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• Perfect Square: A whole number whose square root is also a whole number (e.g., sqrt(25) = 5). • Perfect Cube: A whole number whose cube root is also a whole number (e.g., cbrt(125) = 5).
• HCF: The largest factor common to all numbers (e.g., HCF of 18 and 30 is 6). • LCM: The smallest multiple common to all numbers (e.g., LCM of 12, 18, 56 is 504). • Prime Factorisation: Expressing a composite number as a product of primes (e.g., 18 = 2 x 3^2).
• Irrational numbers: Non-terminating/non-recurring decimals like pi and sqrt(7).
• Rational numbers: Terminating or recurring decimals.
• Non-integer rational numbers: Fractions and decimals like -3/8 or -0.3. • Integers: Split into Negative integers (-4, -7) and Whole numbers.
• Whole numbers: Split into Zero and Positive integers (2, 8).
• Addition of two negatives: Add values, keep negative, e.g., (-2)+(-1) = -3.
• Addition of pos/neg: Subtract smaller from larger, keep sign of larger, e.g., 5+(-2) = 3.
• Subtraction between two positives: Can yield a negative if subtracting a larger number, e.g., 2-5 = -3.
• Subtraction of positive from negative: Make it more negative, e.g., -5-2 = -7.
• Subtraction of a negative: Turns into a direct addition, e.g., 5-(-2) = 5+2 = 7.
• Positive numbers: Have two square roots (+/-sqrt(64) = +/-8) but only one cube root (cbrt(64) = 4).
• Negative numbers: Have no real square root, but have exactly one negative cube root (cbrt(-64) = -4).
• Rule 1: All non-zero digits are significant.
• Rule 2: All zeroes between non-zero digits are significant.
• Rule 3: In a decimal, all zeroes before a non-zero digit are NOT significant.
• Rule 4: In a decimal, all zeroes after a non-zero digit are significant.
• Rule 5: Zeroes at the end of a whole number may or may not be significant depending on rounding.
• For presentation: Write 4 or 5 significant figures for intermediate working steps
. • Final answer accuracy: Ensure the final recorded answer is rounded to 3 significant figures.
• For calculation: Always use the exact unrounded values stored directly in your calculator memory.
• Estimation definition: The process of guessing the value of an unknown quantity in a real-world scenario.
• In one variable x: An algebraic expression containing only one term in x, with or without a constant, e.g., 2x + 7 or -1/3 x.
• In two variables x and y: Contains terms with both x and y variables, e.g., 4x + y - 8 or 1/2 x + 3/4 y.
• Distributive Law: a(b + c) = ab + ac.
• Factorisation: Expressing an algebraic expression as the product of two or more factors (reverse of expansion).
• Negative of a bracket: -(x + y) = -x - y and -(x - y) = -x + y.
• Extracting negative common factor: -x - y = -(x + y).
• Simplification constraint: Unlike terms cannot be further added or subtracted together.
• Solving an equation in x: Finding the value of x that makes the equation true by isolating x using balanced operations.
• Fractional equations: Clear fractions by multiplying both sides by the LCM of the denominators.
• Formula definition: An equation that algebraically expresses a relationship between distinct quantities or variables (e.g., A = l x b).
• Definition: A relationship between two variables x and y such that every single input x produces exactly one output y (e.g., y = 2x - 3).
• 4 Representations: Words, An equation, A table of values, A graph.
• Equation of a straight line: y = mx + c.
• m meaning: The gradient, calculated as rise / run = (vertical change) / (horizontal change).
• c meaning: The y-intercept, where the line hits the vertical axis.
• Gradient direction: Sloping upwards left-to-right is Positive; sloping downwards is Negative.
• Distance-time graph: The gradient of the line measures the exact speed of the moving object.
• Number Sequence: A set of terms governed and ordered by a specific rule.
• General Term (Tn): An algebraic expression written in terms of its position index n. • Method A: Examining the common difference between consecutive terms.
• Method B: Transforming the original sequence to another more familiar sequence.
