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plane mirror type
neither converging or diverging
plane mirror di
di=-do
plane mirror image type
virtual
plane mirror image size
same
plane mirror image orientation
upright
concave mirror type
converging
concave mirror when do>r di
f<di<2f
concave mirror do>r image type
real
concave mirror do>r image size
smaller
concave mirror do>r orientation
inverted
concave mirror r>do>f di
di>2f
concave mirror r>do>f image type
real
concave mirror r>do>f image size
larger
concave mirror r>do>f orentation
inverted
concave mirror f>do di
negative
concave mirror f>do type
virtual
concave mirror f>do size
larger
concave mirror f>do orientation
upright
convex mirror type
diverging
convex mirror focal length
negative
convex mirror di
negative
convex mirror image type
virtual
convex mirror image size
reduced
convex mirror orientation
upright
convex lens type
both
convex lens focal length
positive
convex lens do>2f di
positive
convex lens do>2f image type
real
convex lens do>2f size
reduced
convex lens do>2f orientation
inverted
convex lens 2f>do>f di
positive
convex lens 2f>do>f image type
real
convex lens 2f>do>f image size
enlarged
convex lens 2f>do>f image orientation
inverted
convex lens f>do di
negative
convex lens f>do image type
virtual
convex lens f>do image size
enlarged
convex lens f>do image orientation
upright
concave lens type
diverging
concave lens focal length
negative
concave lens di
negative
concave lens image type
virtual
concave lens size
reduced
concave lens orientation
upright
inverted images are (real/ virtual)
real
upright images are (real/virtual)
virtual
image distance is negative when the image is (real/virtual)
virtual
image height is negative when the image is (upright&virtual/inverted&real)
inverted and real
when are images inverted
when light rays converge
virtual images are created by (diverging/converging light)
diverging light
where are c and f in a convex mirror
inside the mirror
refraction
change in light ray’s path due to a change in medium
snells law
n1sin=n2sin
light bends towards the “normal” when
n1<n2
fast medium to slow medium
degree1>degree2
light bends away from the normal when…
n1>n2
slow to fast
degree2>degree1
total internal reflection
light ray bends so much it stays with the original medium
TIR requirements
medium has to move from slow to fast- angle goes away from the normal
mirage
an optical illusion caused by the refraction of light
air is less dense near the ground (speed of light greater)
light bends upwards
apparent depth
object appears to be closer to the waters surface because the angle of refection is closer to the normal
displaced light
light ray changes its apparent position after passing through a medium
if the medium had parallel surfaces the light ray exists parallel to its original path- laterally displaced
the amount of displacement for displace light depends on
thickness of medium, angle of incidence, refraction index
converging lenses
rays parallel to the principle axis converge on the focal point
(convex)
diverging lenses
rays parallel to the principle axis refract away from the focal point
(concave)
dispersion
the spreading out of refracted light according to color
what colors have a higher index of refraction
blues
rainbows
when sunlight enters a raindrop, it is separated into its red and violet parts by dispersion.
light reflects from back of raindrop and refracts, dispersing again as it leaves
plane mirror application
rearview, drivers side, periscope
convex mirror application
passenger side mirror, parking ramps
concave mirror application
makeup mirror
convex lens application
magnifying glass, cameras
myopic
near sighted
light needs to diverge, uses concave lenses
hyperopia
farsighted, need to converge light
convex
specular surface
smooth
diffuse surface
rough
air index of refraction
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