RBT

0.0(0)
Studied by 3 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/84

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:05 AM on 11/17/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

85 Terms

1
New cards

Identify Target Behavior

The specific behavior you are measuring in a data collection context.

2
New cards

Frequency

A count of how many times a behavior occurs.

3
New cards

Duration

The total time a behavior occurs from start to finish.

4
New cards

Latency

The time between the presentation of a stimulus and the initiation of a response.

5
New cards

Inter-Response Time (IRT)

The time between the end of one response and the beginning of another of the same class.

6
New cards

Rate

The frequency of behavior occurring over a given period of time.

7
New cards

Partial Interval Measurement

A discontinuous measurement method that records if a behavior occurred at any point during an interval.

8
New cards

Whole Interval Measurement

A discontinuous measurement method that counts a behavior only if it occurred throughout the entire interval.

9
New cards

Momentary Time Sampling

A method of measuring behavior by observing if it occurs at the very end of an interval.

10
New cards

Permanent Product

The tangible effect or item that results from a behavior, allowing for measurement without direct observation.

11
New cards

Graphing Behaviors

Using visual displays, such as line graphs, to track and analyze behavior data over time.

12
New cards

Defining Behavior

Describing observable and measurable actions taken by an organism.

13
New cards

Preference Assessments

Methods used to identify potential reinforcers based on client likes.

14
New cards

Free Operant

An assessment where the client has unrestricted access to items, and their engagement is recorded.

15
New cards

Forced Choice

A preference assessment method involving two items and asking the client to choose one.

16
New cards

Multiple Stimulus with Replacement (MSW)

Presenting multiple items to choose from, where selected items are returned after choice.

17
New cards

Multiple Stimulus without Replacement (MSWO)

Presenting multiple items where the selected item is removed from future options.

18
New cards

Functional Assessments

Evaluation methods that uncover the cause-effect relationship between environment and behavior.

19
New cards

Probing

Assessing a client's current skill level prior to intervention through task performance.

20
New cards

Skill Acquisition Plan

A structured approach outlining how skills will be taught, including goals and measurement.

21
New cards

Contingencies of Reinforcement

The conditions under which reinforcement is administered to increase or maintain a behavior.

22
New cards

Positive Reinforcement

Adding a desirable stimulus following a behavior to increase the likelihood of that behavior occurring again.

23
New cards

Negative Reinforcement

Removing an aversive stimulus following a behavior to increase the likelihood of that behavior occurring again.

24
New cards

Positive Punishment

Adding an aversive stimulus following a behavior to decrease the likelihood of that behavior occurring again.

25
New cards

Negative Punishment

Removing a desirable stimulus following a behavior to decrease the likelihood of that behavior occurring again.

26
New cards

ABC Data

A descriptive assessment method that involves recording the Antecedent (what happened before), Behavior (the observable action), and Consequence (what happened after).

27
New cards

Discrete Trial Training (DTT)

A teaching method where skills are broken down into smaller components and taught systematically in a one-on-one, structured environment.

28
New cards

Natural Environment Teaching (NET)

A teaching strategy that uses the child's natural interests and environment to teach skills, embedding learning opportunities into everyday activities.

29
New cards

Prompt

An antecedent stimulus that is added to increase the likelihood of a desired behavior occurring.

30
New cards

Prompt Fading

Systematically reducing the intensity of a prompt until it is no longer needed, allowing the learner to respond independently.

31
New cards

Differential Reinforcement of Alternative Behavior (DRA)

A procedure that reinforces a desirable alternative behavior while withholding reinforcement for the undesirable target behavior.

32
New cards

Differential Reinforcement of Other Behavior (DRO)

A procedure that delivers reinforcement for the non-occurrence of a target behavior during a specified time interval.

33
New cards

Chaining

A teaching procedure that breaks down a complex behavior into a sequence of smaller, manageable steps, and teaches the individual to perform these steps in order.

34
New cards

Forward Chaining

Teaching a behavioral chain by starting with the first step and prompting/reinforcing subsequent steps until the entire chain is learned.

35
New cards

Backward Chaining

Teaching a behavioral chain by starting with the last step and prompting/reinforcing subsequent steps until the entire chain is learned. The learner completes the last step independently first.

36
New cards

Task Analysis

The process of breaking a complex skill or behavior into smaller, teachable steps.

37
New cards

Shaping

A procedure used to teach new behaviors by reinforcing successive approximations of a target behavior.

38
New cards

Extinction

The process of withholding reinforcement for a previously reinforced behavior, resulting in a decrease in the frequency of that behavior.

39
New cards

Discriminative Stimulus (SD)

A stimulus that signals that a particular response will be reinforced.

40
New cards

S-delta (SΔS^{\Delta})

A stimulus that signals that a particular response will not be reinforced.

41
New cards

Generalization

The occurrence of a learned behavior in the presence of stimuli that were not present during training.

42
New cards

Maintenance

The continuation of a learned behavior after intervention has been discontinued.

43
New cards

Token Economy

A system where individuals earn tokens for desired behaviors, which can later be exchanged for backup reinforcers.

44
New cards

Response Cost

A form of negative punishment in which a reinforcing item or privilege is removed contingent on the occurrence of an undesirable behavior.

45
New cards

Overcorrection

A punishment procedure requiring the individual to engage in effortful behavior that goes past simple correction, either by restoring the environment to a better state (restitutional overcorrection) or repeatedly practicing appropriate behavior (positive practice overcorrection).

