iat 265 final

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131 Terms

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Procedural Language
Create data representing an image, write a procedure that can accept the data and draw it
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Object Oriented Language
Create an object that contains image data AND the function to draw it (data + function in one container)
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public
keyword fro access control that allows all other classes in your program to access
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private
can only be accessed within the class where the member (field or method) is defined
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static
keyword that specifies that the member belongs to the class instead of a specific instance
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main
method drives Java applications, which is the first place the JRE visits when running your application
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methods
reusable commands
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methods are composed of:
method signature + (method body)
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method signature is composed of
return type + method name + parameters (void main (String args[])
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Parameter
place holders for values
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Arguments
actual values passed in
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Application Programming Interface (API)
a set of publicly accessible methods, variables, and constants of classes typically stored in a library
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JFrame to JPanel?
JFrame is like the picture frame, JPanel is like the canvas
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Variable
a named memory location for storing a value
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3 Things You Can Do With a Variable
1. Declaration (int x; int y)
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2. Initialization (x \= 20, y \= 40, first time)

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3. Assignment (post initialization

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Benefits of declaring data types (2)
1. what kind of value to expect
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2. how to allocate space accordingly

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Primitive Variable Types
an identifier for a value
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1. integer (byte, short, int, and long)

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2. decimal (float and double)

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3. char (a, b, c, &, *)

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4. boolean (true or false)

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Reference Data Types
A reference to an object's memory location
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1. class

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2. string

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3. array

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4. arraylist

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Class
a program entity that represents a blueprint (aka template) for a type of objects
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Object
A runtime entity that combines attributes and behaviours (many ball objects, one ball class)
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Interface
provides a description o fa role declared with some capabilities (via method declarations)
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What kind of object do you need to use to create animations?
swing timer object
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- java.swing.timer

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random function that returns a number between 1 and 6
(int) (1+ Math.random() * 5));
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Client Object
An object that uses another object's functionalities
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2 Meanings for Encapsulation
1. an object contains within itself both attributes and behaviours
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2. An object hides its data from client programs (data hiding)

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getter method
method that returns the current value of a private field
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setter method
method we need to change the value of a private field
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How to flip a drawing when it hits an edge?
scale(-1,1);
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addMouseListener can only be added to \_______?
java.awt.Component (or its subclass, JPanel is a sublcass)
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Use MouseListener for?
mouseclicked()
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Use MouseMotionListener for?
mouseDragged()
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Adapter class
classes that provide 'dummy implementations' for all the methods declared in the corresponding interface
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Array
a contiguous collection of data items of a single type
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Data structure
a particular way of storing and organizing data in a computer so that it can be used efficiently
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- generally used for a computer to store and fetch data at any place in its memory, specified by an address

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ArrayList
a resizable array that holds objects
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Benefits of Graphics2D (3)
- It draws or fills primitives in a more flexible way
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- It can draw more primitives than its parent class, e.g. curves

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- It has functionality for checking intersection and containment between objects

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shape
a geometric object passed in as argument, rather than coupled with method name
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- e.g draw (shape)

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fill (shape)

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Ellipse2D, Rectangle2D, Arc2D etc are \_______ classes
abstract
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When do you use the setter methods for the geom class?
1. during initialization
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2. when properties of an object being modelled have changed

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Search algorithm
about searching for an item in a list per some criteria: largest to smallest etc
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Linear search algorthm
1. declare variable s for holding smallest and initialize it with the first element
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2. interate through the rest of the elements and compare

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Rule of Thumb 1
Make active object call if it runs against inactive objects that typically doesn't alter its state/behaviour (e.g boundary detection)
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Rule of Thumb 2
Make the controller (panel object) call for the following scenarios:
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- Two objects of different types (active vs. passive), both change state/behavior with collision

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- Two active objects of the same type, only one changing state/behavior

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Nested loop
putting one loop inside another
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Encapsulation (2 meanings)
- An Object contains both attributes and behaviors
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- An Object hides its data from client programs

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2 Methods to Use Data hiding
- Use private keyword to hide fields
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- Use public getter/setter methods to allow access to fields when necessary

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Inheritance
child class inherits all of its parent class' attributes and behaviors and also extends its functionality
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2 reasons for inheritance
1. code reuse
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2. extension

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this
a keyword that refers to the current object itself: a way to say "me" or "myself" by an object
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super
a keyword that refers to the superclass portion of an object
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Overriding Polymorphism
A subclass can redefine any of its parent class' methods with the same signature
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More than one implementation

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Polymorphism
The ability to create a variable or method that has more than one form
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Inclusion polymorphism
A single variable can be used to reference an object of different classes that are connected by inheritance - a variable has more than one form
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Finite State Machine (FSM)
commonly used in AI programming for creating variations of behaviour
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A number of states and transitions between them based on conditions

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Focus (for keyboard inputs)
you or the system has selected a particular component to be active to receive keyboard input
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Code Pull up
pull fields or methods up to their superclass, or remove the redundant fields or methods from subclasses
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Inheritance by Interface
allows us to group dissimilar classes of objects that are related only be certain common behaviour(s)
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Interface allows for \_______ inheritance
multiple inheritance, whereas you can only extend one subclass or abstract class
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Abstract class should be used with polymorphism when . . .
objects have common properties and even a common behaviour (draw)
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Rule of abstract methods
any subclass that extends an abstract class must implement all the abstract methods it has declared
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Why use abstract class and not interface?
you may need the parent class to hold some common properties and also define some common methods (other than those abstract ones), where an abstract class can do but an interface cannot
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Compiler error
errors that compiler can catch - easy to fix
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Semantic errors
Your program doesn't do the right thing
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