• Method C: By direct observation based on the structural relationship between a sequence and its graph.
• Percentage: x% = x/100 (representing a part per hundred).
• Expressing percentage: (B / A) x 100% (both quantities must use identical units). • Percentage Change: (Increase or Decrease / Original Value) x 100%.
• Change value: Increase or Decrease = Percentage Change x Original Value.
• New Value: Final Percentage x Original Value.
• Profit: Selling Price - Cost Price.
• Loss: Cost Price - Selling Price.
• Profit/Loss %: (Profit or Loss / Cost Price) x 100%.
• Discount: Marked Price - Sale Price.
• Percentage Discount: (Discount / Marked Price) x 100%.
• GST: Tax paid in addition to the base price of goods or services, including service charges.
• Commission: Payment an agent receives for conducting a transaction on behalf of another party.
• Ratio: Comparing two or more quantities of the exact same kind; the ratio a : b has no units and can be written as a/b.
• Rate: Comparing how one quantity changes relative to another quantity of same or different kinds.
• Rate expression: Expressed as units of one quantity per unit of another quantity.
• Conversion rule: A rate that compares two quantities of the same kind can be converted into a unitless ratio.
• Constant Speed: An object travels at constant speed when its instantaneous speed does not change throughout the entire journey.
• Average Speed Formula: Total Distance Travelled / Total Time Taken.
• Acute angle: Less than 90 degrees.
• Right angle: Exactly equal to 90 degrees.
• Obtuse angle: More than 90 degrees but less than 180 degrees.
• Reflex angle: More than 180 degrees but less than 360 degrees.
• Complementary angles: Two angles that add up to exactly 90 degrees.
• Supplementary angles: Two angles that add up to exactly 180 degrees.
• Adjacent angles on a straight line: add up to 180 degrees, a + b = 180 (adj. ∠s on a str. line).
• Vertically opposite angles: are equal to each other, a = b and c = d (vert. opp. ∠s).
• Angles at a point: add up to 360 degrees, a + b + c + d = 360 (∠s at a point).
• Parallel Lines (AB || CD):
Corresponding angles are equal (corr. ∠s);
Alternate angles are equal (alt. ∠s);
Interior angles add up to 180 (int. ∠s).
• Triangle Interior: Sum of interior angles of a triangle is always 180 degrees (∠ sum of Δ).
• Triangle Exterior: An exterior angle equals the sum of its two opposite interior angles (ext. ∠ of Δ).
• Isosceles Triangle: The base angles opposite the equal sides are always equal (base ∠s of isos. Δ).
• Angle Sums: Triangle interior = 180 deg, Quadrilateral interior = 360 deg.
• General Polygon: Interior angle + exterior angle = 180 deg.
• Polygon Interior Sum: Sum of interior angles of an n-sided polygon = (n - 2) x 180 deg.
• Polygon Exterior Sum: Sum of exterior angles of any convex n-sided polygon = 360 deg.
• Construction Cases: (a) 3 sides given, (b) 1 side and 2 angles given, (c) 2 sides and 1 angle given.
• Parallelogram: Diagonals bisect; symmetry lines = 0; rotational order = 2.
• Rectangle: Diagonals bisect and are equal length; symmetry lines = 2; rotational order = 2.
• Rhombus: Diagonals bisect at 90 deg and bisect interior angles; symmetry lines = 2; rotational order = 2.
• Square: Diagonals bisect at 90 deg, equal length, bisect angles; symmetry lines = 4; rotational order = 4.
• Kite: Diagonals cross at 90 deg, one diagonal bisects angles; symmetry lines = 1; rotational order = 1.
• Rectangle: Perimeter = 2(l + b), Area = l x b.
• Square: Perimeter = 4l, Area = l^2.
• Triangle: Perimeter = a + b + c, Area = 1/2 x b x h (where h is the perpendicular height).
• Circle: Perimeter (Circumference) = 2 x pi x r OR pi x d, Area = pi x r^2.