EXPH 2106- Memory and Learning

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83 Terms

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Memory

an internal representation/record of some prior event or experience

-persistence of information over time (not immediate recall)

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Memory proccess

encoding —>storing—>retrieving

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Encoding

transforming information that can be stored in memory

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Storing

maintaining the encoded information in memory

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Retrieving

Re-assessing information from the past which has been encoded and stored

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Theoretical Perspectives on memory

-Cognitive based

-Dynamical systems

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Cognitive based perspective

focus on brain structures responsible for storing individual memory components

-convergence center

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Convergence center

location where individual memory components are assembled for retrieval

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Dynamical Systems

neural networks adapt to their larger environments and organize into collectives, with specific memory being the final emergence property

-pattern recognition

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Dynamical Systems example

recognize lunch bag, sound of wrapper, smell of food, reminds you what you packed

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Memory Systems

Explicit

Implicit

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Explicit Memory Systems

Conscious

Semantic

Episodic

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Conscious Memory

declarative (knowing that)

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Semantic Memory

facts (general knowledge)

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Episodic Memory

events (personal knowledge)

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Semantic Memory Example

“i know what a bicycle is”

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Episodic Memory Example

“I remember my first bicycle”

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Procedural memories

unconscious (knowing how)

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Implicit memory

skilled movement

-allow us to dual task

-declarative knowledge typically needed first

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Expert vs. Novice

-experts have better declarative knowledge of how this skill should be performed

-experts have less episodic memory of their actual performance

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“choking”

Paralysis by analysis

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What is Paralysis by Analysis?

experts pay too much conscious attention to their environment or performance

-end up utilizing declarative memories during the execution of skills that have long been encoded into procedural form

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Attunement to Affordances

becoming more aware of the possibilities in the environment to accomplish skills effectively

-environmental features that “afford” us various movement opportunities

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Attunement to Affordances Examples

-options when shooting a pool ball

-where to pass in nfl videogame

-parkour: recognizing features in your environment that allow you movement opportunities

-rock climbing

-various ways to move around playground

-maneuvering hike/waterfall (slippery rocks, water, etc)

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Stages of Memory

Sensory Memory—>Short Term Memory —> Long Term Memory

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Sensory Memory

  1. information from the environment is encoded (transduction)

  2. relevant signals are transferred to short term memory for attention and possible action

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Sensory Registers

-different sensory memory stores for each modality

-information is here for a very brief period (seconds)

-relatively large capacity

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Sensory Memory stores

-Iconic

-Haptic

-Hearing, taste, etc.

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Iconic stores

visual ( eyes)

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haptic stores

hands: texture, shape, density, slippery

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Information holding in sensory registers

-most information is never further acted upon and lost to the system (99%)

-need to pay attention to relevant sensory info to become aware of it for further utility in STM

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Short Term Memory

-working memory

-under conscious control

-limited capacity

-most info encoded into STM will also be permanently lost

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STM Example

-don’t remember every word you say everyday

-don’t remember where you have parked your car every day in the past, but every individual day you can find your way back to where you left it

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Working memory (STM)

-flexible, used to problem solve

-conscious control = holds and uses current and historic info

—>sensory register and longterm memory

-limited capacity

-temporal limit

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Working memory: limited capacity

5-9 pieces of information for a single process

-chunking

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Chunking

coherent, meaningful info; associations among items allow more info to be held and acted upon at any one time

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temporal limit

info can only be held for 20-30 seconds before it dissipates and fades from memory (UNLESS ACTED UPON)

-rehearsal

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Rehearsal

allows for the information to stay in STM longer (8-10 min)

-most info will be permanently lost before transfer to LTM (99%)

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Long Term Memory

-relatively permanent storage

-responsible for learning

-unlimited capacity + duration; includes all types of info

-consolidation

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Consolidation

processing needed for information to transfer to LTM

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What is consolidation dependent on?

