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Physics
Concerned with describing the interactions of energy, matter, space, and time. Interested in the fundamental mechanisms that underlie every phenomenon.
Structured by natural law.
Model
Representation of something that is often too difficult to display directly.
Helps physicists analyze a scenario and do calculations, or represent a situation with a simulation.
Theory
A testable explanation for patterns in nature, supported by scientific evidence and verified multiple times.
Describes all aspects of an applicable system.
Less concise
Law
Describes a generalized pattern in nature that is supported by scientific evidence and repeated experiments.
Concise and a very general rule for phenomena in nature.
Single action
Scientific Method
Begins with an observation that is researched, then develops a hypothesis, which they test through an experiment. They analyze the results and draw conclusions.
Classical Physics
Developed from the Renaissance to the end of the 19th century.
Developed into modern physics.
Gives an accurate description of the universe and is the basis for understanding modern physics.
Modern Physics
Relativity: used when an object is traveling at speeds >1% of the speed of light in a strong gravitational field.
Quantum Mechanics: Applies to objects smaller than can be seen with a microscope.
Physical Quantity
Defined by specifying how it is measured of by stating how it is calculated from other measurements.
SI Units
Length = meter (m)
Mass = kilogram (kg)
Time = seconds (s)
Fundamental Units
Describe measurements by how they were measured.
SI Units
Orders of Magnitude
Each power of 10 is a different order of magnitude; numbers that can be expressed by the same power of 10 are the same order of magnitude.
Ex: 800 = 8 × 10² and 450 = 4.5 × 10²
Conversion Factors
A ratio expresses how many of one unit are equal to another unit.
Orient into a fraction with the unit needed to be canceled on the bottom
Accuracy
How close a measurement is to the correct value
Precision
How close repeated measurements are to each other
Clump of points, rather than a bullseye
Uncertianty
A quantitative measure of how much your measured values deviate from the expected value.
There is more uncertainty if accuracy and precision are low
Denoted as A ± uncA
Contributing Factors: limitations of a measuring device, skill of the measurer, irregularities in the measured object, and other factors affecting the outcome.
Percent Uncertainty (%unc)
%unc = (uncA / A) x 100
Adding Percent Uncertainties
When adding two measured values, just add their uncertainty quantities together to find the final solution.
Same for subtraction.
Multiplying Percent Uncertainties
When multiplying two measured values, find their individual %unc and add them together to find the total %unc.
To convert back to a value, multiply the percent by the final product.
Same for division.
Significant Figures - Measuring
The last digit written down from a measurement is the first digit with some uncertainty.
The known digits and one estimated digit, which may be a “.0” if necessary. The precision on a measuring device is dictated by the number of markings and how fine they are.
Exceeds the specificity of the tick marks.
The more significant figures → the more precise
Significant Figures
The digits in a measurement, including the uncertain last digit.
Zeros: captive and trailing zeros (when a decimal is present) are always significant
Sig Figs - Calculations
When performing calculations, the result can never be more precise than the measurements upon which it is based.
Rules for Counting Sig Figs
Nonzero integers are always significant
Zeros: 3 cases…
(a) Zeros between two nonzero integers are always significant
(b) Zeros that precede nonzero integers are never significant
(c) Zeros at the right end of a number are significant only if the number contains a decimal point
Exact numbers have an infinite number of significant figures
Rounding Sig Figs
Adding/Subtracting: the least number of decimal places
Multiplying/Dividing: the fewest number of significant figures
Average: don’t incorporate the denominators’ sig figs into the answer
Uncertainty Types
Systematic: consistently causes the value to be too large or too small.
Random: variations that occur unpredictably.
Causes distributions with the center being the measurement and the deviations being the uncertainty.
Estimating Uncertianty
Use significant figure rules for measurement and add an applicable range.
Average Deviation
Take the average of all of your measurements, then the absolute value of the difference of each from the average, then find the average of the deviations.
Estimating Uncertainty
Use the largest possible uncertainty the calculation could yield, which will always overestimate the uncertainty of the calculations.
Precision Calculation
(unc./measurment) x 100%
Position
Where an object is at a particular time
Relative to a convenient reference frame, which is usually stationary objects
Displacement
When an object moves relative to a reference frame
∆x = xfinal - xinitial = xf - xi
SI unit = meters (m)
Has a direction (±) as well as a magnitude
Positive = right or up
Negative = down or left
Distance
The magnitude/size of the displacement between two positions
Not the same as distance travelled
Has no direction
Distance Travelled
The total length of the path traveled between two positions.
Vector
Any quantity with both a magnitude and direction (+ or -)
Velocity and distance
Represented graphically with an arrow, which has the length of the magnitude and points in the same direction
Scalar
Any quantity that has a magnitude but no direction.
Ex: magnitude, negative degrees C
Coordinate System for 1D Motion
+y = up (N)
-y = down (S)
+x = right (W)
-x = left (E)
Time
Change/the interval over which a physical quantity changes
Elapsed Time: how long it takes ___ to ___ …
Average Velocity
