MIL - LESSON 2 (CURRENT AND FUTURE TRENDS IN MEDIA)

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(CURRENT AND FUTURE TRENDS IN MEDIA)

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15 Terms

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TREND

A general development or change in a situation or in the way that people are behaving.

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TIKTOK

a social media platform for creating, sharing and discovering short videos. The app is used by young people as an outlet to express themselves through singing, dancing, comedy, and lip-syncing, and allows user to create videos and share them across a community.

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MASSIVE OPEN ONLINE CONTENT (MOOC)

are online courses available for anyone to enroll. It provides an affordable and flexible way to learn new skills, advance your career and deliver quality educational experiences at scale.

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WEARABLE TECHNOLOGY

refers to mobile electronic devices that are comfortably worn on the user’s body or attached to their clothes.

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WEARABLES

Shorter term for “wearable technology”

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WEARABLE TECHNOLOGY

Examples:

  • Smartwatch

  • Google Glass

  • Fitness Trackers

  • Smart Jewelry

  • Smart Clothing

  • Head Mounted Displays

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VIRTUAL REALITY

What is the meaning of “VR”?

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AUGMENTED REALITY

What is the meaning of “AR”?

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3D ENVIRONMENT

  • a computer-controlled digital setting.

  • The concept is explored to mimic the physical world in media.

  • Films are among the most common media offerings that incorporate __

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3D VISUALIZATIONS

are the best way of representing creative ideas from various fields and industries. The latest tools and gadgets for visualizations enabled an even better user experience.

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3D PRINTER

Designs and builds 3D models; it creates the end product by directly building them using computer aided design (CAD) or software created 3D design diagrams.

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HOLOGRAM

a three-dimensional image formed by the interference of light beams from laser or other coherent light source.

This might become our primary tool for visualization.

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UBIQUITOUS LEARNING

labeled as u-learning, takes advantage of digital content, physical surroundings, mobile devices, pervasive components, and wireless communication to deliver teaching - learning experiences to users at anytime, anywhere, and any way.

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UBIQUITOUS LEARNING

transcends the old pedagogical separations of space (the walls of the classrooms) and time (scheduling, timetable)

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ADAPTABILITY, PERMANENCY, ACCESSIBILITY, IMMEDIACY, INTERACTIVITY, SITUATING OF INSTRUCTIONAL ACTIVITIES

CHARACTERISTICS OF UBIQUITOUS LEARNING.