Anarchy and Rationality in International Relations

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24 Terms

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Anarchy

No central authority governs the international system.

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Rationality

All actors act strategically in pursuit of their interests; no actor is irrational.

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No harmony

Actors' interests often clash and do not perfectly align.

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Key assumptions in international relations

The state is the most important actor, sovereignty is essential, and states maintain a monopoly on violence.

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States pursue

Power and security, economic and material welfare, ideological goals.

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Interaction between states occurs through

Bargaining, cooperation (coordination and collaboration).

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First level of analysis

The individual (e.g., leaders and their decisions).

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Second level of analysis

The nation-state (domestic politics and regime types).

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Third level of analysis

The international system (anarchy and global structure).

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Unipolar

One dominant state (hegemonic stability theory).

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Bipolar

Two major powers (balance of power vs. power transition theory).

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Multipolar

Multiple dominant states (seen as the least stable system).

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Realism

Anarchy is the central ordering principle; states focus on self-help, survival, and relative power.

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Liberalism

States have common economic interests; repeated interactions encourage cooperation.

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Constructivism

States socially construct the meaning of anarchy.

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Bargaining theory of war

War is costly; all states would prefer to avoid it if a settlement is possible.

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Democratic peace theory

Democracies rarely go to war with each other; applies only to mature or consolidated democracies.

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Confounding factors or counterarguments

Economic development, selection effects, shared strategic interests, racialized peace.

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Institutional/structural explanations for democratic peace

Leaders are held accountable and may be removed for poor decisions; war mobilization is slower due to complex processes.

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Normative/cultural explanations for democratic peace

Democracies export domestic norms like rule of law and peaceful competition.

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Diversionary theory of war

Leaders may start wars to distract from domestic problems or gain public support.

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Rally-'round-the-flag effect

Citizens unite around the government during external conflict.

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Gamble for resurrection

Politically vulnerable leaders may use war as a last resort when they have nothing to lose.

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Patterns of leadership behavior

Military background without combat → more likely to initiate conflict; military background with combat → less likely to initiate conflict.