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Adaptability
Increases the power of same-type moves from 1.5× to 2×.
Aftermath
Damages the opponent for 25% of their max HP if the Pokémon is knocked out by a contact move.
Air Lock
Negates all weather effects while the Pokémon is on the field.
Analytic
Moves deal 30% more damage if the Pokémon moves last.
Anger Point
Maximizes Attack if the Pokémon is hit by a critical hit.
Anticipation
Alerts the Pokémon if the opponent has a super-effective or OHKO move.
Arena Trap
Prevents opposing Pokémon from switching out (except Ghost-types or those with Levitate).
Aroma Veil
Protects the Pokémon and its allies from moves that limit their choice (e.g., Taunt, Encore).
As One (Glastrier)
Combines the effects of Unnerve and Chilling Neigh.
As One (Spectrier)
Combines the effects of Unnerve and Grim Neigh.
Aura Break
Reverses the effects of abilities like Fairy Aura and Dark Aura.
Bad Dreams
Deals 12.5% damage to sleeping Pokémon at the end of each turn.
Ball Fetch
If the Pokémon is not holding an item, it retrieves the first Poké Ball that failed to catch a Pokémon.
Battery
Increases the power of allies’ Special moves by 30%.
Battle Armor
Prevents critical hits.
Battle Bond
Transforms Greninja into Ash-Greninja after knocking out an opponent.
Beads of Ruin
Reduces the Special Defense of all other Pokémon on the field by 25%.
Beast Boost
Increases the Pokémon’s highest stat by 1 stage after it knocks out an opponent.
Berserk
Boosts the Pokémon’s Special Attack by 1 stage if it takes damage that reduces it below 50% HP.
Big Pecks
Prevents the Pokémon’s Defense from being lowered.
Blaze
Boosts Fire-type moves by 50% when the Pokémon’s HP is below 1/3.
Bulletproof
Grants immunity to certain ball and bomb moves (e.g., Shadow Ball, Sludge Bomb).
Cheek Pouch
Restores additional HP when the Pokémon eats a Berry.
Chilling Neigh
Boosts Attack by 1 stage after the Pokémon knocks out an opponent.
Chlorophyll
Doubles the Pokémon’s Speed in sunny weather.
Clear Body
Prevents the Pokémon’s stats from being lowered by opponents.
Cloud Nine
Negates all weather effects while the Pokémon is on the field.
Color Change
Changes the Pokémon’s type to the type of the move it was hit by.
Comatose
The Pokémon is always treated as if it is asleep (immune to other status conditions).
Competitive
Boosts the Pokémon’s Special Attack by 2 stages when any stat is lowered by an opponent.
Compound Eyes
Increases the Pokémon’s accuracy by 30%.
Contrary
Reverses stat changes (e.g., a decrease becomes an increase).
Corrosion
Allows the Pokémon to poison Steel- and Poison-types.
Cotton Down
Lowers the Speed of all Pokémon on the field when hit by an attack.
Curious Medicine
Resets all ally stat changes when the Pokémon enters battle.
Cursed Body
30% chance to disable a move that damages the Pokémon.
Cute Charm
May infatuate the opponent if they make contact with the Pokémon (30% chance).
Damp
Prevents the use of explosive moves like Self-Destruct and Explosion.
Dancer
Copies dance moves (like Quiver Dance or Dragon Dance) used by other Pokémon on the field.
Dark Aura
Boosts the power of Dark-type moves by 33% for all Pokémon.
Dauntless Shield
Boosts the Pokémon’s Defense by 1 stage when it enters battle.
Dazzling
Prevents priority moves from hitting the Pokémon.
Defeatist
Halves the Pokémon’s Attack and Special Attack when its HP falls below 50%.
Defiant
Boosts Attack by 2 stages when any stat is lowered by an opponent.
Delta Stream
Creates a strong wind that nullifies Flying-type weaknesses while the Pokémon is on the field.
Desolate Land
Creates harsh sunlight that prevents Water-type moves while the Pokémon is on the field.
