IB Psychology Unit 1 Notes

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/42

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:15 AM on 9/17/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

43 Terms

1
New cards

Cognitive Psychology

Thinking can affect behavior, Cognitive Psychology typically uses the word “think”. For example, the bobo doll experiment. If one kid is exposed to normal tv, while the other is exposed to violent tv, the kid exposed to violence is more likely to act violent towards the doll.

2
New cards

Biological Psychology

How do hormones, our brain, or genetics influence our behavior? For example: Testosterone makes males lazy, caffeine makes it hard to sleep, whilst melatonin makes you sleep

3
New cards

Sociocultural Psychology

How does your culture or society impact the way you think or behave?

4
New cards

Physiology vs Psychology?

Physiology is changes in the body while psychology is changes in the mind

5
New cards

What can the mind be conceptualized as?

A set of mental processes carried out by the brain. These processes include perception, thinking, decision-making, problem solving, memory, language, and attention.

6
New cards

What are mental representations?

Your understanding of how the world works. It’s shaped by your experiences, which means everyone has different mental representations.

7
New cards

Assumption: Humans are information processors

What we know about the world is constantly updating, causing our understanding to change

8
New cards

What is an assumption we can make about cognitive processes?

Cognitive processes can be studied scientifically by research

9
New cards

Assumption: Mental representations guide behaviors

The way we process and organize our information determines how we behave. We process new information through the filter of experience and understanding. Example: If two people were at an art museum—one took an art history class while the other didn’t—The one who took the art class would have more appreciation and fun.

10
New cards

Assumption: Information overload is understood and expected

People argue that we often make the choice not to actively process information to save time and effort.

11
New cards

The Cognitive Miser Mantra

I don’t know, I don’t care, I don’t have time

12
New cards

What is a neutral stimulus

The item or action that had no effect before conditioning

13
New cards

What is an unconditioned stimulus

Something that generates a response with no former training, for example food causing salivation

14
New cards

What is the Unconditioned Response

After being subjected to the Unconditioned Stimulus, the UCR is the thing that happens. For example the salivating when seeing food.

15
New cards

What is the Conditioned Stimulus

On it’s own, it wouldn’t have caused a reaction if it weren’t for conditioning but now it creates one.

16
New cards

What is the Conditioned Response

The response caused after conditioning (What was the goal of the conditioning)

17
New cards

What is Extinction

Reversing the conditioned response, undoing the conditioning

18
New cards

What is operant conditioning

The argument that behavior is modified in response to a reward or punishment. Based on the Law of Effect, any behavior followed by a positive response will likely be repeated.

19
New cards

What is Positive Reinforcement?

Adding a stimulus, presenting a reward to encourage the continuation of a behavior.

20
New cards

What is Negative Reinforcement?

The removal of a stimulus to encourage continuation of a certain behavior. For example adding an annoying beep that only goes away after someone buckles their seatbelt to encourage safety.

21
New cards

What is positive punishment?

Adding a stimulus to discourage the continuation of a behavior. For example, fining someone for littering.

22
New cards

What is negative punishment?

Taking away a reward/positive stimulus to discourage the continuation of behavior. For example, parents taking away a phone to stop kids from sneaking out.

23
New cards

What is variable ratio schedule

A system that rewards behavior after an unpredictable number of responses. By giving random rewards, you encourage people to try again. For example, gambling.

24
New cards

What is Social Learning Theory?

The assumption that humans can learn by watching models then imitating their behavior. Also known as vicarious reinforcement, if you see someone do good on tests and they wear glasses, you also want glasses.

25
New cards

To learn behavior from a model, you need: Attention

The learner must pay attention to the model to learn a behavior. Certain factors including attractiveness, authority, or desirability may influence whether attention is paid to the model

26
New cards

To learn behavior from a model, you need: Retention

The observer must be able to remember the behavior that has been observed to produce that behavior immediately or after some time

27
New cards

To learn behavior from a model, you need: Potential

To reproduce a behavior, you must be physically and/or mentally able to carry it out. Must have a certain level of self efficacy

28
New cards

To learn behavior from a model, you need: Motivation

The learner must want to replicate the behavior they observed. To do this, they must understand the outcome if they repeat the behavior. This is called outcome expectancies

29
New cards

To learn behavior from a model, you need: Consistency

The model must act consistently throughout several occasions and situations. For example if the model is always brave, the observer would be more likely to imitate it than if the model acted differently in each situation.

30
New cards

To learn behavior from a model, you need to identify with the model

We tend to imitate models in the same social groups as us, such as age, gender, or interest based communities. When picking a model, learners show bias.

31
New cards

To learn behavior from a model, you need to like the model

Warm and friendly models are more likely to be imitated than cold and uncaring models.

32
New cards

To learn behavior from a model, you need: Rewarded behavior

If the model is rewarded because of their behavior, the learner wants to imitate the model to gain the same reward.

33
New cards

What is schema?

Schema is a mental framework formed by past experiences. When you learn new information, you try to fit it into preexisting schema. For example, when learning a name similar to a familiar one, you pronounce it like the name you’re familiar with.

34
New cards

What is a script?

Scripts are schema about events rather than for objects. For example, you have a mental script about how a dinner date is supposed to go and when the date doesn’t follow your script, it can be frustrating.

35
New cards

What is accommodation?

When an existing schema gets replaced, for example if a child grew up with a dog, when they see a cat (four legged, furry, ears, tails) they call it a dog. Eventually they learn it’s a cat and replace their old schema with a new one

36
New cards

What is assimilation

When information is added to schema. For example, you know how a shower works but you go to a hotel with a differently working shower. You assimilate that knowledge into your understanding of showers.

37
New cards

What is reconstructive memory?

The idea that memory is reconstructive based on schema. Memory isn’t fully reliable or true

38
New cards

What is a cognitive model?

A model that simplifies complex concepts into visual or verbal representations

<p>A model that simplifies complex concepts into visual or verbal representations</p>
39
New cards

What is Sensory Store?

Something must first trigger our senses to be committed to memory

40
New cards

What is Short Term Memory

If we pay attention to the sensory trigger, it goes into STM along with ~4-6 other things, most of which get forgotten

41
New cards

What is Long Term Memory

If the trigger gets rehearsed repeatedly, it could end up in limitless LTM

42
New cards

What is Rehearsal

Practicing something recently learned, leading to LTM

43
New cards

What is Retrieval

Pulling something back out of LTM