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4 types schema
in 2 categories
recall schema - initial condition’s - when you make a pass in basketball, what are the initial conditions? - where the opposition are, where team mates are etc.
recall schema - response specification - what type of pass you make from where your teammates are - over head pass
recognition schema - sensory consequence - vision seeing ball go to teammates, how did it feel (kinaesthesia)
recognition schema esponse outcomes - teammate has caught the ball
schema theory (Schmidt)
schema theory suggests that rather than individual structured sets of movements to develop skills, the core principles can be taken from an existing motor programme and then adapted, using information from the environment and feedback.
for example, the motor programme for throwing a javelin (grip, arm action, follow through) can be easily adapted for a goalkeeper throwing a ball in football. the grip and the arm action may need adjusting slightly to suit the sport, but the principles of the action are very similar
A schema is an adapted motor programme (
parameters of a schema
when a schema is used to adapt an existing motor programme, there are 4 essential processes that use be used to make the schema effective
the four parts are divided into two sections: recall and recognition.
recall contains itial conditions and response specifications
recognition contains sensory consequences and response outcomes
recall
responsible for initiating the movement and happens before the action takes place
initial conditions
Refers to information about the sporting environment that must be recognised. E.g. position on court, where are other players on the court, are limbs in the correct position to execute the skill? This can be summed up as ‘Where am I?’
response specifications
information from the environment is used to assess the options available to the performer. E.g. what type of pass do I need to use, are there any defenders nearby who might intercept? This can be summed up as ‘what do I need to do?’
recognition
used to control the movement during the action
sensory consequences
The use of the senses helps to guide the movement. E.g. the grip on a netball is controlled by using the sense of touch. Information from the senses is used to apply and control the movement e.g. the vision detects a long pass is required, therefore the arm actions is stronger and the grip firmer.
response outcome
The schema and motor programme are updated using knowledge of the result of the action. E.g. did the pass reach the intended target? If the pass was successful, then the schema has been successful. If not, adjustments are made next time and the motor programme is adapted.
using schema sucessfully
If coaching sessions use varied practice then schema can be applied more successfully. E.g. when passing in netball training sessions use a variety of drills and condition games rather than just static passing.
The coach should give individual feedback to ensure the motor programmes are adjusted to the optimum.
Parts of a skill which can be transferred should be highlighted to reassure performers that they can already produce the skill.
Reinforcement should be used to encourage correct use of the schema e.g. praise from the coach. This will offer motivation and hopefully enhance performance.