Digital Audio and Recording Study Guide

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Comprehensive vocabulary flashcards covering digital audio basics, recording techniques, Pro Tools editing modes, mixing components, and hearing protection.

Last updated 2:23 PM on 7/8/26
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35 Terms

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Digital Audio

A method of storing sound as binary numbers, specifically 0s0\text{s} and 1s1\text{s}, through thousands of measurements taken every second.

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Sample Rate

How many times per second the computer measures a sound; higher rates result in more accurate sound recreation.

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44.1 kHz44.1\text{ kHz}

The standard sample rate for CDs.

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48 kHz48\text{ kHz}

The standard sample rate for video.

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.wav

A high-quality audio file type primarily associated with Windows/PC.

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.aiff

A high-quality audio file type primarily associated with Mac.

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.mp3

A compressed audio file type characterized by a smaller file size.

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Transducer

A device that changes one form of energy into another; for example, a microphone converts sound into an electrical signal.

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Proximity Effect

A phenomenon where a voice becomes muddy, boomy, or overly bass-heavy because the person is too close to the microphone.

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Distortion (Clipping)

A harsh, fuzzy sound created when audio is too loud and the waveform clips; it usually cannot be fixed after recording.

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3:1 Rule

A rule stating that if one microphone is 1 foot1\text{ foot} from the speaker, any second microphone should be at least 3 feet3\text{ feet} away to reduce bleed and phase problems.

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Nyquist Theorem

A theory stating that the sample rate must be at least twice the highest frequency intended to be recorded.

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Oversampling

The process of using more samples than required to make recordings more accurate and reduce unwanted artifacts.

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Dithering

The final step before exporting audio where a tiny amount of noise is added to make the sound smoother when reducing bit depth.

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Shuffle Mode (F1)

A Pro Tools editing mode that automatically closes gaps after moving or deleting clips.

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Slip Mode (F2)

A Pro Tools editing mode that allows the user to move clips freely anywhere on the timeline.

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Spot Mode (F3)

A Pro Tools editing mode used to place clips at an exact specified time.

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Grid Mode

A Pro Tools editing mode that snaps clips to the timeline grid or a specific beat.

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Zoomer Tool

An editing tool used to zoom in and out of the audio waveform.

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Trimmer Tool

An editing tool used to shorten or lengthen the beginning or end of an audio clip.

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Region Tool

An editing tool used to select a specific part of the audio.

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Grabber Tool

An editing tool used to move audio clips around within the timeline.

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Scrubber Tool

An editing tool used to listen slowly through audio to identify clicks or specific edit points.

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Pencil Tool

An editing tool used to repair small waveform issues manually or draw automation.

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AudioSuite

A feature in Pro Tools that applies effects directly and permanently to the selected audio clip.

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Normalize

An effect that raises the level of an audio clip to a good overall volume.

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Equalizer (EQ)

A tool used to adjust the volume of specific frequencies, such as bass, mids, and highs.

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Compressor

A dynamics processor that makes the loud and quiet parts of a recording more even.

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Relative Level

One of the five parts of a good mix; it involves balancing the volume of each individual track.

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Spatial Positioning

One of the five parts of a good mix; it defines placing sounds in the left, right, or center channels.

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De-Esser

A specific processor used in voice recordings to reduce harsh 'S' sounds.

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Reverb

An effects processor that adds a natural sense of room sound or space to a recording.

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Acoustic Trauma

Hearing damage caused by a single, extremely loud sound event such as an explosion.

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Temporary Threshold(TTS)

A temporary loss of hearing after exposure to loud sounds, where hearing typically returns after a period of time.

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Permanent Threshold Shift (PTS)

Irreversible hearing loss caused by repeated exposure to loud sound levels.