction and class performance among Senior High School students at a private academy in Iloilo.
International Classification of Diseases, 11th Revision (ICD-11)
The World Health Organization document where 'Gaming Disorder' (code 6C51) is officially listed.
Dumrique and Castillo (2018) Study
Research conducted on Grade 8 gamers at the Polytechnic University of the Philippines Laboratory High School regarding academic performance and social behavior.
Drummond and Sauer (2014) Finding
A study using a large Australian sample that found no significant negative relationship between video game use and performance in science, mathematics, or reading.