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Memory
an internal representation/record of some prior event or experience
-persistence of information over time (not immediate recall)
Memory proccess
encoding —>storing—>retrieving
Encoding
transforming information that can be stored in memory
Storing
maintaining the encoded information in memory
Retrieving
Re-assessing information from the past which has been encoded and stored
Theoretical Perspectives on memory
-Cognitive based
-Dynamical systems
Cognitive based perspective
focus on brain structures responsible for storing individual memory components
-convergence center
Convergence center
location where individual memory components are assembled for retrieval
Dynamical Systems
neural networks adapt to their larger environments and organize into collectives, with specific memory being the final emergence property
-pattern recognition
Dynamical Systems example
recognize lunch bag, sound of wrapper, smell of food, reminds you what you packed
Memory Systems
Explicit
Implicit
Explicit Memory Systems
Conscious
Semantic
Episodic
Conscious Memory
declarative (knowing that)
Semantic Memory
facts (general knowledge)
Episodic Memory
events (personal knowledge)
Semantic Memory Example
“i know what a bicycle is”
Episodic Memory Example
“I remember my first bicycle”
Procedural memories
unconscious (knowing how)
Implicit memory
skilled movement
-allow us to dual task
-declarative knowledge typically needed first
Expert vs. Novice
-experts have better declarative knowledge of how this skill should be performed
-experts have less episodic memory of their actual performance
“choking”
Paralysis by analysis
What is Paralysis by Analysis?
experts pay too much conscious attention to their environment or performance
-end up utilizing declarative memories during the execution of skills that have long been encoded into procedural form
Attunement to Affordances
becoming more aware of the possibilities in the environment to accomplish skills effectively
-environmental features that “afford” us various movement opportunities
Attunement to Affordances Examples
-options when shooting a pool ball
-where to pass in nfl videogame
-parkour: recognizing features in your environment that allow you movement opportunities
-rock climbing
-various ways to move around playground
-maneuvering hike/waterfall (slippery rocks, water, etc)
Stages of Memory
Sensory Memory—>Short Term Memory —> Long Term Memory
Sensory Memory
information from the environment is encoded (transduction)
relevant signals are transferred to short term memory for attention and possible action
Sensory Registers
-different sensory memory stores for each modality
-information is here for a very brief period (seconds)
-relatively large capacity
Sensory Memory stores
-Iconic
-Haptic
-Hearing, taste, etc.
Iconic stores
visual ( eyes)
haptic stores
hands: texture, shape, density, slippery
Information holding in sensory registers
-most information is never further acted upon and lost to the system (99%)
-need to pay attention to relevant sensory info to become aware of it for further utility in STM
Short Term Memory
-working memory
-under conscious control
-limited capacity
-most info encoded into STM will also be permanently lost
STM Example
-don’t remember every word you say everyday
-don’t remember where you have parked your car every day in the past, but every individual day you can find your way back to where you left it
Working memory (STM)
-flexible, used to problem solve
-conscious control = holds and uses current and historic info
—>sensory register and longterm memory
-limited capacity
-temporal limit
Working memory: limited capacity
5-9 pieces of information for a single process
-chunking
Chunking
coherent, meaningful info; associations among items allow more info to be held and acted upon at any one time
temporal limit
info can only be held for 20-30 seconds before it dissipates and fades from memory (UNLESS ACTED UPON)
-rehearsal
Rehearsal
allows for the information to stay in STM longer (8-10 min)
-most info will be permanently lost before transfer to LTM (99%)
Long Term Memory
-relatively permanent storage
-responsible for learning
-unlimited capacity + duration; includes all types of info
-consolidation
Consolidation
processing needed for information to transfer to LTM
What is consolidation dependent on?