46
New cards

Functions of Behavior

The four main reasons a behavior occurs: attention, escape, access to tangibles, and automatic (sensory).

47
New cards

Positive Reinforcement

Adding a desirable stimulus following a behavior to increase the likelihood of that behavior occurring again.

48
New cards

Negative Reinforcement

Removing an aversive stimulus following a behavior to increase the likelihood of that behavior occurring again.

49
New cards

Positive Punishment

Adding an aversive stimulus following a behavior to decrease the likelihood of that behavior occurring again.

50
New cards

Negative Punishment

Removing a desirable stimulus following a behavior to decrease the likelihood of that behavior occurring again.

51
New cards

ABC Data

A descriptive assessment method that involves recording the Antecedent (what happened before), Behavior (the observable action), and Consequence (what happened after).

52
New cards

Discrete Trial Training (DTT)

A teaching method where skills are broken down into smaller components and taught systematically in a one-on-one, structured environment.

53
New cards

Natural Environment Teaching (NET)

A teaching strategy that uses the child's natural interests and environment to teach skills, embedding learning opportunities into everyday activities.

54
New cards

Prompt

An antecedent stimulus that is added to increase the likelihood of a desired behavior occurring.

55
New cards

Prompt Fading

Systematically reducing the intensity of a prompt until it is no longer needed, allowing the learner to respond independently.

56
New cards

Differential Reinforcement of Alternative Behavior (DRA)

A procedure that reinforces a desirable alternative behavior while withholding reinforcement for the undesirable target behavior.

57
New cards

Differential Reinforcement of Other Behavior (DRO)

A procedure that delivers reinforcement for the non-occurrence of a target behavior during a specified time interval.

58
New cards

Chaining

A teaching procedure that breaks down a complex behavior into a sequence of smaller, manageable steps, and teaches the individual to perform these steps in order.

59
New cards

Forward Chaining

Teaching a behavioral chain by starting with the first step and prompting/reinforcing subsequent steps until the entire chain is learned.

60
New cards

Backward Chaining

Teaching a behavioral chain by starting with the last step and prompting/reinforcing subsequent steps until the entire chain is learned. The learner completes the last step independently first.

61
New cards

Task Analysis

The process of breaking a complex skill or behavior into smaller, teachable steps.

62
New cards

Shaping

A procedure used to teach new behaviors by reinforcing successive approximations of a target behavior.

63
New cards

Extinction

The process of withholding reinforcement for a previously reinforced behavior, resulting in a decrease in the frequency of that behavior.

64
New cards

Discriminative Stimulus (SD)

A stimulus that signals that a particular response will be reinforced.

65
New cards

S-delta (SΔS^{\Delta})

A stimulus that signals that a particular response will not be reinforced.

66
New cards

Generalization

The occurrence of a learned behavior in the presence of stimuli that were not present during training.

67
New cards

Maintenance

The continuation of a learned behavior after intervention has been discontinued.

68
New cards

Token Economy

A system where individuals earn tokens for desired behaviors, which can later be exchanged for backup reinforcers.

69
New cards

Response Cost

A form of negative punishment in which a reinforcing item or privilege is removed contingent on the occurrence of an undesirable behavior.

70
New cards

Overcorrection

A punishment procedure requiring the individual to engage in effortful behavior that goes past simple correction, either by restoring the environment to a better state (restitutional overcorrection) or repeatedly practicing appropriate behavior (positive practice overcorrection).

71
New cards

Functions of Behavior

The four main reasons a behavior occurs: attention, escape, access to tangibles, and automatic (sensory).

72
New cards

Motivating Operations (MOs)

Environmental variables that alter the effectiveness of a stimulus as a reinforcer and the current frequency of all behavior that has been reinforced by that stimulus.

73
New cards

Fixed Ratio (FR) Schedule

A schedule of reinforcement where reinforcement is delivered after a fixed number of responses.

74
New cards

Variable Ratio (VR) Schedule

A schedule of reinforcement where reinforcement is delivered after an unpredictable number of responses.

75
New cards

Fixed Interval (FI) Schedule

A schedule of reinforcement where reinforcement is delivered for the first response after a fixed amount of time has passed.

76
New cards

Variable Interval (VI) Schedule

A schedule of reinforcement where reinforcement is delivered for the first response after an unpredictable amount of time has passed.

77
New cards

Physical Prompt

Providing physical guidance to help a learner emit a behavior.

78
New cards

Verbal Prompt

Using spoken words, phrases, or vocalizations to assist a learner in emitting a behavior.

79
New cards

Gestural Prompt

Using a physical movement or gesture to indicate the desired response.

80
New cards

Model Prompt

Demonstrating the desired behavior for the learner to imitate.

81
New cards

Visual Prompt

Using visual aids (e.g., pictures, written words, objects) to help a learner emit a behavior.

82
New cards

Imitation

Copying the behavior of another person. A key skill in early learning.

83
New cards

Pairing

The process of associating oneself with preferred items or activities to become a reinforcer.

84
New cards

Applied Behavior Analysis (ABA)

A scientific discipline that applies empirical approaches based on the principles of operant and classical conditioning to change behavior of social significance.

85
New cards

ABC

The three-term contingency, referring to the Antecedent (what happens before a behavior), the Behavior (the action itself), and the Consequence (what happens immediately after the behavior).