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Phonemes
smallest units of sound in a language; also have equivalents in sign languages
Morphemes
smallest units of meaning; include content and function morphemes
Content morphemes
morphemes that carry standalone meaning (e.g., “cat”)
Function morphemes
morphemes that modify meaning/grammar and cannot stand alone (e.g., “-s”)
Syntax
rules governing sentence structure and word order
Semantics
meaning of words and sentences
Pragmatics
how context influences communication
Infinite generativity
ability to form infinitely many sentences from finite rules
Recursion
embedding structures within structures, enabling infinite expression
Poverty of the stimulus
idea that children cannot learn language from input alone
Whole-object constraint
assumption that new words refer to whole objects
Shape bias
tendency to generalize words to objects of the same shape
Mutual exclusivity
assumption that each object has only one label
Overregularization
applying a grammatical rule too broadly (e.g., “eated”)
Pidgin
simplified communication system with limited grammar
Creole
fully formed language developed from pidgin
Critical period
developmental window when language learning is easiest
Word segmentation
finding word boundaries in continuous speech
Transitional probabilities
likelihood of one syllable following another
Broca’s area
brain region responsible for speech production
Broca’s aphasia
nonfluent speech with relatively preserved comprehension
Wernicke’s area
brain region responsible for language comprehension
Wernicke’s aphasia
fluent but meaningless speech with poor comprehension
Grice’s Maxims
conversational assumptions guiding inference
Maxim of Quality
assumption that people speak truthfully
Maxim of Quantity
assumption that people give necessary information only
Maxim of Relation
assumption that statements are relevant
Maxim of Manner
assumption that people speak clearly and unambiguously
Sapir-Whorf hypothesis
theory that language shapes thought
Strong Sapir-Whorf
language determines thought
Weak Sapir-Whorf
language influences thought
Prototype theory
categorizing by comparing to an average category member
Typicality effect
typical items categorized faster
Graded membership
some category members rated as “better” examples
Exemplar theory
categorizing by comparing to stored examples
Superordinate category
broad category (e.g., animal)
Basic-level category
commonly used category (e.g., dog)
Subordinate category
specific category (e.g., golden retriever)
Ad hoc category
temporary, goal-based category
Confirmation bias
seeking evidence that supports existing beliefs
Belief bias
evaluating arguments based on believability, not logic
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Wason Selection Task
reveals difficulty in seeking falsifying evidence
Mental models
reasoning via internal representations of what is true
Premise typicality
generalizing more from typical examples
Premise monotonicity
more examples increase strength of generalization
Premise diversity
varied examples support broader generalization
System 1
fast, automatic, effortless thinking
System 2
slow, deliberate, effortful thinking
Attribute substitution
replacing a hard question with an easier one
Representativeness heuristic
judging probability by similarity to a prototype
Availability heuristic
judging frequency by ease of recall
Anchoring and adjustment
relying on an initial value and insufficiently adjusting
Illusion of control
belief that one can influence random events
Gambler’s fallacy
belief that a random process is “due” to reverse
Hot hand fallacy
belief in streaks indicating increased future success
Prospect theory
theory of decision-making under risk using reference points
Reference point
baseline from which gains and losses are judged
Loss aversion
losses feel worse than equivalent gains feel good
Diminishing sensitivity
subjective value changes less as magnitude increases
Probability weighting
overweighting small probabilities, underweighting large ones
Certainty effect
strong reaction to changes near 0% and 100%
Endowment effect
ownership increases perceived value
Status quo bias
preference for current state due to loss aversion
Framing effect
outcomes appear different depending on gain/loss framing
Scope insensitivity
tendency to ignore scale when making judgments
Evaluability hypothesis
reliance on attributes easy to evaluate
Reason-based choice
choosing options that are easiest to justify
Linear model
predictive model using weighted variables
Proper linear model
uses optimized weights for prediction
Improper linear model
uses equal weights but performs well
Noise
random variability in human judgment
Bias
systematic deviation from accuracy
LLM
large language model trained to predict next word
Training data bias
model reflects bias within its dataset
Cognitive offloading
shifting memory or processing to external tools
Cognitive debt
reduced learning due to overreliance on tools like AI
Transactive memory
shared memory across people or devices
Phone proximity effect
reduced cognitive capacity when phone is nearby
Id
primal desires governed by pleasure principle
Ego
mediator governed by reality principle
Superego
moral conscience
Psychodynamic theory
personality shaped by unconscious conflicts
Big Five traits
five major personality dimensions (OCEAN)
Fundamental Attribution Error
overattributing behavior to personality
Correspondence bias
assuming behavior reflects traits even when situational
Actor
observer bias
Self-fulfilling prophecy
expectations influence behavior to confirm them
Good Samaritan Study
helping behavior determined by time pressure
Milgram experiment
obedience shaped by authority contexts
Wisdom of crowds
collective accuracy depends on diversity and independence
Conformity
adjusting behavior to align with group norms
Asch conformity study
people conform to obvious wrong answers
Autokinetic effect
ambiguous motion leads to group norm convergence
Common knowledge effect
shared info dominates discussion over unique info
Bystander effect
others’ presence reduces likelihood of helping
Diffusion of responsibility
feeling less responsible when in a group
Pluralistic ignorance
misinterpreting others’ inaction as a norm
Robbers Cave experiment
intergroup conflict arises from competition
Superordinate goals
shared goals requiring cooperation reduce conflict