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Includes Chapters 1-4, 5, Res. and Segmentation
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Anthropology
the study of humankind in its habitat
Consumer
anyone engaged in the acquisition and use of products and services available in the marketplace
Consumer Behavior
the mental and physical activities undertaken by consumers to acquire and consume products so as to fulfill their needs and wants
Ego/Identity Value
comes from out need to construct and nurture our identity or self-concept, our sense of ego, out idea of who we are
Exchange
an interchange between two parties where each receives from the other something of more value and gives up something of less value
Hedonic Value/Recreational Value
comes from objects and activities when they recreate our moods and regenerate out mental ability — removing our fatigue and boredom, stimulating the senses, and rejuvenating our minds
Mental Activities
acts of the mind, and they relate to what we think, feel, and know about products
Need
a discomforting human condition
Physical Activities
acts of the human body, and they relate to what we physically do to acquire and consume products
Product
any physical or nonphysical product or service that offers some benefit to the consumer including place, person, or idea offered for exchange
Psychology
the study of the human mind and mental processes that influence a person’s behavior
Resource
something we own or possess that people value
Social Capital
the network of friends and professional connections that can be of help in our hour of need; your social connections and the people you know
Social Value
a product’s ability to enable us to manage out social worlds (as opposed to the physical world)
Sociology
the study of social systems (groups, organization, societies)
Utilitarian
the concrete (not symbolic) outcomes of a product or activity
Utilitarian Value
the set of tangible outcomes of a product usage (or an activity)
Value
the sum total of net benefits we receive from an activity or an exchange
Want
a desire for a specific object or product
Market Segmentation
the practice of dividing a broad target market into smaller, distinct groups based on shared traits, needs, or behaviors
Marketing Concept
premise that marketing consists of satisfying needs, creating value, and retaining customers; companies must produce only those goods that are already determined to satisfy consumer needs and meet organizational goals
Customer Value
the ratio between the customer’s perceived benefits and the resources used to obtain those benefits
Unique Value Proposition
clear statement explaining customers what a product or service does, how it solves customers’ problems, and why it’s better than other choices
Customer Satisfaction
indiv’s perception of performance of the product or service in relation to expectations
Loyalists
people who are very satisfied and who will keep purchasing you prroduct repeatedly
Apostles
loyal customers who provide very positive word of mouth
Defectors
neutral or just satisfied customers who are likely to switch when opportunities rise
Terrorists
customers with negative experiences who will spread negative word of mouth
Hostages
generally unhappy customers that stay due to a lack of options; usually high maintenance customers
Mercenaries
very satisfied but will go where they get most financial benefits; generally swayed by price
Motivation Research
research directed at discovering the reasons for a person’s behavior
Ethnographic Studies
method where researchers observe/interact with consumers in their natural environments to understand how they use products and make decisions
Consumer Narratives
first-hand, story-based accounts written or shared by customers about real-world experience with a product, service, or company
Information Board
a physical or digital display surface used to share brand messages, product details, or announcements with an audience
Protocol
research method designed to track consumer’s internal decision-making process by having them think out loud
Concurrent Protocol
protocol when the consumer’s thoughts are recorded at the time of decision making
Retrospective Protocol
protocol when the consumer reports on decision process they made in the recent past
Galvanic Skin Response (GSR)
measures how easily a tiny electrical current flows through the skin caused by sweat gland activity to gauge consumer emotional arousal and engagement
AIO Inventory
“activities, interests, and opinion” and it comprises a set of statements wo which respondents indicate their agreement or disagreement on a numerical scale
PRIZM (Potential Rating Index by Zip Market)
a geodemographic market segmentation system that classifies US households into distinct lifestyle groups based on where they live