Constraint Satisfaction Problems Lecture Notes

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These flashcards cover the introductory concepts of Constraint Satisfaction Problems (CSPs), including their components, types of constraints, and standard solving algorithms like backtracking.

Last updated 11:32 PM on 8/12/26
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16 Terms

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Atomic representation

A model where there is no internal structure to the nodes, and the solution is found by transitioning between states to reach a goal state, such as a Rubik's cube.

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Factored representation

A model defined by a set of variables and values where the solution is the state itself that satisfies certain rules rather than a sequence of actions.

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Constraint Satisfaction Problem (CSP)

A problem consisting of a set of variables XiX_i, a domain DiD_i of possible values for each variable, and a set of constraints specifying allowed combinations of values.

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Variable

In a CSP, the elements to which values are assigned, such as geographic states in map coloring or activities in factory scheduling.

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Domain

The set of all possible allowed values that can be assigned to a variable, such as a set of colors (red, green, blue) or numbers from 00 to 99.

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Constraint

A rule that specifies which combinations of assignments to variables are allowed, ensuring the solution is valid.

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Unary constraint

A constraint that involves only one variable, such as stating a specific state cannot be the color red.

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Binary constraint

A constraint that involves two variables, typically represented as an arc in a CSP graph between two nodes.

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Higher order constraint

A constraint involving three or more variables, such as those found in complex logical expressions or cryptarithmetic summations.

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Soft constraint

Representations of preferences that rank solutions based on priority, such as choosing a lecture time closer to 1 PM1\,PM when multiple valid slots exist.

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Cryptarithmetic problem

A mathematical puzzle where letters represent digits and the objective is to assign digits so that the summation of strings (e.g., SEND + MORE = MONEY) is correct.

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Generate and test algorithm

An inefficient strategy that randomly generates a potential assignment and tests it against all constraints, involving up to 10810^8 combinations in some puzzles.

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Backtracking algorithm

A recursive search strategy that applies depth-first search to CSPs by assigning values to variables one at a time and reverting if a constraint is violated.

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Recursion

A programming or mathematical method where a function calls itself, used in the backtracking algorithm to explore the search tree of assignments.

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Optimization problem

A type of problem where the goal is to minimize or maximize a specific value; CSPs are considered a special case of these problems.

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CSP Graph

A visual representation of a constraint satisfaction problem where the variables are nodes and the constraints are the arcs connecting them.