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Contour
Line is used to denote edges
Use line weight to convey more meaning
Gesture
Less emphasis on the shape, more emphasis on the action
Line does not follow edges only
Often used by artists to hone skills
Shape + mass/volume=
three dimensional
Pattern
Can HELP add texture, but is really the actual repetitive motif on some part of the design
Illustrative perception
Texture
Surface quality of an element
Evoke our sense of touch (physical quality)
May also have a repeated element but variations are not perfect or regular
Illusion of Space
How do we convey a feeling of space or depth in two dimensions?
1. Size 2. Vertical Location3. Overlapping4. Aerial Perspective5. Plan, Elevation, Perspective
Illusion of Motion
If life has constant motion, then how do we capture movement in a still image?
Three Main Parts of Color
1. Hue
2. Value
3. Saturation
Emphasis:
draws attention to particular content, draws more attention to an element than it would have on its own
Focal Point:
a specific place of visual emphasis, get our gaze to the most important part of the design
Continuity:
Our minds connect parts of a design when a line or other element links them together. A flow of vision can point us toward a focal point.
Repetition:
Repeating an image or a word can establish its importance.
Alignment:
The eye is naturally drawn to a point near the center of a page, giving elements in that area perceived importance.
Proximity:
A part of the design that is isolated from other parts can become a focal point.
Scale =
Size
Scale
refers to how an item relates to the size of the room or to something else.
Proportion =
Relative size- looking at the size of something in relation to other elements or standards
Proportion refers to
the shape of an item and how it relates to other things in the room.
How do we achieve balance?
Have to consider the VISUAL weight of objects in your design or parts of your design and figure out a way to achieve equal distribution
Usually consider vertical and/or horizontal axes
Note: gravity!
Symmetrical Balance
Easiest to identify and implement
Bilateral: shapes repeated on either side of a vertical axis
Mirror image idea○ Rooted in our awareness of the human body
Formal balance
Bilateral:
shapes repeated on either side of a vertical axis
Asymmetrical Balance
We achieve balance through dissimilar objects with equal visual weight
Can be called informal balance
Most things we see are asymmetrical
Seems less planned, but still requires planning
Dynamic, Modern, Movement
Visual Rhythm
Based on repetition of different elements
Can be found in any kind of object
Can create different feelings
Often creates movement
Creativity and the Design Process
GREAT design
1. Less, but better
2. Blow people's minds
3. Don't cause unnecessary harm
4. Let function inform design
5. Design local, think global
Can be invisible
Review: Design Thinking
Designing with intent/designing for meaning
A repeatable, human centered method for creative problem solving
Where to find design inspiration?
Look broader...take a step back.
Look closer...
Think younger...like a child.
CONVENTIONAL METHOD: DRAWING
Most conventional design method
Main aid used by designers
Rational:
Checklist
GOAL: get what you HAVE TO DO out of your head.
Creative:
Brainstorming
GOAL: Many ideas
Synectics
GOAL: A specific solution
WHY METHODS MATTER
Something you dislike can still be good design-If we start from our own biases about a problem and fail to consider all possible factors, we may fail to solve the problem.
Considering human factors-so many perspectives of users that we don't have!
Various methods allow us to consider strengths and weaknesses by putting all ideas through some universal steps, forcing us to ask questions, consider other opinions, etc.
Create consistency to our design processes, give us places to evolve
what is a concept?
describes the imagery you are trying to achieve• idea or
visual image from which ALL design decisions can be made
overall idea that unifies the parts of the project
provides direction for the design
organizes the principles and elements of design for a project
What about GREAT design?
While learning about Volvo Trucks as a company answer
the following questions.
1. Name the one most important standard that Volvo has for their trucks.
2. Can their product deliver MEANING?
How?
