Lecture on Game Design and Role-Playing Games

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Flashcards designed to review vocabulary and key concepts from a lecture on game design and role-playing games.

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49 Terms

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Game loops

Systems in games that enable player engagement through repeated actions.

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FPS

First-Person Shooter, a genre of video games based on shooting.

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Esports

Professional video gaming as a spectator sport.

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Game mechanics

The rules and systems that govern gameplay.

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Narrative endings

Different conclusions to a story determined by player choices.

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Cooperative storytelling

The concept that players actively shape the story in games.

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Dungeons & Dragons

A tabletop RPG that emphasizes character creation and storytelling.

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Character creation

The process of defining a character's attributes and role in a game.

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Campaigns

Extended play sessions in RPGs, often involving complex narratives.

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Leveling up

The process of increasing a character's skills and abilities in games.

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Shadowrun

A cyberpunk tabletop RPG that combines technology and fantasy.

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Powered by the Apocalypse

A game system focusing on player-driven narratives and character actions.

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One-offs

Single-session games with specific genres or experiences.

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LARP

Live Action Role-Playing, where players physically act out their characters.

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Character-driven games

Games focusing on personal interactions between characters instead of overarching plots.

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Dread

A horror RPG where skill checks involve pulling from a Jenga tower.

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Fiasco

A GM-less game about disastrous small-time capers inspired by Coen brothers films.

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For the Queen

An RPG where players tell a narrative about a journey with a Queen.

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Retinue

A group of followers or attendants accompanying someone, particularly a queen.

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Skill checks

Mechanics to determine the success of character actions in games.

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Digital RPGs

Video role-playing games adapted from traditional tabletop RPGs.

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Innovations in RPGs

New mechanics and themes introduced in tabletop and digital games.

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Freeform RPGs

Role-playing games that emphasize minimal rules and strong character interaction.

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Game master

The person who facilitates the game and narrates the story.

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Persistence

The capability to have knowledge and consequences carry over between game sessions.

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Theme of storytelling

The underlying message or moral presented through narrative in games.

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Character attributes

Statistics that define a character's abilities, such as strength and intelligence.

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Exploration in games

The process of discovering new areas and items within a game environment.

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Mechanics of engagement

Systems designed to keep players actively involved in gameplay.

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Emotional transparency

A game mechanic that enhances player connection to the story through emotions.

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Tabletop RPGs

Role-playing games played with physical components like dice and character sheets.

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Miniature wargames

Games involving tactical warfare using small figurines.

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Game genres

Categories that define the style and mechanics of a game.

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AI ethics in gaming

Considerations of moral implications related to artificial intelligence in games.

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Online games

Video games played over the internet, often involving multiplayer sessions.

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Social interaction in games

The ways in which players communicate and build relationships during gameplay.

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Game design principles

Fundamental guidelines that govern the creation of games.

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Player feedback

Responses from players that help shape and improve game design.

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Narrative dynamics

The ways in which a story evolves based on player actions.

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Game aesthetics

The artistic elements that define the look and feel of a video game.

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Role-playing interaction

The manner in which players engage with their characters and story.

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Game immersion

The degree to which players feel absorbed in the game world.

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Player agency

The capacity of players to influence the game narrative through their decisions.

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Game narratives

The structured story that unfolds within a game.

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Design feedback loops

Mechanisms that allow players to provide input back into the game design process.

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Dread by Epidiah Ravachol

A tabletop role-playing game that emphasizes horror and suspense, where the players face escalating tension and uncertainty through a unique dice mechanic.

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Star Crossed by Alex Roberts

A tabletop role-playing game focused on romantic tension and choice between two people, set in a world where characters navigate their emotions and relationships, with a Jenga Skill check

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L.A.R.P

A form of role-playing game where participants physically act out their characters' actions in real-world environments, often featuring elaborate costumes and props.

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