Abilities & Hidden Abilities - Pokémon

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Last updated 9:53 PM on 1/11/25
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251 Terms

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Adaptability

Increases the power of same-type moves from 1.5× to 2×.

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Aftermath

Damages the opponent for 25% of their max HP if the Pokémon is knocked out by a contact move.

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Air Lock

Negates all weather effects while the Pokémon is on the field.

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Analytic

Moves deal 30% more damage if the Pokémon moves last.

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Anger Point

Maximizes Attack if the Pokémon is hit by a critical hit.

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Anticipation

Alerts the Pokémon if the opponent has a super-effective or OHKO move.

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Arena Trap

Prevents opposing Pokémon from switching out (except Ghost-types or those with Levitate).

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Aroma Veil

Protects the Pokémon and its allies from moves that limit their choice (e.g., Taunt, Encore).

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As One (Glastrier)

Combines the effects of Unnerve and Chilling Neigh.

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As One (Spectrier)

Combines the effects of Unnerve and Grim Neigh.

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Aura Break

Reverses the effects of abilities like Fairy Aura and Dark Aura.

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Bad Dreams

Deals 12.5% damage to sleeping Pokémon at the end of each turn.

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Ball Fetch

If the Pokémon is not holding an item, it retrieves the first Poké Ball that failed to catch a Pokémon.

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Battery

Increases the power of allies’ Special moves by 30%.

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Battle Armor

Prevents critical hits.

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Battle Bond

Transforms Greninja into Ash-Greninja after knocking out an opponent.

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Beads of Ruin

Reduces the Special Defense of all other Pokémon on the field by 25%.

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Beast Boost

Increases the Pokémon’s highest stat by 1 stage after it knocks out an opponent.

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Berserk

Boosts the Pokémon’s Special Attack by 1 stage if it takes damage that reduces it below 50% HP.

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Big Pecks

Prevents the Pokémon’s Defense from being lowered.

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Blaze

Boosts Fire-type moves by 50% when the Pokémon’s HP is below 1/3.

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Bulletproof

Grants immunity to certain ball and bomb moves (e.g., Shadow Ball, Sludge Bomb).

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Cheek Pouch

Restores additional HP when the Pokémon eats a Berry.

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Chilling Neigh

Boosts Attack by 1 stage after the Pokémon knocks out an opponent.

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Chlorophyll

Doubles the Pokémon’s Speed in sunny weather.

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Clear Body

Prevents the Pokémon’s stats from being lowered by opponents.

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Cloud Nine

Negates all weather effects while the Pokémon is on the field.

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Color Change

Changes the Pokémon’s type to the type of the move it was hit by.

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Comatose

The Pokémon is always treated as if it is asleep (immune to other status conditions).

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Competitive

Boosts the Pokémon’s Special Attack by 2 stages when any stat is lowered by an opponent.

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Compound Eyes

Increases the Pokémon’s accuracy by 30%.

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Contrary

Reverses stat changes (e.g., a decrease becomes an increase).

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Corrosion

Allows the Pokémon to poison Steel- and Poison-types.

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Cotton Down

Lowers the Speed of all Pokémon on the field when hit by an attack.

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Curious Medicine

Resets all ally stat changes when the Pokémon enters battle.

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Cursed Body

30% chance to disable a move that damages the Pokémon.

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Cute Charm

May infatuate the opponent if they make contact with the Pokémon (30% chance).

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Damp

Prevents the use of explosive moves like Self-Destruct and Explosion.

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Dancer

Copies dance moves (like Quiver Dance or Dragon Dance) used by other Pokémon on the field.

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Dark Aura

Boosts the power of Dark-type moves by 33% for all Pokémon.

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Dauntless Shield

Boosts the Pokémon’s Defense by 1 stage when it enters battle.

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Dazzling

Prevents priority moves from hitting the Pokémon.

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Defeatist

Halves the Pokémon’s Attack and Special Attack when its HP falls below 50%.

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Defiant

Boosts Attack by 2 stages when any stat is lowered by an opponent.

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Delta Stream

Creates a strong wind that nullifies Flying-type weaknesses while the Pokémon is on the field.

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Desolate Land

Creates harsh sunlight that prevents Water-type moves while the Pokémon is on the field.

