9.1 - linear motion

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linear motion

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24 Terms

1

linear motion

  • movement of a body in a straight or curved line, where all parts move the same distance, in the same direction over the same time

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2

example of linear motion

  •  a water skier on a flat lake being pulled at a constant speed will travel in linear motion as all parts of their body will travel the same direction over the same distance per unit of time

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3

How is linear motion created

  • direct force being applied directly to the body’s centre of mass

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4

direct force

  • a force applied through centre of mass resulting in linear motion

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5

centre of mass

  • the point at which the body is balanced in all directions

  • it is the point at which weight appears to act

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6

5 linear motion descriptors

  1. distance

  2. displacement

  3. speed

  4. velocity

  5. acceleration/ deceleration

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7

distance

  • the total length covered from start to finish

  • metres → m

  • e.g

    • distance covered in an 100m sprint is 100m

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8

displacement

  • the shortest straight line route between the start and finish

  • e.g

    • the displacement of an 100m sprint is 100m

    • 2 lengths of a swimming pool displacement is 0m as start and finish in the same place

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9

speed

  • the rate if change in distance

  • m/s → metres per second

  • calculated using:

    • speed = distance / time

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10

velocity

  • the rate of change in displacement

  • m/s → metres per second

  • calculated using:

    • velocity = displacement / time taken

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11

acceleration / deceleration

  • rate of change in velocity

  • m/s/s → metres per second squared

  • acceleration = (final vel - initial vel)/ time taken

    • pos = acceleration

    • negative = deceleration

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12

linear motion graphs

  1. distance/ time

  2. speed/time

  3. velocity/time

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13

distance time graph

  • a visual representation of distance travelled plotted against time taken

<ul><li><p>a visual representation of distance travelled plotted against time taken </p></li></ul>
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14

distance time graph: Rest

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15

distance time graph: constant speed

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16

distance time graph: acceleration

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17

distance time graph: deceleration

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18

speed / time graph

  • a visual representation of the speed of motion plotted against the time taken

  • gradient = acceleration of a body

    • pos grad = acceleration

    • straight = constant speed

    • neg grad = deceleration

  • area underneath = distance travelled

<ul><li><p>a visual representation of the speed of motion plotted against the time taken </p></li><li><p><strong>gradient = acceleration of a body </strong></p><ul><li><p>pos grad = acceleration </p></li><li><p>straight = constant speed </p></li><li><p>neg grad = deceleration </p></li></ul></li><li><p><strong>area underneath = distance travelled </strong></p></li></ul>
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19

speed / time graph : constant speed

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20

speed / time graph : acceleration

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21

speed / time graph : deceleration

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22

velocity/ time graph

  • a visual representation of the velocity of motion plotted against the time taken 

  • gradient = acceleration of a body at rest or travelling at a constant velocity

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23
<p><strong>explain the graph - somersault </strong></p>

explain the graph - somersault

    • X axis = 0 

      • Rest or stationary position 

  • A-B 

    • Upward curve shows an increase in velocity 

    • Acceleration 

  • B-C 

    • No change in velocity per unit of time 

    • Uniform velocity = velocity is constant at this point

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24
<p><strong>explain the graph - passing between the two players </strong></p>

explain the graph - passing between the two players

  • A-B 

    • Acceleration 

    • Player A applies a force to accelerate the ball towards player B 

  • B-C 

    • Deceleration 

    • Player b cushions the ball to decelerate it to a resting position at C 

  • C-D 

    • Rest 

    • Player b controls the ball and prepares to return the pass 

  • D-E 

    • Acceleration followed by deceleration in the opposite direction 

    • Player b applies the force to the ball, accelerating it back to player A ,who cushions the ball so decelerating it to rest

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