-attention
-rehearsal
-motivation
*time
Time + consolidation relationship
necessary to make structural changes in synaptic connections (24-72 hours)
Neuroanatomy of memory:
Limbic System (hippocampus, rhinal cortex, amygdala)
Basal Ganglia
Hippocampus + memory
spatial + working memory (active problem solving, route finding)
Rhinal cortex + memory
recognition memory (names/faces)
Amygdala + memory
STM —> LTM
What will injury to the limbic system lead to
anterograde amnesia (learned information after injury is lost)
Patient H.M
bilateral temporal lobectomies for seizure control
-no new memories could be formed
-procedural learning intact
Basal Ganglia
procedural memory — spatial and response aspects of tasks
—> works with cerebellum and supplementary motor area
what does the basal ganglia associate incoming sensory info with?
existing memory
-stores cognitive maps w/ hippocampus
Practice Considerations
-Primacy recency (serial order) effect
-Von Restorft (outstanding item) effect
-Practice distribution effect
-Priming effect
-emphasize location cues
-sleeping on it
Primacy-Recency Effect
information presented at the beginning and ending of a practice session is more readily learned than information in the middle
Von Restorft Effect
Information presented with special meaning, causing it to stand out from other info, will be easily remembered even if presented in the middle
Practice distribution effect
distributing practice across a longer period punctuated by rest breaks significantly enhances retention and recall
priming effect
brief intro of new information prior to when its practiced helps “to get the idea” of what they are going to do (gentile’s first stage)
-helps with activities in the middle of practice session
emphasize location cues
locations along the movement path (especially the endpoint) are given priority in coding early in learning
-more important than distance, force, velocity, etc. ***external focus
Sleeping on it
sleep plays an essential role in consolidation of memories, especially procedural ones
-more is not necessarily better; quality is more important
neural sharpening
early practice (many neurons activate), sleep (key cells needed are reinforced), skill masterered (only vital neurons fire)
Forgetting
-Trace-Decay theory
-interference theory
trace-decay theory
the original memory trace decays before being permanently encoded in LTM
-applies to forgetting in the sensory memory + STM, as well as LTM if not enough rehearsal or attention
interference theory
memories stored in the LTM block the retrieval of other memories
-the strength of interference depends on similarity and temporal closeness
“…” skills are more resistant to forgetting than “…” skills
continuous; discrete
Retroactive interference
interference of newer memories with retrieval of older memories
Proactive interference
interference of older memories with the learning and retrieval of newer memories
2 strategies for reducing interference
-separate similar skills within a practice schedule to reduce the effects of interference
-introduce new skills late in practice to reduce interference (practice does not need to be extensive at this stage)
What factors influence recall?
-type of task (serial, discrete, continuous)
-organizational complexity (#steps to learn, order variance, planning')
-individual
Positive individual recall influences on initial learning
-initial skill learning
-skill automaticity (test with distractor)
Positive individual recall influences on ability + experience
ability level + past experiences
-self paced learning and empowerment
Ways to increase the amount of original learning
-raise the criteria for mastery
-overlearning
raise the criteria for mastery
predetermine performance level established as the goal of practice
overlearning
additional practice beyond mastery
-maintenance
-deeper encoding
-refresher/retention practice
Foster understanding of the task
-include what, why, how
-include spatial and component-part as well as goals
-positively influence the task organization/cohesion
Memory aids (mnemonics)
verbal cues that conjure strong visual images or kinesthetic sensations
Contextual interference
-associated with RANDOM practice
-forgetting and recreating the movement each time it is revisited
-information processing is more elaborate
Encoding specificity
similarity between conditions in which encoding (practice) and retrieval (performance) occur enhances skill retention
Transfer of learning
Generalizability
Transfer =
the influence of practicing one skill on the learning of another, or the same skill in a different context
Transfer between very similar skills (surgery sim vs real, baseball vs ultimate frisbee vs wide receiver catch)
actual amount of transfer is very little typically
Explaining Transfer effects
-identical elements theory
-transfer appropriate processing
Identical elements theory
transfer occurs to the degree that 2 skills share common elements
-common elements may include kinematics, perceptual demands, general timing characteristics
transfer appropriate processing
similarity of the cognitive processing components is most important
-cognitive processing components include problem-solving skills, speed of decision making, attentional focus, rule application
Deliberate practice
effortful
-closely monitored + instructed
-directed toward future goals
-motivated by desire to improve performance
Play
-intrinsically motivated
-has a positive effect- enjoyable
-not carried out seriously
-participation is of more interest than the outcome
-flexibility