Displacement (change in position) divided by the time of travel.
v = ∆x/∆t = xf - x0 / tf - t0
Vector quantity
The magnitude of the average velocity is smaller than or equal to the average speed
Instantaneous Velocity (v)
The average velocity at a specific instant in time (instantaneous, small time interval)
Only a magnitude usually
The slope of the curve in a position vs. time graph at time t
Instantaneous Speed
The distance traveled divided by the elapsed time
Magnitude of the instantaneous velocity
Average Acceleration
The rate at which velocity changes
a = ∆v/∆t
SI unit = m/s2 (by how much the velocity changes every second)
An acceleration is when velocity changes in magnitude, direction, or both.
Vector is in the same direction as the ∆v
Deceleration
When an object slows down, and it’s acceleration is opposite to its motion
Slows down = opposite vector of velocity
Occurs when the acceleration is opposite in direction to the velocity
Instantaneous Acceleration (a)
Acceleration at a specific instant in time (infinitesimally small interval of time)
Notions
∆t = t, ∆x = x - x0, and ∆v = v - v0
Where the initial values = 0
Also assume acceleration is constant (ā = a = constant)
Velocity - Constant Acceleration
v = v0 + v / 2
Displacement - Velocity
Have a linear relationship, where it is determined by velocity multiplied by time
x = x0 + vt
Displacement When Velocity isn’t Constant
x = x0 + v0t + ½ at2
Displacement depends on the square of elapsed time when acceleration isn’t θ
Final Velocity - Velocity isn’t Constant
v2 = v20 + 2a (x - x0) (constant)
Problem Solving Steps
Examine the situation to determine which physical principles are involved; draw a simple sketch (note the positive direction)
Make a list of what is given or can be inferred
Identify exactly what needs to be determined in the problem (unknown)
Find an equation or set of equations that can help solve the problem, ideally ones with only one unknown variable
Substitute the knowns along with their units into the appropriate equation, and get numerical solutions with units
Check to see if the answer is reasonable
Gravity
If air resistance and friction are negligible then in a given location, all objects fall toward the center of the earth with the same constant acceleration, independent of their mass
Free - Fall
An object falling without air resistance or friction
Acceleration due to Gravity
The acceleration of free-falling objects
g = 9.8 m/s
Kinematic Equations for Free-falls Where a = -G
v = v0 - gt
y = y0 + v0 + ½ gt2
v2 = v20 - 2g (y - y0)
Graphs - Axis
The horizontal axis (x) represents the independent variable, and the vertical axis (y) represents the dependent variable
y = mx +b
m = slope
b = y-int
Graph of Position vs. Time (a = 0, v is constant)
Time is independent, and position is dependent
x = x0 + vt
slope (m) = velocity
Graphs of Motion When a is constant, but ≠ 0
Velocity is constant, and acceleration is a y = # graph
position vs. time is a curve
slope of velocity vs. t = acceleration ( v = v0 + at)
Trajectory ≠ Displacement
A displacement vector starts at the object’s initial position and ends at its final position, not taking into account any of the motion in between. The trajectory depends on the motion in between.
Motion: change of an object’s position or orientation over time
Trajectory: Path along which an object moves
Particle Motion Model
An object is at a single point; over the same interval of time passing, the model depicts the motion of the object at those points as successive dots.
Round Trip Displacement
0
Vector
Notation: A
Magnitude: |A|
Operations With Velocity
Addition: A + B = B + A or (A + B) + C = A + (B + C)
Subtraction: A - B = A + (-B)
Position vs. Time Graph
Use the particle model to make a continuous curve, where the position is the y-axis.
Velocity = the slope
Velocity Vector
v1 = v1j, magnitude |v1| = v1
v2 = -v2j, magnitude |v2| = v2
Velocity vs. Time Graph
A graph where the y-axis represents velocity, and the graph has horizontal line segments when velocity is constant, and dotted vertical increases between velocity changes.
Velocity → Position: ∆x = velocity x ∆t
Use the constant velocity segments as slopes between positions (x)
Uniform Motion
Constant motion at a constant velocity (no acceleration), with a straight-line motion where there are equal displacements during successive equal time intervals.
Straight-line slope (time vs. position)
Equation of Uniform Motion
xf = xi + vx∆t (x is position)
Displacement - Curve
The displacement ∆x is equal to the area under the velocity graph during an interval ∆t
Displacement Notes
It is the difference between two coordinates so it doesn’t depend on the origin
From Velocity to Acceleration
Constant increasing positive slope in a velocity vs. time graph → horizontal positive line
Same for constant deceleration, but the horizontal line is -y on the acceleration graph
Slope of velocity is constant, meaning that the horizontal acceleration segment = 0
Sign of Acceleration
vx is accelerating
to the right = + slope
to the left = - slope

Negative Acceleration
Acceleration in the negative direction (v1 = - )
Magnitude matters
Acceleration Equations

Motion at Constant Velocity vs. Constant Acceleration
a) Constant velocity: position = + slope, velocity = horizontal, acceleration = 0
b) Constant Acceleration: position = quadratic, velocity = + slope, acceleration = horizontal
Velocity vs. Time - Displacement
Calculate the area under the desired segment to determine the displacement in meters
Go all the way down to the x-axis
Free Fall - Notes
Acceleration is constant (A = B = C = D = E) because different lb weights hit the ground at the same time, and an arrow’s path has the same acceleration at all points.
“Drop” = initial velocity of zero and decelerates as it moves up

Position vs. Time - Velocity Slope on a Curve
Draw a straight line at the specific point
Parallel = same velocity
Tangent line