1/41
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Learning
A relatively permanent change in behavior or knowledge due to experience.
Habituation
Decreased response to a repeated, harmless stimulus.
Stimulus
Any event or situation that evokes a response.
Cognitive Learning
Learning through mental processes such as observation or insight.
Classical Conditioning
Learning by associating two stimuli so that one predicts the other.
Behaviorism
The view that psychology should study observable behavior.
Neutral Stimulus (NS)
A stimulus that does not initially produce a response.
Unconditioned Stimulus (US)
A stimulus that naturally triggers a response.
Unconditioned Response (UR)
An unlearned response to an unconditioned stimulus.
Conditioned Stimulus (CS)
A previously neutral stimulus that triggers a learned response.
Conditioned Response (CR)
A learned response to a conditioned stimulus.
Acquisition
The initial learning of the stimulus-response relationship.
Higher-Order Conditioning
When a conditioned stimulus becomes linked to another stimulus.
Extinction
The weakening of a conditioned response when the CS is no longer paired with the US.
Spontaneous Recovery
The reappearance of a conditioned response after a pause.
Generalization
Responding similarly to stimuli that resemble the conditioned stimulus.
Discrimination
The ability to distinguish between a conditioned stimulus and other stimuli.
Operant Conditioning
Learning where behavior is shaped by consequences.
Law of Effect
Behaviors followed by favorable consequences are more likely to recur.
Operant Chamber (Skinner Box)
A controlled environment used to study operant conditioning.
Reinforcer
Any event that increases the likelihood of a behavior.
Positive Reinforcement
Adding something desirable to increase behavior.
Negative Reinforcement
Removing something unpleasant to increase behavior.
Primary Reinforcer
A naturally rewarding stimulus (e.g., food, water).
Conditioned Reinforcer
A stimulus that gains value through association (e.g., money).
Continuous Reinforcement
Reinforcing a behavior every time it occurs.
Partial (Intermittent) Reinforcement
Reinforcing a behavior only sometimes.
Fixed-Ratio Schedule
Reinforcement after a set number of responses.
Variable-Ratio Schedule
Reinforcement after an unpredictable number of responses.
Fixed-Interval Schedule
Reinforcement after a set amount of time.
Variable-Interval Schedule
Reinforcement after varying time intervals.
Punishment
A consequence that decreases the likelihood of a behavior.
Cognitive Map
A mental representation of the layout of an environment.
Latent Learning
Learning that occurs without reinforcement and is shown later.
Insight
A sudden realization of a problem’s solution.
Intrinsic Motivation
Desire to perform a behavior for its own sake.
Extrinsic Motivation
Desire to perform a behavior to gain rewards or avoid punishment.
Observational Learning
Learning by watching others.
Modeling
Imitating behavior observed in others.
Mirror Neurons
Neurons that fire when performing or observing an action.
Prosocial Behavior
Positive, helpful behavior toward others.
Antisocial Behavior
Harmful or aggressive behavior toward others.