Disguise
The Pokémon avoids damage from an attack once; disguise then breaks.
Download
Raises Attack or Special Attack (whichever is more effective) based on the opponent’s stats.
Drizzle
Summons rain when the Pokémon enters battle.
Drought
Summons harsh sunlight when the Pokémon enters battle.
Dry Skin
Restores HP in rain, loses HP in sunlight, and increases weakness to Fire moves.
Early Bird
The Pokémon awakens from sleep twice as quickly.
Effect Spore
Contact may inflict Sleep, Poison, or Paralysis (30% chance).
Electric Surge
Summons Electric Terrain when the Pokémon enters battle.
Emergency Exit
The Pokémon switches out automatically when its HP falls below half.
Fairy Aura
Boosts the power of Fairy-type moves by 33% for all Pokémon.
Filter
Reduces the damage from super-effective moves by 25%.
Flame Body
May burn the opponent if they make contact (30% chance).
Flare Boost
Increases Special Attack by 50% if the Pokémon is burned.
Flash Fire
Grants immunity to Fire moves and boosts Fire moves when hit by one.
Flower Gift
Boosts Attack and Special Defense of allies in sunny weather.
Flower Veil
Prevents Grass-type allies’ stats from being lowered.
Fluffy
Halves damage from contact moves but doubles damage from Fire moves.
Forecast
Changes the Pokémon’s type based on the weather (exclusive to Castform).
Forewarn
Reveals the opponent’s strongest move when the Pokémon enters battle.
Friend Guard
Reduces damage to allies in doubles/triples battles.
Frisk
Reveals the opponent’s held item when the Pokémon enters battle.
Full Metal Body
Prevents stat reductions by the opponent.
Fur Coat
Halves damage from physical attacks.
Gale Wings
Gives priority to Flying-type moves when the Pokémon’s HP is full.
Galvanize
Turns Normal-type moves into Electric-type and boosts their power by 20%.
Gluttony
The Pokémon eats Berries at 50% HP instead of 25%.
Good as Gold
Grants immunity to all status moves.
Gorilla Tactics
Boosts Attack by 50% but restricts the Pokémon to one move.
Grass Pelt
Boosts Defense by 50% on Grassy Terrain.
Grassy Surge
Summons Grassy Terrain when the Pokémon enters battle.
Grim Neigh
Boosts Special Attack by 1 stage when the Pokémon knocks out an opponent.
Guts
Boosts Attack by 50% when the Pokémon has a status condition.
Harvest
Has a 50% chance to regenerate a consumed Berry; 100% in sunny weather.
Healer
Has a 30% chance to cure allies’ status conditions at the end of each turn.
Heatproof
Halves damage from Fire-type moves and the effects of burn.
Heavy Metal
Doubles the Pokémon’s weight.
Honey Gather
May pick up Honey after battle.
Huge Power
Doubles the Pokémon’s Attack stat.
Hunger Switch
Changes Morpeko’s form between Full Belly and Hangry Mode every turn.
Ice Body
Restores HP during hail.
Illuminate
Increases wild Pokémon encounter rate (no battle effect).
Illusion
Takes the appearance of the last Pokémon in the party until hit by an attack.
Immunity
Prevents the Pokémon from being poisoned.
Imposter
Transforms the Pokémon into its opponent upon entry into battle.
Infiltrator
Bypasses barriers like Light Screen, Reflect, and Substitute.
Innards Out
Deals damage equal to the HP lost when the Pokémon is knocked out.
Inner Focus
Prevents flinching and blocks Intimidate.
Insomnia
Prevents the Pokémon from falling asleep.
Intimidate
Lowers the opponent’s Attack stat upon entry into battle.
Iron Barbs
Damages attackers for 12.5% of their max HP when they use contact moves.
Iron Fist
Boosts punching moves by 20%.
Justified
Boosts Attack by 1 stage when hit by a Dark-type move.
Keen Eye
Prevents the Pokémon’s accuracy from being lowered.
Klutz
Prevents the Pokémon from using its held item (except Mega Stones or Z-Crystals).