-attention

-rehearsal

-motivation

*time

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Time + consolidation relationship

necessary to make structural changes in synaptic connections (24-72 hours)

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Neuroanatomy of memory:

Limbic System (hippocampus, rhinal cortex, amygdala)

Basal Ganglia

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Hippocampus + memory

spatial + working memory (active problem solving, route finding)

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Rhinal cortex + memory

recognition memory (names/faces)

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Amygdala + memory

STM —> LTM

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What will injury to the limbic system lead to

anterograde amnesia (learned information after injury is lost)

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Patient H.M

bilateral temporal lobectomies for seizure control

-no new memories could be formed

-procedural learning intact

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Basal Ganglia

procedural memory — spatial and response aspects of tasks

—> works with cerebellum and supplementary motor area

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what does the basal ganglia associate incoming sensory info with?

existing memory

-stores cognitive maps w/ hippocampus

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Practice Considerations

-Primacy recency (serial order) effect

-Von Restorft (outstanding item) effect

-Practice distribution effect

-Priming effect

-emphasize location cues

-sleeping on it

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Primacy-Recency Effect

information presented at the beginning and ending of a practice session is more readily learned than information in the middle

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Von Restorft Effect

Information presented with special meaning, causing it to stand out from other info, will be easily remembered even if presented in the middle

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Practice distribution effect

distributing practice across a longer period punctuated by rest breaks significantly enhances retention and recall

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priming effect

brief intro of new information prior to when its practiced helps “to get the idea” of what they are going to do (gentile’s first stage)

-helps with activities in the middle of practice session

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emphasize location cues

locations along the movement path (especially the endpoint) are given priority in coding early in learning

-more important than distance, force, velocity, etc. ***external focus

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Sleeping on it

sleep plays an essential role in consolidation of memories, especially procedural ones

-more is not necessarily better; quality is more important

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neural sharpening

early practice (many neurons activate), sleep (key cells needed are reinforced), skill masterered (only vital neurons fire)

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Forgetting

-Trace-Decay theory

-interference theory

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trace-decay theory

the original memory trace decays before being permanently encoded in LTM

-applies to forgetting in the sensory memory + STM, as well as LTM if not enough rehearsal or attention

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interference theory

memories stored in the LTM block the retrieval of other memories

-the strength of interference depends on similarity and temporal closeness

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“…” skills are more resistant to forgetting than “…” skills

continuous; discrete

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Retroactive interference

interference of newer memories with retrieval of older memories

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Proactive interference

interference of older memories with the learning and retrieval of newer memories

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2 strategies for reducing interference

-separate similar skills within a practice schedule to reduce the effects of interference

-introduce new skills late in practice to reduce interference (practice does not need to be extensive at this stage)

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What factors influence recall?

-type of task (serial, discrete, continuous)

-organizational complexity (#steps to learn, order variance, planning')

-individual

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Positive individual recall influences on initial learning

-initial skill learning

-skill automaticity (test with distractor)

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Positive individual recall influences on ability + experience

ability level + past experiences

-self paced learning and empowerment

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Ways to increase the amount of original learning

-raise the criteria for mastery

-overlearning

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raise the criteria for mastery

predetermine performance level established as the goal of practice

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overlearning

additional practice beyond mastery

-maintenance

-deeper encoding

-refresher/retention practice

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Foster understanding of the task

-include what, why, how

-include spatial and component-part as well as goals

-positively influence the task organization/cohesion

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Memory aids (mnemonics)

verbal cues that conjure strong visual images or kinesthetic sensations

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Contextual interference

-associated with RANDOM practice

-forgetting and recreating the movement each time it is revisited

-information processing is more elaborate

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Encoding specificity

similarity between conditions in which encoding (practice) and retrieval (performance) occur enhances skill retention

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Transfer of learning

Generalizability

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Transfer =

the influence of practicing one skill on the learning of another, or the same skill in a different context

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Transfer between very similar skills (surgery sim vs real, baseball vs ultimate frisbee vs wide receiver catch)

actual amount of transfer is very little typically

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Explaining Transfer effects

-identical elements theory

-transfer appropriate processing

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Identical elements theory

transfer occurs to the degree that 2 skills share common elements

-common elements may include kinematics, perceptual demands, general timing characteristics

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transfer appropriate processing

similarity of the cognitive processing components is most important

-cognitive processing components include problem-solving skills, speed of decision making, attentional focus, rule application

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Deliberate practice

effortful

-closely monitored + instructed

-directed toward future goals

-motivated by desire to improve performance

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Play

-intrinsically motivated

-has a positive effect- enjoyable

-not carried out seriously

-participation is of more interest than the outcome

-flexibility