AP psych 2.1-2.3

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47 Terms

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perception

process of organizing and interpreting sensory info, giving meaning to objects and events

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bottom-up processing

perceives stimuli starting with external sensory info

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Top-down processing

using prior expectations to guide how to interpret sensory info

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schema

  • cognitive structures that help individuals make sense of the world based on prior experiences and knowledge

  • ex; learning a dog has four legs may cause a child to think a cow is a dog because it fits in their schema of a dog

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perceptual set

  • top-down processing skill

  • our disposition to perceive one aspect of a thing and not another

  • greatly influences how we experience a stimulus

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context effect

  • the surrounding environment influences our perception of a stimulus

  • the same stimulus appears different depending on the context

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selective attention

focusing on a specific stimulus or task while ignoring other irrelevant stimuli in the environment 

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cocktail party effect

ability to focus on a single sound in a noisy environment while filtering out background noise

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change blindness

failing to notice sig changes in a scene when attention is diverted

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gestalt psychology

percieving objects as whole unified patterns rather than separate parts

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closure

The brain fills in missing visual information to perceive a complete shape from incomplete visual elements.

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figure ground

focus on the subject (figure) while the rest becomes the background (ground).

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proximity

tend to see things that are close together as part of the same thing

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similarity

tend to see similar objects as part of the same thing

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depth perception

ability to perceive world in three dimensions and to judge distance and movement

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monocular depth cues

visual cues that only require one eye for depth and distance

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relative clarity

  • objects that are further away are less clear

  • monocular

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relative size

objects that are further away appear smaller

monocular

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texture gradient

texture that is further away is less pronounced

mono

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linear perspective

parallel lines meet at a single vanishing point

makes objects appear smaller and father away

mono

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interposition

an object that if covered by another object appears farther away

mono

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binocular depth cues

requires both eyes to perceive depth or distance

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convergence

eyes turn inward to focus on an object

more convergence closer it seems to be

bino

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retinal disparity

slight diff in images in each eye bc they are slightly apart

bino

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size constancy

perceive object as having constant size even when distance changes

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shape constancy

perception that an object’s shape remains the same, even when the viewpoint changes

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apparent movement

perception of motion where there is none

occurs when stationary objects shown in rapid succession in diff positions

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concepts

basis of thought

mental grouping of similar objects events or people that help us organize and understand info

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prototype

ideal/typical ex of a concept

helps us quickly identify and categorize new objects, ideas, or people by comparing to this example

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assimilation

adding more examples to ones schema

ex learning about a new breed of dog

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accommodation

fixing existing schema due to something that contradicts previous thinking

ex learning not all four legged animals are dogs

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algorithms

step-by-step procedure that guarantees correct solution if followed correctly

time consuming

not flexible

ex recipes

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heuristic

mental shortcut used to solve problems quickly, but does not guarantee correct solution

ex going to a restaurant bc there is a long line

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Representative Heuristics

we judge the likelihood of something based on how well it matches our prototype or mental image of a category

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availability heuristics

judge the likelihood or frequency of an event based on how easily examples come to mind

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mental set

tendency to approach a problem in a specific way, often based on past experiences or familiar strategies

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framing

The way information is presented or "framed" influences people's perceptions, decisions, and judgments

ex 90% success vs 10% failure

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priming

exposure to one stimulus influences a person's response to a subsequent stimulus, without conscious awareness

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gamblers fallacy

belief that the probability of a random event is influenced by previous events, even though they are independent of each other

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sunk cost fallacy

tendency to continue an endeavor once an investment (time, money, effort) has been made, even if it no longer seems rational to do so

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executive function

ability to plan, focus attention, remember instructions, and juggle multiple tasks successfully.

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woking memory

ability to hold and manipulate info for short periods

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cognitive flexibility

capacity to adapt to new situations or switch perspetives

ex changing plans when something unexpected happens

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inhibitory control

the ability to suppress impulses and distractions to focus on the task at hand

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convergent thinking

cognitive process of focusing on a single, correct solution to a problem

solving a crossword

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divergent thinking

cognitive process of generating multiple, creative solutions to a problem

finding multiple uses for a paperclip

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functional fixedness

limits a person's ability

Using an object only in the way it is traditionally used