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Disguise

The Pokémon avoids damage from an attack once; disguise then breaks.

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Download

Raises Attack or Special Attack (whichever is more effective) based on the opponent’s stats.

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Drizzle

Summons rain when the Pokémon enters battle.

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Drought

Summons harsh sunlight when the Pokémon enters battle.

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Dry Skin

Restores HP in rain, loses HP in sunlight, and increases weakness to Fire moves.

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Early Bird

The Pokémon awakens from sleep twice as quickly.

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Effect Spore

Contact may inflict Sleep, Poison, or Paralysis (30% chance).

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Electric Surge

Summons Electric Terrain when the Pokémon enters battle.

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Emergency Exit

The Pokémon switches out automatically when its HP falls below half.

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Fairy Aura

Boosts the power of Fairy-type moves by 33% for all Pokémon.

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Filter

Reduces the damage from super-effective moves by 25%.

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Flame Body

May burn the opponent if they make contact (30% chance).

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Flare Boost

Increases Special Attack by 50% if the Pokémon is burned.

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Flash Fire

Grants immunity to Fire moves and boosts Fire moves when hit by one.

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Flower Gift

Boosts Attack and Special Defense of allies in sunny weather.

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Flower Veil

Prevents Grass-type allies’ stats from being lowered.

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Fluffy

Halves damage from contact moves but doubles damage from Fire moves.

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Forecast

Changes the Pokémon’s type based on the weather (exclusive to Castform).

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Forewarn

Reveals the opponent’s strongest move when the Pokémon enters battle.

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Friend Guard

Reduces damage to allies in doubles/triples battles.

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Frisk

Reveals the opponent’s held item when the Pokémon enters battle.

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Full Metal Body

Prevents stat reductions by the opponent.

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Fur Coat

Halves damage from physical attacks.

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Gale Wings

Gives priority to Flying-type moves when the Pokémon’s HP is full.

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Galvanize

Turns Normal-type moves into Electric-type and boosts their power by 20%.

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Gluttony

The Pokémon eats Berries at 50% HP instead of 25%.

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Good as Gold

Grants immunity to all status moves.

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Gorilla Tactics

Boosts Attack by 50% but restricts the Pokémon to one move.

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Grass Pelt

Boosts Defense by 50% on Grassy Terrain.

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Grassy Surge

Summons Grassy Terrain when the Pokémon enters battle.

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Grim Neigh

Boosts Special Attack by 1 stage when the Pokémon knocks out an opponent.

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Guts

Boosts Attack by 50% when the Pokémon has a status condition.

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Harvest

Has a 50% chance to regenerate a consumed Berry; 100% in sunny weather.

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Healer

Has a 30% chance to cure allies’ status conditions at the end of each turn.

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Heatproof

Halves damage from Fire-type moves and the effects of burn.

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Heavy Metal

Doubles the Pokémon’s weight.

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Honey Gather

May pick up Honey after battle.

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Huge Power

Doubles the Pokémon’s Attack stat.

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Hunger Switch

Changes Morpeko’s form between Full Belly and Hangry Mode every turn.

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Ice Body

Restores HP during hail.

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Illuminate

Increases wild Pokémon encounter rate (no battle effect).

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Illusion

Takes the appearance of the last Pokémon in the party until hit by an attack.

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Immunity

Prevents the Pokémon from being poisoned.

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Imposter

Transforms the Pokémon into its opponent upon entry into battle.

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Infiltrator

Bypasses barriers like Light Screen, Reflect, and Substitute.

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Innards Out

Deals damage equal to the HP lost when the Pokémon is knocked out.

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Inner Focus

Prevents flinching and blocks Intimidate.

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Insomnia

Prevents the Pokémon from falling asleep.

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Intimidate

Lowers the opponent’s Attack stat upon entry into battle.

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Iron Barbs

Damages attackers for 12.5% of their max HP when they use contact moves.

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Iron Fist

Boosts punching moves by 20%.

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Justified

Boosts Attack by 1 stage when hit by a Dark-type move.

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Keen Eye

Prevents the Pokémon’s accuracy from being lowered.

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Klutz

Prevents the Pokémon from using its held item (except Mega Stones or Z-Crystals).