Intorduction to law, lecture 21 - module 3

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20 Terms

1
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What three things did the Eu focus on in their digital fitness check 2022-2024

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2
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What were the main conclusions in the eus digital fairness check?

🔹 1. EU consumer law is relevant and necessary… but partially effective

  • Meaning: The laws are still important and valid for today’s digital market, but they do not fully achieve their goals.

  • Some protections exist in theory but aren’t working well in practice online.

🔹 2. Consumers behave differently online vs. offline

  • Observation: People act less rationally online — e.g., clicking impulsively, not reading terms.

  • Problem: Businesses take advantage of this by using digital nudges or dark patterns to manipulate choices more effectively than in offline settings.

🔹 3. Consumer detriment remains very high

  • Estimated at €7.9 billion per year, this refers to harm to consumers (financial losses, misleading terms, loss of control over data).

  • Indicates serious and costly gaps in consumer protection across the EU.

🔹 4. Legal uncertainty

  • There’s confusion about how laws apply, especially in newer areas like:

    • Digital content/services

    • Influencer marketing

    • Personalised pricing

  • This creates gaps in protection for consumers and confusion for businesses.

🔹 5. Regulatory fragmentation

  • Different national interpretations and laws lead to inconsistency across the EU.

  • This undermines the idea of a Digital Single Market — consumers and businesses face different rules in different countries.

🔹 6. Insufficient enforcement

  • Both public (e.g., authorities) and private (e.g., consumers suing or reporting) enforcement is too weak.

  • Even when rules exist, they aren’t always enforced, so violations go unpunished.

3
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What are dark patterns? And what would improve them?

Dark patterns are deceptive design strategies that trick users into making decisions they might not otherwise make. Examples include:

  • Click fatigue: forcing users through many steps to cancel a subscription.

  • Ambiguous language: like using double negatives ("Don’t not accept"), which confuse users.

  • Deceptive layouts: e.g., hiding decline buttons or pre-selecting options.

These are used to manipulate consumer choices, often for profit — e.g., tricking someone into signing up for a subscription or sharing more personal data.

4
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What would improve the situation with addictive design and video games?

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5
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What would help with problematic personalisation practices?

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6
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What are other potential action areas regarding 1. Digital contracts 2. Pricing practices 3. Simplification

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7
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What is the click to cancel rule?

The rule in the US which makes an app after a free trial send a notification that you are about to enter into the contract and pay

8
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What is the digital services act?

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9
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What is the two pillars of the regulation of the digital platforms and services in Europe?

The rule in the US which makes an app after a free trial send a notification that you are about to enter into the contract and pay

<p>The rule in the US which makes an app after a free trial send a notification that you are about to enter into the contract and pay</p>
10
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What’s the background of the digital services act?

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11
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What is the Brussels effect?

Anyone anywhere who is selling products to the European market has to comply with eu rules

12
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What is the regulatory scope of the digital services act

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13
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Explain about liability exemptions in the digital services act

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14
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What four levels are there in due diligence obligations?

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15
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Explain level 1 in due diligence obligations

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16
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Explain level 2 in due diligence obligations

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17
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Explain level 3 in due diligence obligations

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18
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Explain level 4 in due diligence obligations

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19
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What are the three principles of governance?

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20
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What is the P2B regulation?

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