Sense of self
Company image
Emotions
3. How does this appeal to how consumers purchase? Cultural, social, personal, psychological
5 Criteria for Evaluating Products
1. Less, but better
2. Blow people's minds
3. Don't cause unnecessary harm
4. Let function inform design
5. Design local, think global
Consumer Decision Making Process
1. Need Recognition
2. Search for Information
3. Evaluation of Alternatives
4. Purchase Decision
5. Post - Purchase Evalution
Consumer Behavior
is the study of individuals, groups, or organizations and the process they use to select, secure, use, and dispose of products, services, experiences, or ideas to satisfy needs and the impacts that these processes have on the consumer and society
Consumer Products
Bought by final consumers for personal consumption
Differ in the way consumers buy them
Industrial Products
Bought for further processing or for use is conducting a business
Bought by other businesses, not consumers
Department store influence:
trend vs. bargain
create products that aligned with home design world
Design for All:
motivated by Humble Masterpieces at MOMA
Best designs come from being
connected to your consumer
Beyond Target...
Consider the consumer
Design Thinking benefits designer and consumer
Design as collaborative
Consumers like the shared story
Best designs come from being connected to your consumer
What is human centered design?
a school of thought, a methodology, that when implemented correctly can get us to a viewpoint where we include as many people as possible in consumer design
Puts human needs, capabilities and behaviors first, then we design to accommodate those things
Increased need due to increased complexity of the things that we interact with...
How do we use design to aid in the fight against confusion, errors, frustration and a continual cycle of updating and maintaining our belongings?
Keys to human centered design
Solve the right problem, but do so in a way that meets human needs and capabilities
The people that face the problems are the ones with the key to the answer
Anthropometrics:
the measurement of the size and proportions of the human body
Universal Design
"Universal design is the design of all products and environments to be usable by people of all ages and abilities, to the greatest extent possible."
Without Universal Design...
We create assistive devices to fill in the gaps for people with disabilities.
Assistive devices are rarely appealing to or useful for other users
For limited populations
With Universal Design...
Features are functionally and visually designed into the product
Thought about from the beginning of the design process
Integrated into the product
For diverse populations
7 Universal Design Principles
1. Equitable: largest pool of users without segmenting/stigmatizing
2. Flexibility: choices in methods of use
3. Simple: user expectations matter! Unconscious!!
4. Perceptible: multiple modes for conveying essential information
5. Tolerance for error: provide warnings of hazards/errors
6. Low effort: can user maintain a neutral body position?7. Size and space: accommodate variations in size/bodies/hands/grips, etc.
Universal Design Benefits
Goes beyond minimum accessibility standards
Attracts good publicity
Increases size of target markets
Society benefits when all diverse citizens can participate fully
Maximum access is a moral benefit to designer and consumers
With better products, individuals with disabilities can manage independently and better contribute to the society in which they live
What do we mean by CULTURE?
anything outside of an individual's genetic control that serves to adjust the individual within their ecological communities
whatever it is one has to know in order to operate in an acceptable manner with the culture's other members systems of shared symbols and meanings
Why is this important for design?
All aspects of human life are influenced by culture Design is an aspect of human life
Design cannot be culture-free
Designing FOR culture
Cross-cultural design
Human Factors
Understanding use of elements
Who are you designing for?
Who is the client?
Designing FROM culture
Using your background to determine what and how you design
Increases diversity of products on market
Increases diversity of voices in industry
Globalization and Design/Culture
Single, worldwide market
Your design/product could take off in different cultures=larger buyer pool
Makes things alike across cultures
Homogenizes consumer needs and wants
Lower production costs
Easier design process
Do we want this?
Is it even possible?
Globalization aims to
provide greater similarity of perception and lifestyle and greater uniformity of product culture.
Your design/product could take off in different cultures=
larger buyer pool
If you can appeal to culture through advertising and packaging, it
resonates with people!
And advertising that appeals to these different cultural and ethnic identities has become a
vital part of the corporate marketing arsenal. But ethnicity-oriented marketing can backfire and even turn multicultural consumers against a product or service if the strategy is wrong.
What can designers do?
Redefine normal away from homogeneity and toward diversity
Redefine masculine and feminine
Be inclusive and accessible
Recognize your own biases and work to unravel them Diverse teams/diverse testers
Research, research, research
Culture thinking as part of design thinking
Globalization and Design/Culture (assets)
Culture Sells & Increases Competitiveness
Improves user satisfaction
Can balance globalization
Allows user to express identity
Can set trends and fashions
Cultural sensitivity and insensitivity
Area for design innovation and inspiration
Influences intuitive use