MKT350 Consumer Behavior Exam Study 1

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Includes Chapters 1-4, 5, Res. and Segmentation

Last updated 9:20 PM on 8/27/26
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40 Terms

1
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Anthropology

the study of humankind in its habitat

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Consumer

anyone engaged in the acquisition and use of products and services available in the marketplace

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Consumer Behavior

the mental and physical activities undertaken by consumers to acquire and consume products so as to fulfill their needs and wants

4
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Ego/Identity Value

comes from out need to construct and nurture our identity or self-concept, our sense of ego, out idea of who we are

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Exchange

an interchange between two parties where each receives from the other something of more value and gives up something of less value

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Hedonic Value/Recreational Value

comes from objects and activities when they recreate our moods and regenerate out mental ability — removing our fatigue and boredom, stimulating the senses, and rejuvenating our minds

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Mental Activities

acts of the mind, and they relate to what we think, feel, and know about products

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Need

a discomforting human condition

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Physical Activities

acts of the human body, and they relate to what we physically do to acquire and consume products

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Product

any physical or nonphysical product or service that offers some benefit to the consumer including place, person, or idea offered for exchange

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Psychology

the study of the human mind and mental processes that influence a person’s behavior

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Resource

something we own or possess that people value

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Social Capital

the network of friends and professional connections that can be of help in our hour of need; your social connections and the people you know

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Social Value

a product’s ability to enable us to manage out social worlds (as opposed to the physical world)

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Sociology

the study of social systems (groups, organization, societies)

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Utilitarian

the concrete (not symbolic) outcomes of a product or activity

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Utilitarian Value

the set of tangible outcomes of a product usage (or an activity)

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Value

the sum total of net benefits we receive from an activity or an exchange

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Want

a desire for a specific object or product

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Market Segmentation

the practice of dividing a broad target market into smaller, distinct groups based on shared traits, needs, or behaviors

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Marketing Concept

premise that marketing consists of satisfying needs, creating value, and retaining customers; companies must produce only those goods that are already determined to satisfy consumer needs and meet organizational goals

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Customer Value

the ratio between the customer’s perceived benefits and the resources used to obtain those benefits

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Unique Value Proposition

clear statement explaining customers what a product or service does, how it solves customers’ problems, and why it’s better than other choices

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Customer Satisfaction

indiv’s perception of performance of the product or service in relation to expectations

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Loyalists

people who are very satisfied and who will keep purchasing you prroduct repeatedly

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Apostles

loyal customers who provide very positive word of mouth

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Defectors

neutral or just satisfied customers who are likely to switch when opportunities rise

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Terrorists

customers with negative experiences who will spread negative word of mouth

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Hostages

generally unhappy customers that stay due to a lack of options; usually high maintenance customers

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Mercenaries

very satisfied but will go where they get most financial benefits; generally swayed by price

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Motivation Research

research directed at discovering the reasons for a person’s behavior

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Ethnographic Studies

method where researchers observe/interact with consumers in their natural environments to understand how they use products and make decisions

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Consumer Narratives

first-hand, story-based accounts written or shared by customers about real-world experience with a product, service, or company

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Information Board

a physical or digital display surface used to share brand messages, product details, or announcements with an audience

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Protocol

research method designed to track consumer’s internal decision-making process by having them think out loud

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Concurrent Protocol

protocol when the consumer’s thoughts are recorded at the time of decision making

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Retrospective Protocol

protocol when the consumer reports on decision process they made in the recent past

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Galvanic Skin Response (GSR)

measures how easily a tiny electrical current flows through the skin caused by sweat gland activity to gauge consumer emotional arousal and engagement

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AIO Inventory

“activities, interests, and opinion” and it comprises a set of statements wo which respondents indicate their agreement or disagreement on a numerical scale

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PRIZM (Potential Rating Index by Zip Market)

a geodemographic market segmentation system that classifies US households into distinct lifestyle groups based on where they live