PSYCH 100 Exam #2- Week 7: Conditioning and Learning

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37 Terms

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Habituation

Process of responding less strongly over time to repeated stimuli; getting used to a stimulus; usually a neutral stimulus.

Ex: Background noise at a restaurant, Wearing glasses

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Sensitization

Process of responding more strongly over time to repeated stimuli; usually a dangerous or irritating stimulus

Ex: Chinese water torture, Sibling pokes you – don’t > quit > stop it. > IWILLMURDERYOU

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Unconditioned Response (UR)

That automatic response (already there, not learned)

Ex: Dog

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Unconditioned Stimulus (US)

Produces a reflexive/automatic response

Ex: Food

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Neutral Stimulus (NS)

Stimulus that elicits an automatic response (reflex) ◦ Eventually the neutral stimulus triggers the reflex on its own

Ex: Bell

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Conditioned Response (CR)

Automatic response now triggered by CS

Ex: Salivation

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Conditioned Stimulus (CS)

Initially neutral, becomes associated with UCS

Ex: Bell

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Acquisition

Learning phase; when UCS is paired with CS, after which CS produces (or acquires) CR

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Extinction

CS appears alone and the CR weakens, CR is eventually eliminated (CR becomes extinct), useful for getting rid of an undesired response

Ex: Bell slowly stops making dog salivate

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Spontaneous recovery

Extinct CR suddenly emerges again after a delay

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Renewal Effect

Sometimes a response is extinguished when the organism is in different context(s); however, the response may come back when the organism returns to the original setting.

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Generalization

Respond to stimuli that are similar to the conditioned stimulus

Ex: Dog salivating to other bell tone

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Discrimination

Respond to a particular stimulus but not similar stimuli, don’t respond to stuff that is too different

Ex: Dog doesn’t salivate to sound of gong

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Blocking

A prior association with a conditioned stimulus prevents learning of an association with another stimulus

Ex: Bell already leads to the expected outcome (food), so there is no prediction error

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Preparedness

Biological predisposition to learn some associations more quickly than other associations

Ex: Phobias of dark/heights/spiders ◦ Based on survival value

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Taste Aversion Conditioning

Associating nausea with food, help avoid food that has gone bad or is poisonous

Ex: Taste aversion and cancer patients

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Law of Effect

Behavior is a function of its consequences, if a certain behavior leads to favorable consequences a then more likely to repeat that behavior in the future

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Basic Assumption

Learning is controlled by the consequences of the organism’s behavior

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Stimulus Control

Stimulus signals the consequence

Ex: If you don’t stop when you see the red light, you’ll get a ticket

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Discriminative Stimulus

Any stimulus that signals the presence of reinforcement.

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Describe Skinner Box (Operant Chamber)

Behavior = press lever when light comes on

Change the behavior using food and shocks

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Positive Reinforcement

The addition of a pleasant stimulus reinforces the behavior and strengthens it

Ex: Children are given stickers for working hard

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Negative Reinforcement

The removal of the unpleasant stimulus reinforces the behavior and strengthens it.

Ex: Leaving the house early to avoid the traffic jam

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Positive Punishment

The addition of an unpleasant stimulus reduces the likelihood of performing that behavior in the future

Ex: Getting a speeding ticket

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Negative Punishment

The removal of a pleasant stimulus reduces the likelihood of performing that behavior in the future.

Ex: Being grounded for staying out too late

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Pavlov And His Dogs

Automatic behavior: Salivation

Associate: Meat + Bell

Result: Salivate for bell

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Skinner And His Rats

Voluntary behavior: Press lever

Associate: Lever press + Food

Result: Press lever more

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Quantitative Law of Effect

The effects of reinforcing one behavior depend on how much reinforcement is earned for the behavior’s alternatives

Ex: If a pigeon learns that pecking red light will give 2 food pellets, and the green light only gives 1; it will peck the red light

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Fixed Ratio

Reinforce after constant # of responses (consistent)

Ex: A salesperson receiving a bonus for every five items sold

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Variable Ratio

Reinforce after variable # of responses (on average)

Ex: Putting money into a slot machine or a child is rewarded with snacks after they read a variable number of books. 8

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Fixed Interval

Reinforce after constant amount of time (consistent)

Ex: Teacher giving weekly quizzes

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Variable Interval

Reinforce after variable amount of time (on average)

Ex: Teacher giving pop quizzes at variable intervals

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Social Learning Theory

Learning is a cognitive process derived from social observation, and does not necessarily require reinforcement

Ex: Bobo Doll Study

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According to Bandura, observational learning consists of 4 parts:

1. Attention – you must pay attention to learn!

2. Retention – you must be able to keep the behavior in your memory.

3. Initiation – you must be able to execute (or initiate) the learned behavior.

4. Motivation – you must possess motivation to engage in observational learning

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Insight Learning

Grasping the underlying nature of a problem

Ex: “Aha” moment, and get the solution and apply in the future