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Flashcards designed to review vocabulary and key concepts from a lecture on game design and role-playing games.
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Game loops
Systems in games that enable player engagement through repeated actions.
FPS
First-Person Shooter, a genre of video games based on shooting.
Esports
Professional video gaming as a spectator sport.
Game mechanics
The rules and systems that govern gameplay.
Narrative endings
Different conclusions to a story determined by player choices.
Cooperative storytelling
The concept that players actively shape the story in games.
Dungeons & Dragons
A tabletop RPG that emphasizes character creation and storytelling.
Character creation
The process of defining a character's attributes and role in a game.
Campaigns
Extended play sessions in RPGs, often involving complex narratives.
Leveling up
The process of increasing a character's skills and abilities in games.
Shadowrun
A cyberpunk tabletop RPG that combines technology and fantasy.
Powered by the Apocalypse
A game system focusing on player-driven narratives and character actions.
One-offs
Single-session games with specific genres or experiences.
LARP
Live Action Role-Playing, where players physically act out their characters.
Character-driven games
Games focusing on personal interactions between characters instead of overarching plots.
Dread
A horror RPG where skill checks involve pulling from a Jenga tower.
Fiasco
A GM-less game about disastrous small-time capers inspired by Coen brothers films.
For the Queen
An RPG where players tell a narrative about a journey with a Queen.
Retinue
A group of followers or attendants accompanying someone, particularly a queen.
Skill checks
Mechanics to determine the success of character actions in games.
Digital RPGs
Video role-playing games adapted from traditional tabletop RPGs.
Innovations in RPGs
New mechanics and themes introduced in tabletop and digital games.
Freeform RPGs
Role-playing games that emphasize minimal rules and strong character interaction.
Game master
The person who facilitates the game and narrates the story.
Persistence
The capability to have knowledge and consequences carry over between game sessions.
Theme of storytelling
The underlying message or moral presented through narrative in games.
Character attributes
Statistics that define a character's abilities, such as strength and intelligence.
Exploration in games
The process of discovering new areas and items within a game environment.
Mechanics of engagement
Systems designed to keep players actively involved in gameplay.
Emotional transparency
A game mechanic that enhances player connection to the story through emotions.
Tabletop RPGs
Role-playing games played with physical components like dice and character sheets.
Miniature wargames
Games involving tactical warfare using small figurines.
Game genres
Categories that define the style and mechanics of a game.
AI ethics in gaming
Considerations of moral implications related to artificial intelligence in games.
Online games
Video games played over the internet, often involving multiplayer sessions.
Social interaction in games
The ways in which players communicate and build relationships during gameplay.
Game design principles
Fundamental guidelines that govern the creation of games.
Player feedback
Responses from players that help shape and improve game design.
Narrative dynamics
The ways in which a story evolves based on player actions.
Game aesthetics
The artistic elements that define the look and feel of a video game.
Role-playing interaction
The manner in which players engage with their characters and story.
Game immersion
The degree to which players feel absorbed in the game world.
Player agency
The capacity of players to influence the game narrative through their decisions.
Game narratives
The structured story that unfolds within a game.
Design feedback loops
Mechanisms that allow players to provide input back into the game design process.
Dread by Epidiah Ravachol
A tabletop role-playing game that emphasizes horror and suspense, where the players face escalating tension and uncertainty through a unique dice mechanic.
Star Crossed by Alex Roberts
A tabletop role-playing game focused on romantic tension and choice between two people, set in a world where characters navigate their emotions and relationships, with a Jenga Skill check
L.A.R.P
A form of role-playing game where participants physically act out their characters' actions in real-world environments, often featuring elaborate costumes and props.